platformer-game-test/assets/Tiles
2020-11-28 13:19:54 -05:00
..
background_0.png A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
background_0.png.import A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
background_1.png A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
background_1.png.import A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
background_2.png A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
background_2.png.import A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
bigflowers_props.png Initial Commit 2020-09-14 11:28:03 -04:00
bigflowers_props.png.import Initial Commit 2020-09-14 11:28:03 -04:00
drygrass_props.png Initial Commit 2020-09-14 11:28:03 -04:00
drygrass_props.png.import Initial Commit 2020-09-14 11:28:03 -04:00
FakeSolidsTileMap.tscn tweaks 2020-11-27 20:41:35 -05:00
flowers_props.png Initial Commit 2020-09-14 11:28:03 -04:00
flowers_props.png.import Initial Commit 2020-09-14 11:28:03 -04:00
grass_props.png Initial Commit 2020-09-14 11:28:03 -04:00
grass_props.png.import Initial Commit 2020-09-14 11:28:03 -04:00
root_props.png Initial Commit 2020-09-14 11:28:03 -04:00
root_props.png.import Initial Commit 2020-09-14 11:28:03 -04:00
SemiSolidsTileMap.tscn A bit more polish on lighing + started a level 2020-10-31 23:39:43 -04:00
SolidsTileMap.tscn because 2020-11-28 13:19:54 -05:00
spikes-sheet.png Spring spike trap 2020-11-03 16:18:02 -05:00
spikes-sheet.png.import Spring spike trap 2020-11-03 16:18:02 -05:00
spikes.png [WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level... 2020-10-26 08:21:11 -04:00
spikes.png.import [WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level... 2020-10-26 08:21:11 -04:00
spikes_bottom.png Spring spike trap 2020-11-03 16:18:02 -05:00
spikes_bottom.png.import Spring spike trap 2020-11-03 16:18:02 -05:00
spikes_left.png Spring spike trap 2020-11-03 16:18:02 -05:00
spikes_left.png.import Spring spike trap 2020-11-03 16:18:02 -05:00
spikes_right.png Spring spike trap 2020-11-03 16:18:02 -05:00
spikes_right.png.import Spring spike trap 2020-11-03 16:18:02 -05:00
spikes_trap.png Initial Commit 2020-09-14 11:28:03 -04:00
spikes_trap.png.import Initial Commit 2020-09-14 11:28:03 -04:00
stomp.png [WIP] A Stomp hazard 2020-11-10 08:51:34 -05:00
stomp.png.import [WIP] A Stomp hazard 2020-11-10 08:51:34 -05:00
tileset.png Initial Commit 2020-09-14 11:28:03 -04:00
tileset.png.import Initial Commit 2020-09-14 11:28:03 -04:00
tileset_tree.png A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
tileset_tree.png.import A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
TrapTiles.gd [WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level... 2020-10-26 08:21:11 -04:00
TrapTiles.tscn tweaks 2020-11-27 20:41:35 -05:00