Basic AudioManager script. Cross fade music + 5 SFX tracks
This commit is contained in:
parent
5f5cfab688
commit
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25 changed files with 313 additions and 8 deletions
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assets/Audio/Dungeon - Abandoned One.ogg
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assets/Audio/Dungeon - Abandoned One.ogg
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assets/Audio/Dungeon - Abandoned One.ogg.import
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assets/Audio/Dungeon - Abandoned One.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Dungeon - Abandoned One.ogg-51af075d5753272ddbceec00d00cf6e8.oggstr"
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[deps]
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source_file="res://assets/Audio/Dungeon - Abandoned One.ogg"
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dest_files=[ "res://.import/Dungeon - Abandoned One.ogg-51af075d5753272ddbceec00d00cf6e8.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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assets/Audio/Dungeon - Altus Stratum.ogg
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assets/Audio/Dungeon - Altus Stratum.ogg
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assets/Audio/Dungeon - Altus Stratum.ogg.import
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assets/Audio/Dungeon - Altus Stratum.ogg.import
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/Dungeon - Altus Stratum.ogg-6941e562b8e4df418f0169fbf2aab21f.oggstr"
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[deps]
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source_file="res://assets/Audio/Dungeon - Altus Stratum.ogg"
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dest_files=[ "res://.import/Dungeon - Altus Stratum.ogg-6941e562b8e4df418f0169fbf2aab21f.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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assets/Audio/SFX/coin.wav
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assets/Audio/SFX/coin.wav
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assets/Audio/SFX/coin.wav.import
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assets/Audio/SFX/coin.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/coin.wav-3937161d9a68071780cbd3299538d439.sample"
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[deps]
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source_file="res://assets/Audio/SFX/coin.wav"
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dest_files=[ "res://.import/coin.wav-3937161d9a68071780cbd3299538d439.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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assets/Audio/SFX/player_attack.wav
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assets/Audio/SFX/player_attack.wav
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assets/Audio/SFX/player_attack.wav.import
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assets/Audio/SFX/player_attack.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/player_attack.wav-02e9869840ca69a46806f573e4f8dab6.sample"
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[deps]
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source_file="res://assets/Audio/SFX/player_attack.wav"
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dest_files=[ "res://.import/player_attack.wav-02e9869840ca69a46806f573e4f8dab6.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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assets/Audio/UI_Sounds/menu_move_sound.wav
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assets/Audio/UI_Sounds/menu_move_sound.wav
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assets/Audio/UI_Sounds/menu_move_sound.wav.import
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assets/Audio/UI_Sounds/menu_move_sound.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/menu_move_sound.wav-233c5d77d3465d46155690e46beb9321.sample"
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[deps]
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source_file="res://assets/Audio/UI_Sounds/menu_move_sound.wav"
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dest_files=[ "res://.import/menu_move_sound.wav-233c5d77d3465d46155690e46beb9321.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.4 KiB |
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@ -57,6 +57,10 @@ boot_splash/use_filter=false
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boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
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config/icon="res://icon.png"
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[autoload]
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AudioManager="*res://src/Singletons/AudioManager.tscn"
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[display]
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window/size/width=480
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@ -163,6 +163,7 @@ func update_sprite(_direction:Vector2) -> void:
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return
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if attack:
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_is_attaking = true
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AudioManager.play_sfx(AudioManager.Sfx.PLAYER_ATTACK)
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var attack_animation = "attack_right" if $Sprite.scale.x > 0 else "attack_left"
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$AnimationPlayer.play(attack_animation)
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$AnimationPlayer.playback_speed = 2.5
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@ -5,6 +5,8 @@ export var next_scene:PackedScene
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func _ready() -> void:
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$SplashVoice.seek(1.5)
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AudioManager.play_music(AudioManager.Music.Intro, 2)
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func load_next_scene():
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# var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn")
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@ -13,3 +15,4 @@ func load_next_scene():
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func stop_splash_voice():
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$SplashVoice.stop()
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@ -139,6 +139,7 @@ tracks/9/keys = {
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}
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[node name="Intro" type="Node2D"]
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pause_mode = 2
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script = ExtResource( 2 )
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next_scene = ExtResource( 5 )
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@ -151,16 +152,15 @@ texture = ExtResource( 1 )
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centered = false
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[node name="SAGI" type="Sprite" parent="."]
