Beakable (optional loot) vases
+ Tweakes spike hitboxes
This commit is contained in:
parent
5eb6b0194e
commit
9a12f677ea
14 changed files with 202 additions and 18 deletions
BIN
assets/Audio/SFX/vase_break.wav
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BIN
assets/Audio/SFX/vase_break.wav
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21
assets/Audio/SFX/vase_break.wav.import
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21
assets/Audio/SFX/vase_break.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/vase_break.wav-6e8ada9144910081f448ca2eac54d76e.sample"
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[deps]
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source_file="res://assets/Audio/SFX/vase_break.wav"
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dest_files=[ "res://.import/vase_break.wav-6e8ada9144910081f448ca2eac54d76e.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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BIN
assets/Items/breakable_vase.png
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BIN
assets/Items/breakable_vase.png
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After Width: | Height: | Size: 7.9 KiB |
34
assets/Items/breakable_vase.png.import
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34
assets/Items/breakable_vase.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/breakable_vase.png-015476e56cb858a4448823a1ebcd90fe.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Items/breakable_vase.png"
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dest_files=[ "res://.import/breakable_vase.png-015476e56cb858a4448823a1ebcd90fe.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -9,18 +9,18 @@
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polygon = PoolVector2Array( 0, 13.9545, 0, 13.7219, 3.48895, 8.37286, 6.97746, 14.1871, 11.6288, 8.1403, 15.3499, 13.7219, 16, 14.1871, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 7.90773, 16, 7.90773 )
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points = PoolVector2Array( 16, 16, 0, 16, 2.1503, 7.92169, 13.4183, 7.92712 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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points = PoolVector2Array( 16, 7.28073, 0, 7.28073, 0, 0, 16, 0 )
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points = PoolVector2Array( 13.7554, 7.7776, 3.16282, 7.69971, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 7.49643, 16, 0, 16, 0, 0, 7.49643, 0 )
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points = PoolVector2Array( 7.75813, 12.6593, 0, 16, 0, 0, 7.83601, 2.26145 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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points = PoolVector2Array( 8.39368, 0, 16, 0, 16, 16, 8.39368, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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[sub_resource type="TileSet" id=5]
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[sub_resource type="TileSet" id=6]
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0/name = "spikes.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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@ -95,20 +95,20 @@ points = PoolVector2Array( 8.39368, 0, 16, 0, 16, 16, 8.39368, 16 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape = SubResource( 6 )
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3/shape = SubResource( 5 )
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3/shape_one_way = false
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3/shape_one_way_margin = 1.0
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3/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 6 ),
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"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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3/z_index = 0
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[node name="TrapTiles" type="TileMap"]
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tile_set = SubResource( 5 )
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tile_set = SubResource( 6 )
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cell_size = Vector2( 16, 16 )
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collision_layer = 4
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occluder_light_mask = 0
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@ -225,7 +225,10 @@ attack={
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2d_physics/layer_3="Hazerds"
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2d_render/layer_4="World"
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2d_physics/layer_4="World"
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2d_render/layer_5="Collectable"
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2d_physics/layer_5="Collectable"
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2d_render/layer_6="Breakable"
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2d_physics/layer_6="Breakable"
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[rendering]
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@ -322,8 +322,15 @@ func _on_DashTimeout_timeout(timed_out=true) -> void:
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func _on_SordRange_body_entered(body: Node) -> void:
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if body.is_in_group("Enemies"):
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body.take_damage($Sprite.scale.x)
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if body.get_parent().is_in_group("Breakable"):
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body.get_parent().take_damage()
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pass # Replace with function body.
