Spring spike trap

This commit is contained in:
Sagi Dayan 2020-11-03 16:18:02 -05:00
parent 4b9d3a0b1b
commit 328f0275f7
14 changed files with 384 additions and 11 deletions

View file

@ -1,6 +1,9 @@
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@ -31,9 +43,72 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 7.90773, 16, 7.90773 )
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@ -115,6 +115,29 @@ enabled=PoolStringArray( )
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@ -1,4 +1,4 @@
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@ -15,6 +15,7 @@
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@ -265,4 +266,7 @@ position = Vector2( 535, 42 )
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16
src/Hazards/SpikeTrap.gd Normal file
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@ -0,0 +1,16 @@
extends Node2D
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func _on_DamageArea_body_entered(body: Node) -> void:
if body.name == "Player":
body.die()
func _on_TriggerArea_body_entered(body: Node) -> void:
if body.name == "Player" and not triggerd:
triggerd = true
$AnimationPlayer.play("emit")
yield($AnimationPlayer, "animation_finished")
yield(get_tree().create_timer(.3), "timeout")
$AnimationPlayer.play_backwards("emit")
triggerd = false

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@ -0,0 +1,97 @@
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