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self_modulate = Color( 1, 1, 1, 0 )
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self_modulate = Color( 1, 1, 1, 0.5 )
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position = Vector2( 2, 0 )
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texture = ExtResource( 3 )
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centered = false
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[node name="Light2D" type="Light2D" parent="SAGI"]
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position = Vector2( 239, 136 )
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enabled = false
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texture = ExtResource( 3 )
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texture_scale = 3.0
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texture_scale = 2.0
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[node name="SplashVoice" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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[node name="Light2D" type="Light2D" parent="Title/Sprite2"]
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position = Vector2( 42, 68.4516 )
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scale = Vector2( 3.50556, 3.50556 )
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enabled = false
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texture = ExtResource( 8 )
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@ -9,6 +9,7 @@ signal collected
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func _on_body_entered(body: Node) -> void:
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if body.name == "Player":
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$Label.text = str(value)
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AudioManager.play_sfx(AudioManager.Sfx.COIN_COLLECTION)
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emit_signal("collected", value)
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$AnimationPlayer.play("collected")
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pass # Replace with function body.
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@ -190,11 +190,11 @@ collision_layer = 16
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -4.56314 )
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position = Vector2( 0, -4 )
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texture = ExtResource( 1 )
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vframes = 2
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hframes = 6
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frame = 7
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frame = 6
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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@ -12,6 +12,7 @@ func _physics_process(delta: float) -> void:
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_update_camera(delta)
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func _ready() -> void:
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AudioManager.play_music(AudioManager.Music.Abandon)
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for coin in $Coins.get_children():
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coin.connect("collected", self, "_on_coin_collected")
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for checkpoint in $Checkpoints.get_children():
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@ -9,6 +9,7 @@ func _on_ExitToMainMenuBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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var next_scene = load("res://src/Menu/MainMenu.tscn")
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AudioManager.play(AudioManager.Music.Intro, .2)
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get_tree().change_scene_to(next_scene)
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queue_free()
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@ -3,7 +3,6 @@ extends Node2D
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func _ready() -> void:
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$CanvasLayer/Control/VBoxContainer/NewGameBtn.grab_focus()
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func _on_ExitGameBtn_pressed() -> void:
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get_tree().quit(0)
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pass # Replace with function body.
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@ -18,3 +17,7 @@ func _on_NewGameBtn_pressed() -> void:
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var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn")
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get_tree().change_scene_to(next_scene)
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queue_free()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_up") or Input.is_action_just_pressed("ui_down"):
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AudioManager.play_sfx(AudioManager.Sfx.UI_MOVE)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://assets/Tiles/background_0.png" type="Texture" id=1]
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[ext_resource path="res://assets/Tiles/background_2.png" type="Texture" id=2]
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@ -8,6 +8,43 @@
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[ext_resource path="res://src/Menu/MainMenu.gd" type="Script" id=6]
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[ext_resource path="res://assets/Theme/menu_font.tres" type="DynamicFont" id=7]
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[sub_resource type="Gradient" id=2]
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colors = PoolColorArray( 0.996094, 0.996094, 0.996094, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=3]
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gradient = SubResource( 2 )
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[sub_resource type="Curve" id=7]
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min_value = -200.0
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max_value = 200.0
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_data = [ Vector2( 0, 7.83957 ), 0.0, 166.434, 0, 0, Vector2( 1, 44.2032 ), -4.82953, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=8]
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curve = SubResource( 7 )
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[sub_resource type="Curve" id=4]
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_data = [ Vector2( 0, 0.285227 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=5]
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curve = SubResource( 4 )