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func _on_SordRange_area_entered(body: Node) -> void:
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if body.get_parent().is_in_group("Breakable"):
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body.get_parent().take_damage()
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pass
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func get_camera():
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return $Camera
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func face_player(right:bool = true):
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@ -697,7 +697,7 @@ frame = 32
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[node name="SordRange" type="Area2D" parent="Sprite"]
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position = Vector2( -8, 8 )
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collision_mask = 2
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collision_mask = 34
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/SordRange"]
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position = Vector2( 14, -6 )
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@ -744,5 +744,6 @@ collision_mask = 8
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[node name="Camera" parent="." instance=ExtResource( 4 )]
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smoothing_enabled = false
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[connection signal="area_entered" from="Sprite/SordRange" to="." method="_on_SordRange_area_entered"]
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[connection signal="body_entered" from="Sprite/SordRange" to="." method="_on_SordRange_body_entered"]
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[connection signal="timeout" from="DashTimeout" to="." method="_on_DashTimeout_timeout"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=2]
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[gd_scene load_steps=28 format=2]
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[ext_resource path="res://src/GameWorld/Levels/PreGame.gd" type="Script" id=1]
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[ext_resource path="res://assets/Tiles/background_0.png" type="Texture" id=2]
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@ -18,6 +18,7 @@
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[ext_resource path="res://src/Hazards/SpikeTrap.tscn" type="PackedScene" id=16]
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[ext_resource path="res://src/Items/Spring.tscn" type="PackedScene" id=17]
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[ext_resource path="res://src/Hazards/Stomp.tscn" type="PackedScene" id=18]
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[ext_resource path="res://src/Items/BrakableVase.tscn" type="PackedScene" id=19]
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[sub_resource type="TileSet" id=1]
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0/name = "tileset.png 0"
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@ -260,8 +261,11 @@ node = ExtResource( 6 )
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[node name="Coin" parent="Coins" instance=ExtResource( 9 )]
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position = Vector2( 15, -12 )
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[node name="Coin4" parent="Coins" instance=ExtResource( 9 )]
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position = Vector2( 281, -12 )
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[node name="Coin3" parent="Coins" instance=ExtResource( 9 )]
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position = Vector2( 9, 109 )
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position = Vector2( 122, 107 )
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[node name="Coin2" parent="Coins" instance=ExtResource( 9 )]
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position = Vector2( 535, 42 )
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@ -284,4 +288,15 @@ position = Vector2( 217, 167 )
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to_point = Vector2( 0, 65 )
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duration = 0.5
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delay = 0.2
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g = "UP_DOWN"
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[node name="BrakableVase" parent="." instance=ExtResource( 19 )]
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position = Vector2( 295, 240 )
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loot = ExtResource( 9 )
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[node name="BrakableVase2" parent="." instance=ExtResource( 19 )]
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position = Vector2( 61, 64 )
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[node name="BrakableVase3" parent="." instance=ExtResource( 19 )]
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position = Vector2( 87, 64 )
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[connection signal="body_entered" from="CutsceneAreas/OldDudeIntroArea" to="." method="_on_OldDudeIntroArea_body_entered"]
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16
src/Items/BrakableVase.gd
Normal file
16
src/Items/BrakableVase.gd
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@ -0,0 +1,16 @@
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extends Node2D
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export var loot:PackedScene = null
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var _breakable = true
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func take_damage():
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if not _breakable: return
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_breakable = false
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AudioManager.play_sfx(AudioManager.Sfx.VASE_BREAK)
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$AnimationPlayer.play("break")
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yield(get_tree().create_timer(.2), "timeout")
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if loot != null:
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var scene = loot.instance()
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scene.position = position + Vector2(0, -8)
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get_parent().add_child(scene)
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87
src/Items/BrakableVase.tscn
Normal file
87
src/Items/BrakableVase.tscn
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@ -0,0 +1,87 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/Items/breakable_vase.png" type="Texture" id=1]
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[ext_resource path="res://src/Items/BrakableVase.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 5, 5 )
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[sub_resource type="Animation" id=3]
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resource_name = "break"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 2, 3, 4 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "idle"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="BrakableVase" type="Node2D" groups=[
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"Breakable",
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]]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 0
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position = Vector2( 0, -8 )
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texture = ExtResource( 1 )
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hframes = 6
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 32
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, -5 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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playback_speed = 0.8
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anims/break = SubResource( 3 )
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anims/idle = SubResource( 2 )
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@ -7,14 +7,10 @@ export var to_level_coord:Vector2 = Vector2(-1, -1)
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export var is_exit:bool = true
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const spawn_offset = 30
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var initialized = false
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const NON_SPECIFIED_LEVEL :=Vector2(-1, -1)
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func _ready() -> void:
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if not initialized: add_to_group("WarpZones")
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initialized = true;
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func _on_body_entered(body:Node):
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@ -5,7 +5,9 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="WarpZone" type="Area2D"]
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[node name="WarpZone" type="Area2D" groups=[
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"WarpZones",
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]]
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collision_layer = 0
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script = ExtResource( 1 )
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@ -31,7 +31,8 @@ enum Sfx{
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UI_MOVE,
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UI_SELECT,
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SPRING,
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SPIKE_TRAP
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SPIKE_TRAP,
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VASE_BREAK
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}
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var _sfx_files := {
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Sfx.PLAYER_DIE : load("res://assets/Audio/SFX/player_die.wav"),
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Sfx.SPRING : load("res://assets/Audio/SFX/spring.wav"),
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Sfx.SPIKE_TRAP : load("res://assets/Audio/SFX/spike_trap.wav"),
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Sfx.VASE_BREAK : load("res://assets/Audio/SFX/vase_break.wav"),
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Sfx.UI_MOVE : load("res://assets/Audio/UI_Sounds/menu_move_sound.wav"),
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Sfx.UI_SELECT : '',
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}
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