Commit graph

11 commits

Author SHA1 Message Date
08cf3e1462 Player movement tweaks and a Goblin
- Player now has an attack move
 - Player wall jump more refined
 - New Enemy superclass for patrol type enemies
 - Goblin enemy.
 - Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
2019f5dec5 Created swinging spike 2020-09-18 16:42:22 -04:00
97fcc5fef4 Ability to dash from wall slide 2020-09-18 15:59:29 -04:00
9bdaef2d86 A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
87b25dccd0 Moved dust animation spawn to player script + player wall jump max gravity fix 2020-09-17 13:44:48 -04:00
5ec32f4447 Removed shitty checkpoint animation 2020-09-17 12:16:06 -04:00
b38662cab7 Added better wall jump. (RayCats2D) 2020-09-17 12:06:57 -04:00
5884c3294e Better dash animation (celeste style) 2020-09-17 11:37:03 -04:00
7e2c93104b minor fixes 2020-09-15 20:16:18 -04:00
b598337fde Implemented wall jumping and a dash 2020-09-15 19:17:10 -04:00
16dc64c66c Initial Commit 2020-09-14 11:28:03 -04:00