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[sub_resource type="ParticlesMaterial" id=6]
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emission_shape = 2
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emission_box_extents = Vector3( 10, 1, 1 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 40.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 20.0
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initial_velocity_random = 0.7
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel_curve = SubResource( 8 )
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scale = 3.0
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scale_random = 1.0
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scale_curve = SubResource( 5 )
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color_ramp = SubResource( 3 )
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[sub_resource type="Animation" id=1]
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resource_name = "main"
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length = 6.0
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range_item_cull_mask = 3
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shadow_enabled = true
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[node name="Particles2D" type="Particles2D" parent="Node2D"]
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position = Vector2( 87, 175.5 )
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amount = 50
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lifetime = 2.5
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speed_scale = 0.4
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explosiveness = 0.1
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process_material = SubResource( 6 )
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[node name="Sprite3" type="Sprite" parent="Node2D"]
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light_mask = 4
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position = Vector2( 0, -4.5 )
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@ -4,16 +4,21 @@ signal dismissed
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func _ready() -> void:
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$CanvasLayer/VBoxContainer/ResumeBtn.grab_focus()
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AudioManager.set_volume()
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func dismiss()->void:
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_on_ResumeBtn_pressed()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("pause"):
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_on_ResumeBtn_pressed()
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return
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if Input.is_action_just_pressed("ui_up") or Input.is_action_just_pressed("ui_down"):
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AudioManager.play_sfx(AudioManager.Sfx.UI_MOVE)
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func _on_ResumeBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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AudioManager.set_volume(.2, AudioManager._DESIRED_VOLUME)
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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queue_free()
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yield($AnimationPlayer, "animation_finished");
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var next_scene = load("res://src/Menu/MainMenu.tscn")
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emit_signal("dismissed")
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AudioManager.play_music(AudioManager.Music.Intro, .2)
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get_tree().change_scene_to(next_scene)
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queue_free()
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emit_signal("dismissed")
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get_tree().reload_current_scene()
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pass # Replace with function body.
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func _on_btn_focus_entered() -> void:
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pass # Replace with function body.
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@ -134,6 +134,7 @@ text = "Exit To Main Menu"
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "fade"
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anims/fade = SubResource( 2 )
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[connection signal="focus_entered" from="CanvasLayer/VBoxContainer/ResumeBtn" to="." method="_on_btn_focus_entered"]
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[connection signal="pressed" from="CanvasLayer/VBoxContainer/ResumeBtn" to="." method="_on_ResumeBtn_pressed"]
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[connection signal="pressed" from="CanvasLayer/VBoxContainer/NewGameBtn" to="." method="_on_NewGameBtn_pressed"]
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[connection signal="pressed" from="CanvasLayer/VBoxContainer/ExitToMainMenuBtn" to="." method="_on_ExitToMainMenuBtn_pressed"]
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111
src/Singletons/AudioManager.gd
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src/Singletons/AudioManager.gd
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extends Node
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onready var _current_music_player = $MusicPlayer1
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onready var _next_music_player= $MusicPlayer2
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var _SILENT = -40.0
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var _DESIRED_VOLUME = -15.0
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var _DESIRED_SFX_VOLUME = -10.0
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var _DESIRED_PAUSE_VOLUME = -25.0
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enum Music{
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Intro,
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Abandon
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}
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var _music_files := {
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Music.Intro: load("res://assets/Audio/Dungeon - Altus Stratum.ogg"),
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Music.Abandon: load("res://assets/Audio/Dungeon - Abandoned One.ogg")
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}
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enum Sfx{
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COIN_COLLECTION,
