Pause menu full function + wip on game over screen

This commit is contained in:
Sagi Dayan 2020-09-27 22:37:03 -04:00
parent f6ff47ce4e
commit a0f924ba7b
6 changed files with 386 additions and 1 deletions

View file

@ -19,7 +19,9 @@ func _physics_process(delta: float) -> void:
_pause_ref = PauseMenu.instance()
_pause_ref.connect("dismissed", self,"_on_pause_menu_dismissed")
add_child(_pause_ref)
get_tree().paused = true
_paused = true
func _on_pause_menu_dismissed():
_paused = false
get_tree().paused = false

View file

@ -190,14 +190,17 @@ collision_layer = 16
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -4 )
position = Vector2( 0, -4.56314 )
texture = ExtResource( 1 )
vframes = 2
hframes = 6
frame = 7
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -4 )
shape = SubResource( 1 )
disabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"

21
src/Menu/GameOver.gd Normal file
View file

@ -0,0 +1,21 @@
extends Node2D
signal dismissed
func _ready() -> void:
$CanvasLayer/VBoxContainer/NewGameBtn.grab_focus()
func _on_ExitToMainMenuBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
yield($AnimationPlayer, "animation_finished");
var next_scene = load("res://src/Menu/MainMenu.tscn")
get_tree().change_scene_to(next_scene)
queue_free()
func _on_NewGameBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
yield($AnimationPlayer, "animation_finished");
emit_signal("dismissed")
get_tree().reload_current_scene()
pass # Replace with function body.

