5b76f72ca6
Camera shake implementation + jump sfx
2020-10-20 22:33:58 -04:00
ab334f7236
[WIP] - new scene system + intro scene + tweaks and cleanup
2020-10-20 09:51:17 -04:00
3997d6e378
Code cleanup + state machine for player - WIP
2020-10-03 22:50:07 -04:00
628ad64eef
Added GameState singleton + save data
2020-09-28 21:36:57 -04:00
a54d7ea5ac
Basic AudioManager script. Cross fade music + 5 SFX tracks
2020-09-28 17:18:07 -04:00
5f5cfab688
Changed the game title
2020-09-27 23:00:23 -04:00
a0f924ba7b
Pause menu full function + wip on game over screen
2020-09-27 22:37:03 -04:00
f6ff47ce4e
Pause menu [WIP]
2020-09-27 17:29:46 -04:00
1c640fcd39
Added a main menu.
...
- Controls section still not implemented. Dont thing we need it at all
- Need to add last best score + player name Maybe...
2020-09-27 16:42:40 -04:00
08cf3e1462
Player movement tweaks and a Goblin
...
- Player now has an attack move
- Player wall jump more refined
- New Enemy superclass for patrol type enemies
- Goblin enemy.
- Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
2019f5dec5
Created swinging spike
2020-09-18 16:42:22 -04:00
97fcc5fef4
Ability to dash from wall slide
2020-09-18 15:59:29 -04:00
9bdaef2d86
A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
2020-09-17 15:19:46 -04:00
87b25dccd0
Moved dust animation spawn to player script + player wall jump max gravity fix
2020-09-17 13:44:48 -04:00
5ec32f4447
Removed shitty checkpoint animation
2020-09-17 12:16:06 -04:00
b38662cab7
Added better wall jump. (RayCats2D)
2020-09-17 12:06:57 -04:00
5884c3294e
Better dash animation (celeste style)
2020-09-17 11:37:03 -04:00
7e2c93104b
minor fixes
2020-09-15 20:16:18 -04:00
b598337fde
Implemented wall jumping and a dash
2020-09-15 19:17:10 -04:00
16dc64c66c
Initial Commit
2020-09-14 11:28:03 -04:00