e7344e528f
cleanup #1
2020-12-14 08:50:58 -05:00
7e5a722284
README
2020-12-14 08:49:26 -05:00
cf05da8673
Controller rumble on camera shake + Dialog typos
2020-12-14 08:46:29 -05:00
7d167deb57
gameover functionality on timeout
2020-11-28 23:24:12 -05:00
e09bc4c02e
because
2020-11-28 13:19:54 -05:00
d73393a6d2
player - light up vases
2020-11-28 12:16:44 -05:00
c69cd21fe6
Changed dialog in first run cutscene
2020-11-28 12:03:30 -05:00
61f9c43d81
Exit for Area11 and Area12 template
2020-11-27 23:08:47 -05:00
5d4222b061
tweaks
2020-11-27 20:41:35 -05:00
5925b02fe7
light effects ?
2020-11-27 19:12:24 -05:00
3631e21127
footsteps sounds
2020-11-27 13:25:26 -05:00
740d3c9dba
Stomp fix
2020-11-26 23:27:58 -05:00
03596b833e
Level 1/2
...
Polish
2020-11-26 15:58:23 -05:00
81bdc04ecb
Orb tweaks
2020-11-25 21:32:02 -05:00
c500d12973
Mask sound + orb scene
2020-11-25 18:35:48 -05:00
40e752c86e
Tweaks
...
- trying to get into the game
2020-11-25 15:07:47 -05:00
53b88e5553
Face traps with arrows
2020-11-12 23:45:32 -05:00
834b3ed53f
Suprise in a vase
2020-11-11 11:16:16 -05:00
9a12f677ea
Beakable (optional loot) vases
...
+ Tweakes spike hitboxes
2020-11-10 22:58:40 -05:00
5eb6b0194e
[WIP] A Stomp hazard
2020-11-10 08:51:34 -05:00
2e28444826
Updated sounds + move_and_slide_with_snap enabled on player - for moving platforms
2020-11-06 16:05:55 -05:00
e49e8b57f2
Added Spring scene
2020-11-04 21:13:24 -05:00
a72f97fd13
keeping tabs on credits where credits are due
2020-11-03 16:43:07 -05:00
328f0275f7
Spring spike trap
2020-11-03 16:18:02 -05:00
4b9d3a0b1b
A bit more polish on lighing + started a level
2020-10-31 23:39:43 -04:00
1c62db1cf8
Dynamic level linking via warp zones
2020-10-31 17:50:16 -04:00
83415745ec
WIP - world generation
2020-10-30 09:05:56 -04:00
d2902ac4aa
[WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level...
2020-10-26 08:21:11 -04:00
5b76f72ca6
Camera shake implementation + jump sfx
2020-10-20 22:33:58 -04:00
ab334f7236
[WIP] - new scene system + intro scene + tweaks and cleanup
2020-10-20 09:51:17 -04:00
3997d6e378
Code cleanup + state machine for player - WIP
2020-10-03 22:50:07 -04:00
628ad64eef
Added GameState singleton + save data
2020-09-28 21:36:57 -04:00
a54d7ea5ac
Basic AudioManager script. Cross fade music + 5 SFX tracks
2020-09-28 17:18:07 -04:00
5f5cfab688
Changed the game title
2020-09-27 23:00:23 -04:00
a0f924ba7b
Pause menu full function + wip on game over screen
2020-09-27 22:37:03 -04:00
f6ff47ce4e
Pause menu [WIP]
2020-09-27 17:29:46 -04:00
1c640fcd39
Added a main menu.
...
- Controls section still not implemented. Dont thing we need it at all
- Need to add last best score + player name Maybe...
2020-09-27 16:42:40 -04:00
08cf3e1462
Player movement tweaks and a Goblin
...
- Player now has an attack move
- Player wall jump more refined
- New Enemy superclass for patrol type enemies
- Goblin enemy.
- Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
2019f5dec5
Created swinging spike
2020-09-18 16:42:22 -04:00
97fcc5fef4
Ability to dash from wall slide
2020-09-18 15:59:29 -04:00
9bdaef2d86
A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
2020-09-17 15:19:46 -04:00
87b25dccd0
Moved dust animation spawn to player script + player wall jump max gravity fix
2020-09-17 13:44:48 -04:00
5ec32f4447
Removed shitty checkpoint animation
2020-09-17 12:16:06 -04:00
b38662cab7
Added better wall jump. (RayCats2D)
2020-09-17 12:06:57 -04:00
5884c3294e
Better dash animation (celeste style)
2020-09-17 11:37:03 -04:00
7e2c93104b
minor fixes
2020-09-15 20:16:18 -04:00
b598337fde
Implemented wall jumping and a dash
2020-09-15 19:17:10 -04:00
16dc64c66c
Initial Commit
2020-09-14 11:28:03 -04:00