345
src/Menu/GameOver.tscn Normal file
View file

@ -0,0 +1,345 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/Theme/slkscr.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/SplashScreen/BLANK.png" type="Texture" id=2]
[ext_resource path="res://src/Menu/GameOver.gd" type="Script" id=3]
[ext_resource path="res://assets/Theme/menu_font.tres" type="DynamicFont" id=4]
[ext_resource path="res://src/Items/Coin.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/HUD/lifes_icon.png" type="Texture" id=6]
[sub_resource type="DynamicFont" id=1]
size = 25
outline_size = 1
outline_color = Color( 0.741176, 0.113725, 0.113725, 0.776471 )
font_data = ExtResource( 1 )
[sub_resource type="Animation" id=2]
resource_name = "fade"
tracks/0/type = "value"
tracks/0/path = NodePath("CanvasLayer/TextureRect:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0.752941 ), Color( 1, 1, 1, 0.752941 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("CanvasLayer/Label:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("CanvasLayer/VBoxContainer:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( ),
"transitions": PoolRealArray( ),
"update": 0,
"values": [ ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("CanvasLayer/VBoxContainer:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("CanvasLayer/Scores/Coins:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.5, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CanvasLayer/Scores/Lifes:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.5, 0.7, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CanvasLayer/Scores/Totals:modulate")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("CanvasLayer/VBoxContainer/NewGameBtn:disabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("CanvasLayer/VBoxContainer/ExitToMainMenuBtn:disabled")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[node name="GameOver" type="Node2D"]
pause_mode = 2
script = ExtResource( 3 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
self_modulate = Color( 1, 1, 1, 0.752941 )
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="CanvasLayer"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -78.0
margin_top = 25.0
margin_right = 78.0
margin_bottom = 26.0
custom_fonts/font = SubResource( 1 )
text = "Game over"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -17.0
margin_top = 45.0
margin_right = 214.0
margin_bottom = 113.0
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/VBoxContainer"]
margin_top = 6.0
margin_right = 231.0
margin_bottom = 6.0
[node name="NewGameBtn" type="Button" parent="CanvasLayer/VBoxContainer"]
margin_top = 10.0
margin_right = 231.0
margin_bottom = 37.0
custom_fonts/font = ExtResource( 4 )
text = "New Game"
[node name="ExitToMainMenuBtn" type="Button" parent="CanvasLayer/VBoxContainer"]
margin_top = 41.0
margin_right = 231.0
margin_bottom = 68.0
custom_fonts/font = ExtResource( 4 )
text = "Exit To Main Menu"
[node name="Scores" type="Control" parent="CanvasLayer"]
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = 31.0
margin_top = -70.0
margin_right = 31.0
margin_bottom = 45.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Coins" type="Control" parent="CanvasLayer/Scores"]
anchor_right = 1.0
margin_left = 20.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Coin" parent="CanvasLayer/Scores/Coins" instance=ExtResource( 5 )]
position = Vector2( 0, 11 )
scale = Vector2( 3, 3 )
[node name="x" type="Label" parent="CanvasLayer/Scores/Coins"]
margin_left = 14.0
margin_top = -5.0
margin_right = 32.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "x"
[node name="amount" type="Label" parent="CanvasLayer/Scores/Coins"]
margin_left = 64.0
margin_top = -5.0
margin_right = 106.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "500"
[node name="=" type="Label" parent="CanvasLayer/Scores/Coins"]
margin_left = 192.0
margin_top = -5.0
margin_right = 210.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "="
__meta__ = {
"_edit_use_anchors_": false
}
[node name="score" type="Label" parent="CanvasLayer/Scores/Coins"]
margin_left = 274.0
margin_top = -5.0
margin_right = 330.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "5000"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Lifes" type="Control" parent="CanvasLayer/Scores"]
anchor_right = 1.0
margin_left = 20.0
margin_top = 46.0
margin_bottom = 46.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Life" type="TextureRect" parent="CanvasLayer/Scores/Lifes"]
margin_left = -12.0
margin_top = -10.0
margin_right = 15.0
margin_bottom = 20.0
texture = ExtResource( 6 )
stretch_mode = 5
__meta__ = {
"_edit_use_anchors_": false
}
[node name="x" type="Label" parent="CanvasLayer/Scores/Lifes"]
margin_left = 14.0
margin_top = -5.0
margin_right = 32.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "x"
[node name="amount" type="Label" parent="CanvasLayer/Scores/Lifes"]
margin_left = 64.0
margin_top = -5.0
margin_right = 106.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "500"
[node name="=" type="Label" parent="CanvasLayer/Scores/Lifes"]
margin_left = 192.0
margin_top = -5.0
margin_right = 210.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "="
__meta__ = {
"_edit_use_anchors_": false
}
[node name="score" type="Label" parent="CanvasLayer/Scores/Lifes"]
margin_left = 274.0
margin_top = -5.0
margin_right = 330.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "5000"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Totals" type="Control" parent="CanvasLayer/Scores"]
anchor_right = 1.0
margin_left = 20.0
margin_top = 94.0
margin_bottom = 94.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="=" type="Label" parent="CanvasLayer/Scores/Totals"]
margin_left = 192.0
margin_top = -5.0
margin_right = 210.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "="
__meta__ = {
"_edit_use_anchors_": false
}
[node name="total" type="Label" parent="CanvasLayer/Scores/Totals"]
margin_left = 274.0
margin_top = -5.0
margin_right = 330.0
margin_bottom = 16.0
custom_fonts/font = ExtResource( 4 )
text = "5000"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "fade"
anims/fade = SubResource( 2 )
[node name="Node2D" type="Node2D" parent="."]
[connection signal="pressed" from="CanvasLayer/VBoxContainer/NewGameBtn" to="." method="_on_NewGameBtn_pressed"]
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ExitToMainMenuBtn" to="." method="_on_ExitToMainMenuBtn_pressed"]

View file

@ -8,6 +8,9 @@ func _ready() -> void:
func dismiss()->void:
_on_ResumeBtn_pressed()
func _input(event: InputEvent) -> void:
if Input.is_action_just_pressed("pause"):
_on_ResumeBtn_pressed()
func _on_ResumeBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
@ -21,5 +24,14 @@ func _on_ExitToMainMenuBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
yield($AnimationPlayer, "animation_finished");
var next_scene = load("res://src/Menu/MainMenu.tscn")
emit_signal("dismissed")
get_tree().change_scene_to(next_scene)
queue_free()
func _on_NewGameBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
yield($AnimationPlayer, "animation_finished");
emit_signal("dismissed")
get_tree().reload_current_scene()
pass # Replace with function body.

View file

@ -64,6 +64,7 @@ tracks/3/keys = {
}
[node name="PauseMenu" type="Node2D"]
pause_mode = 2
script = ExtResource( 3 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
@ -134,4 +135,5 @@ text = "Exit To Main Menu"
autoplay = "fade"
anims/fade = SubResource( 2 )
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ResumeBtn" to="." method="_on_ResumeBtn_pressed"]
[connection signal="pressed" from="CanvasLayer/VBoxContainer/NewGameBtn" to="." method="_on_NewGameBtn_pressed"]
[connection signal="pressed" from="CanvasLayer/VBoxContainer/ExitToMainMenuBtn" to="." method="_on_ExitToMainMenuBtn_pressed"]