because
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parent
d73393a6d2
commit
e09bc4c02e
5 changed files with 130 additions and 25 deletions
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@ -233,9 +233,9 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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0/z_index = 0
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[node name="SolidsTileMap" type="TileMap"]
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light_mask = 8
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tile_set = SubResource( 35 )
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cell_size = Vector2( 16, 16 )
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collision_layer = 9
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collision_mask = 0
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occluder_light_mask = 8
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format = 1
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@ -23,7 +23,9 @@ var _level_resources := {
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var _levels = [
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[_level_resources.pre_game, _level_resources.zones[1][0], _level_resources.zones[1][1]],
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]
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# var _levels = [
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# [_level_resources.zones[1][1]],
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# ]
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export var _current_zone_level: = Vector2(0,0)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://src/GameWorld/Levels/Area1/Area12.gd" type="Script" id=1]
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[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2]
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@ -10,33 +10,89 @@
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[ext_resource path="res://assets/Levels/Test/bg_0.png" type="Texture" id=12]
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[ext_resource path="res://assets/Tiles/FakeSolidsTileMap.tscn" type="PackedScene" id=19]
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[sub_resource type="Animation" id=1]
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[sub_resource type="Animation" id=2]
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resource_name = "idle"
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length = 10.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Light2D:energy")
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"times": PoolRealArray( 0, 2.1, 4.1, 4.9, 5.1, 7.3, 8.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ 1.69, 1.07 ]
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"values": [ Vector2( -64.5, 30.75 ), Vector2( -50, 22.5 ), Vector2( -43.25, 29 ), Vector2( -36.5, 29.75 ), Vector2( -35.25, 16 ), Vector2( -50.75, 20.75 ), Vector2( -83.75, 22 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Light2D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 5 ),
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"transitions": PoolRealArray( 1, 1 ),
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[sub_resource type="Animation" id=3]
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resource_name = "idle"
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length = 10.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.5, 1.4, 2.5, 3.9, 5.4, 7.1, 9 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( -27.75, 25 ), Vector2( -44.5, 26.5 ) ]
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"values": [ Vector2( -50.75, 20.75 ), Vector2( -35.25, 16 ), Vector2( -64.5, 30.75 ), Vector2( -43.25, 29 ), Vector2( -36.5, 29.75 ), Vector2( -50, 22.5 ), Vector2( -83.75, 22 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "idle"
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length = 10.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.2, 2.9, 4.6, 4.9, 6.9, 8.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( -64.5, 30.75 ), Vector2( -43.25, 29 ), Vector2( -50, 22.5 ), Vector2( -35.25, 16 ), Vector2( -36.5, 29.75 ), Vector2( -83.75, 22 ), Vector2( -50.75, 20.75 ) ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "idle"
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length = 10.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2.1, 4.1, 4.9, 5.1, 7.3, 8.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( -64.5, 30.75 ), Vector2( -50, 22.5 ), Vector2( -43.25, 29 ), Vector2( -36.5, 29.75 ), Vector2( -35.25, 16 ), Vector2( -50.75, 20.75 ), Vector2( -83.75, 22 ) ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "idle"
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length = 10.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2.1, 4.1, 4.9, 5.1, 7.3, 8.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( -64.5, 30.75 ), Vector2( -50, 22.5 ), Vector2( -43.25, 29 ), Vector2( -36.5, 29.75 ), Vector2( -35.25, 16 ), Vector2( -50.75, 20.75 ), Vector2( -83.75, 22 ) ]
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}
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[node name="Area12" type="Node2D"]
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@ -63,16 +119,61 @@ scale = Vector2( 2, 2 )
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texture = ExtResource( 12 )
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[node name="Light2D" type="Light2D" parent="BG/Sprite"]
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position = Vector2( -29.425, 25.15 )
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position = Vector2( -83.75, 22 )
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texture = ExtResource( 2 )
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texture_scale = 5.0
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color = Color( 0.227451, 0.419608, 1, 1 )
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energy = 1.628
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texture_scale = 0.05
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energy = 5.0
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range_item_cull_mask = 2048
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BG/Sprite"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BG/Sprite/Light2D"]
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autoplay = "idle"
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anims/idle = SubResource( 1 )
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anims/idle = SubResource( 2 )
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[node name="Light2D2" type="Light2D" parent="BG/Sprite"]
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position = Vector2( -83.75, 22 )
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texture = ExtResource( 2 )
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texture_scale = 0.05
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energy = 5.0
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range_item_cull_mask = 2048
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BG/Sprite/Light2D2"]
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autoplay = "idle"
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anims/idle = SubResource( 3 )
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[node name="Light2D3" type="Light2D" parent="BG/Sprite"]
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position = Vector2( -53.1765, 22.5147 )
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texture = ExtResource( 2 )
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texture_scale = 0.05
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energy = 5.0
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range_item_cull_mask = 2048
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BG/Sprite/Light2D3"]
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autoplay = "idle"
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anims/idle = SubResource( 4 )
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[node name="Light2D4" type="Light2D" parent="BG/Sprite"]
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visible = false
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position = Vector2( -83.75, 22 )
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texture = ExtResource( 2 )
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texture_scale = 0.05
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energy = 5.0
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range_item_cull_mask = 2048
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BG/Sprite/Light2D4"]
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autoplay = "idle"
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anims/idle = SubResource( 5 )
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[node name="Light2D5" type="Light2D" parent="BG/Sprite"]
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visible = false
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position = Vector2( -83.75, 22 )
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texture = ExtResource( 2 )
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texture_scale = 0.05
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energy = 5.0
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range_item_cull_mask = 2048
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[node name="AnimationPlayer" type="AnimationPlayer" parent="BG/Sprite/Light2D5"]
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autoplay = "idle"
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anims/idle = SubResource( 6 )
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[node name="Sprite2" type="Sprite" parent="BG"]
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modulate = Color( 0.266667, 0.360784, 0.411765, 1 )
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@ -82,7 +82,7 @@ tracks/0/keys = {
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light_mask = 8
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position = Vector2( 0, -12 )
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frames = SubResource( 13 )
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frame = 11
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frame = 3
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playing = true
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[node name="Light2D" type="Light2D" parent="AnimatedSprite"]
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@ -3,11 +3,13 @@
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[ext_resource path="res://src/Singletons/Stage.gd" type="Script" id=1]
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[node name="Stage" type="CanvasLayer"]
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layer = 0
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script = ExtResource( 1 )
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[node name="Tween" type="Tween" parent="."]
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[node name="ColorRect" type="ColorRect" parent="."]
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light_mask = 8
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0, 0, 0, 1 )
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