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PLAYER_JUMP,
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PLAYER_LAND,
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PLAYER_DASH,
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PLAYER_ATTACK,
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PLAYER_DIE,
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UI_MOVE,
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UI_SELECT
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}
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var _sfx_files := {
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Sfx.COIN_COLLECTION : load("res://assets/Audio/SFX/coin.wav"),
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Sfx.PLAYER_JUMP : '',
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Sfx.PLAYER_LAND : '',
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Sfx.PLAYER_DASH : '',
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Sfx.PLAYER_ATTACK : load("res://assets/Audio/SFX/player_attack.wav"),
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Sfx.PLAYER_DIE : '',
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Sfx.UI_MOVE : load("res://assets/Audio/UI_Sounds/menu_move_sound.wav"),
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Sfx.UI_SELECT : '',
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}
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var _current_music = null
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var _next_music = null
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func _ready() -> void:
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_current_music_player.volume_db = _SILENT
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_next_music_player.volume_db = _SILENT
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var children = $SfxPlayers.get_children()
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for child in children:
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var player:AudioStreamPlayer = child
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player.volume_db = _DESIRED_SFX_VOLUME
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func play_music(music:int, transition_time:float = .5) -> void:
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_transition_to(music, transition_time)
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pass
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func set_volume(duration:float=.2, volume:float = _DESIRED_PAUSE_VOLUME):
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_current_music_player.get_node("Tween").stop_all()
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_next_music_player.get_node("Tween").stop_all()
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_current_music_player.get_node("Tween").interpolate_property(_current_music_player, 'volume_db', _current_music_player.volume_db, volume, duration)
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_current_music_player.get_node("Tween").start()
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func play_sfx(sfx:int, priority:int=0):
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var sfx_player = _get_available_sfx_player()
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if sfx_player != null:
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sfx_player.stream = _sfx_files[sfx]
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||||
sfx_player.play()
|
||||
pass
|
||||
|
||||
func _transition_to(music:int, duration:float):
|
||||
if _current_music == null:
|
||||
_play_first_music(music, duration)
|
||||
return
|
||||
_next_music = music
|
||||
_next_music_player.stream = _music_files[music]
|
||||
_next_music_player.play()
|
||||
_current_music_player.get_node("Tween").stop_all()
|
||||
_next_music_player.get_node("Tween").stop_all()
|
||||
_current_music_player.get_node("Tween").interpolate_property(_current_music_player, 'volume_db', _current_music_player.volume_db, _SILENT, duration)
|
||||
_next_music_player.get_node("Tween").interpolate_property(_next_music_player, 'volume_db', _next_music_player.volume_db, _DESIRED_VOLUME, duration)
|
||||
_current_music_player.get_node("Tween").start()
|
||||
_next_music_player.get_node("Tween").start()
|
||||
|
||||
func _play_first_music(music:int, duration:float):
|
||||
_current_music = music
|
||||
_current_music_player.stream = _music_files[music]
|
||||
_current_music_player.play()
|
||||
_current_music_player.get_node("Tween").interpolate_property(_current_music_player, 'volume_db', _current_music_player.volume_db, _DESIRED_VOLUME, duration)
|
||||
_current_music_player.get_node("Tween").start()
|
||||
|
||||
|
||||
func _get_available_sfx_player()->AudioStreamPlayer:
|
||||
var children = $SfxPlayers.get_children()
|
||||
for child in children:
|
||||
var player:AudioStreamPlayer = child
|
||||
if not player.playing: return player
|
||||
return null
|
||||
|
||||
func _on_Tween_completed(object: Object, key: NodePath) -> void:
|
||||
if object.volume_db == _DESIRED_VOLUME and _next_music != null:
|
||||
var tmp = _current_music_player
|
||||
_current_music_player = _next_music_player
|
||||
_next_music_player = tmp
|
||||
_next_music_player.stop()
|
||||
_current_music = _next_music
|
||||
_next_music = null
|
||||
pass # Replace with function body.
|
||||
|
||||
|
29
src/Singletons/AudioManager.tscn
Normal file
29
src/Singletons/AudioManager.tscn
Normal file
|
@ -0,0 +1,29 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://src/Singletons/AudioManager.gd" type="Script" id=1]
|
||||
|
||||
[node name="AudioManager" type="Node"]
|
||||
pause_mode = 2
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="MusicPlayer1" type="AudioStreamPlayer" parent="."]
|
||||
|
||||
[node name="Tween" type="Tween" parent="MusicPlayer1"]
|
||||
|
||||
[node name="MusicPlayer2" type="AudioStreamPlayer" parent="."]
|
||||
|
||||
[node name="Tween" type="Tween" parent="MusicPlayer2"]
|
||||
|
||||
[node name="SfxPlayers" type="Node" parent="."]
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="SfxPlayers"]
|
||||
|
||||
[node name="AudioStreamPlayer2" type="AudioStreamPlayer" parent="SfxPlayers"]
|
||||
|
||||
[node name="AudioStreamPlayer3" type="AudioStreamPlayer" parent="SfxPlayers"]
|
||||
|
||||
[node name="AudioStreamPlayer4" type="AudioStreamPlayer" parent="SfxPlayers"]
|
||||
|
||||
[node name="AudioStreamPlayer5" type="AudioStreamPlayer" parent="SfxPlayers"]
|
||||
[connection signal="tween_completed" from="MusicPlayer1/Tween" to="." method="_on_Tween_completed"]
|
||||
[connection signal="tween_completed" from="MusicPlayer2/Tween" to="." method="_on_Tween_completed"]
|
Loading…
Reference in a new issue