Removed shitty checkpoint animation
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b38662cab7
commit
5ec32f4447
2 changed files with 57 additions and 56 deletions
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@ -15,7 +15,6 @@ func activate() -> void:
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if activated: return
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activated = true
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$AnimationPlayer.play("activated")
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$Particles2D.amount = 200
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$Particles2D.emitting = true
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emit_signal("activated", self)
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@ -4,48 +4,10 @@
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[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2]
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[ext_resource path="res://src/Items/CheckPoint.gd" type="Script" id=3]
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[sub_resource type="Gradient" id=1]
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colors = PoolColorArray( 0.145098, 1, 1, 1, 0.941176, 0.713726, 0, 0.870588 )
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[sub_resource type="GradientTexture" id=2]
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gradient = SubResource( 1 )
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[sub_resource type="Curve" id=3]
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min_value = -200.0
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max_value = 200.0
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_data = [ Vector2( 0, 200 ), 0.0, -253.551, 0, 0, Vector2( 1, -200 ), 74.3008, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=4]
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curve = SubResource( 3 )
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[sub_resource type="Curve" id=5]
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_data = [ Vector2( 0.00784314, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0772727 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=6]
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curve = SubResource( 5 )
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[sub_resource type="ParticlesMaterial" id=7]
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emission_shape = 2
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emission_box_extents = Vector3( 4, 1, 1 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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gravity = Vector3( 0, -1, 0 )
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initial_velocity = 100.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 100.0
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linear_accel_random = 0.2
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linear_accel_curve = SubResource( 4 )
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scale = 1.5
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scale_random = 0.06
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scale_curve = SubResource( 6 )
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color_ramp = SubResource( 2 )
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[sub_resource type="RectangleShape2D" id=8]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 10, 11 )
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=2]
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length = 0.7
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tracks/0/type = "value"
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tracks/0/path = NodePath("Light2D:enabled")
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@ -110,7 +72,7 @@ tracks/4/keys = {
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} ]
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=3]
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resource_name = "active"
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length = 0.7
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loop = true
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@ -163,7 +125,7 @@ tracks/3/keys = {
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"values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ]
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=4]
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length = 0.7
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loop = true
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tracks/0/type = "value"
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@ -203,25 +165,56 @@ tracks/2/keys = {
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"values": [ 1, 2, 3, 4, 5, 6, 7, 8 ]
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}
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[sub_resource type="Gradient" id=5]
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colors = PoolColorArray( 0.145098, 1, 1, 1, 0.941176, 0.713726, 0, 0.870588 )
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[sub_resource type="GradientTexture" id=6]
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gradient = SubResource( 5 )
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[sub_resource type="Curve" id=7]
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min_value = -200.0
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max_value = 200.0
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_data = [ Vector2( 0, 200 ), 0.0, -253.551, 0, 0, Vector2( 1, -200 ), 74.3008, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=8]
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curve = SubResource( 7 )
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[sub_resource type="Curve" id=9]
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_data = [ Vector2( 0.00784314, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.0772727 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=10]
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curve = SubResource( 9 )
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[sub_resource type="ParticlesMaterial" id=11]
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emission_shape = 2
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emission_box_extents = Vector3( 5, 4, 1 )
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flag_disable_z = true
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direction = Vector3( 0, 0, 0 )
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spread = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 100.0
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linear_accel_random = 0.2
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linear_accel_curve = SubResource( 8 )
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angle = 31.8
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angle_random = 0.5
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scale = 1.5
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scale_random = 0.06
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scale_curve = SubResource( 10 )
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color_ramp = SubResource( 6 )
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[node name="CheckPoint" type="Node2D"]
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script = ExtResource( 3 )
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 0, -5 )
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emitting = false
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amount = 5
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lifetime = 0.4
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speed_scale = 0.5
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explosiveness = 0.22
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process_material = SubResource( 7 )
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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visible = false
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position = Vector2( 0, -11 )
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shape = SubResource( 8 )
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -10 )
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@ -240,7 +233,16 @@ shadow_item_cull_mask = -2147483639
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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anims/activated = SubResource( 9 )
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anims/active = SubResource( 11 )
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anims/idle = SubResource( 10 )
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anims/activated = SubResource( 2 )
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anims/active = SubResource( 3 )
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anims/idle = SubResource( 4 )
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 0, -4.625 )
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emitting = false
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amount = 7
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lifetime = 0.3
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speed_scale = 0.5
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explosiveness = 0.25
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process_material = SubResource( 11 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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