tweaks
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parent
5925b02fe7
commit
5d4222b061
6 changed files with 70 additions and 13 deletions
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@ -32,6 +32,5 @@ z_index = 1
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tile_set = SubResource( 35 )
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cell_size = Vector2( 16, 16 )
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collision_layer = 9
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collision_mask = 0
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occluder_light_mask = 8
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occluder_light_mask = 0
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format = 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://assets/Tiles/spikes.png" type="Texture" id=1]
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[ext_resource path="res://assets/Tiles/spikes_left.png" type="Texture" id=2]
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@ -6,17 +6,26 @@
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[ext_resource path="res://assets/Tiles/spikes_right.png" type="Texture" id=4]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( 0, 13.9545, 0, 13.7219, 3.48895, 8.37286, 6.97746, 14.1871, 11.6288, 8.1403, 15.3499, 13.7219, 16, 14.1871, 16, 16, 0, 16 )
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polygon = PoolVector2Array( 0, 13.9545, 0, 13.7219, 3.4588, 9.51524, 6.97746, 14.1871, 11.5341, 9.51524, 15.3499, 13.7219, 16, 14.1871, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 16, 16, 0, 16, 2.1503, 7.92169, 13.4183, 7.92712 )
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[sub_resource type="OccluderPolygon2D" id=7]
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polygon = PoolVector2Array( 0, 0, 0, 1.38512, 4.409, 5.5131, 8.50584, 1.21566, 12.3192, 5.58977, 16, 2.00076, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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points = PoolVector2Array( 13.7554, 7.7776, 3.16282, 7.69971, 0, 0, 16, 0 )
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[sub_resource type="OccluderPolygon2D" id=8]
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polygon = PoolVector2Array( 0.0473595, 0.0473595, 0.125248, 0.203133, 2.30607, 0, 5.49942, 3.39648, 1.13777, 7.44658, 5.42153, 11.3409, 1.44932, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 7.75813, 12.6593, 0, 16, 0, 0, 7.83601, 2.26145 )
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[sub_resource type="OccluderPolygon2D" id=9]
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polygon = PoolVector2Array( 14.4564, 0.0473595, 10.3284, 4.25323, 14.5343, 8.22545, 10.6399, 12.1198, 13.5996, 16, 16, 16, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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@ -50,6 +59,7 @@ points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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1/region = Rect2( 0, 0, 16, 16 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/occluder = SubResource( 7 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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@ -71,6 +81,7 @@ points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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2/region = Rect2( 0, 0, 16, 16 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/occluder = SubResource( 8 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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@ -92,6 +103,7 @@ points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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3/region = Rect2( 0, 0, 16, 16 )
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3/tile_mode = 0
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3/occluder_offset = Vector2( 0, 0 )
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3/occluder = SubResource( 9 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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@ -110,6 +122,6 @@ points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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[node name="TrapTiles" type="TileMap"]
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tile_set = SubResource( 6 )
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cell_size = Vector2( 16, 16 )
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collision_layer = 4
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collision_layer = 8
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occluder_light_mask = 0
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format = 1
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@ -700,7 +700,7 @@ position = Vector2( 1.90735e-06, -7 )
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scale = Vector2( 3.83333, 3.83333 )
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texture = ExtResource( 7 )
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texture_scale = 3.07
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color = Color( 0.87451, 0.976471, 0.984314, 1 )
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color = Color( 0.854902, 0.952941, 0.682353, 1 )
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range_height = -2048.0
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range_item_cull_mask = 7
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shadow_enabled = true
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File diff suppressed because one or more lines are too long
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@ -119,7 +119,7 @@ tracks/0/keys = {
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[node name="PreGame" type="Node2D"]
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script = ExtResource( 1 )
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level_entry_point = Vector2( 25, 240 )
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level_entry_point = Vector2( 25, 241 )
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level_exit_point = Vector2( 700, 224 )
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camer_limits = {
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"bottom": 260,
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@ -102,7 +102,7 @@ scale = Vector2( 1.84, 0.28 )
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texture = ExtResource( 3 )
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color = Color( 0.976471, 0.282353, 0.282353, 1 )
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energy = 1.44
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range_item_cull_mask = 1071
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range_item_cull_mask = 31871
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shadow_enabled = true
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[connection signal="body_entered" from="HitZone" to="." method="_on_HitZone_body_entered"]
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[connection signal="body_entered" from="PinZone" to="." method="_on_PinZone_body_entered"]
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