Player movement tweaks and a Goblin
- Player now has an attack move - Player wall jump more refined - New Enemy superclass for patrol type enemies - Goblin enemy. - Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
This commit is contained in:
parent
2019f5dec5
commit
08cf3e1462
14 changed files with 1585 additions and 65 deletions
BIN
assets/Enemies/goblin_spritesheet.png
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BIN
assets/Enemies/goblin_spritesheet.png
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assets/Enemies/goblin_spritesheet.png.import
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34
assets/Enemies/goblin_spritesheet.png.import
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detect_3d=true
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BIN
assets/SplashScreen/Title.png
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assets/SplashScreen/Title.png
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34
assets/SplashScreen/Title.png.import
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34
assets/SplashScreen/Title.png.import
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dest_files=[ "res://.import/Title.png-e5d8b3493cbb2b8c9dc1248efbf14375.stex" ]
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svg/scale=1.0
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@ -19,6 +19,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://src/Items/Coin.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Enemy",
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"language": "GDScript",
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"path": "res://src/Actors/Enemy.gd"
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}, {
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"base": "CanvasLayer",
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"class": "HUD",
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"language": "GDScript",
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@ -37,6 +42,7 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"CheckPoint": "",
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"Coin": "",
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"Enemy": "",
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"HUD": "",
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"Player": "",
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"Spike": ""
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@ -105,6 +111,7 @@ jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
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]
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}
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pause={
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@ -118,6 +125,13 @@ dash={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
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]
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}
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attack={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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114
src/Actors/Enemy.gd
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114
src/Actors/Enemy.gd
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@ -0,0 +1,114 @@
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tool
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extends KinematicBody2D
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class_name Enemy
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signal died
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signal got_damage
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export var num_of_hits := 3
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export var walking_speed := 20.0
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export var attack_cool_down := .1
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export var patroler = true
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export var idle_interval := .5
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export var idle_time := .2
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export var dont_fall_patrol = true
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export var gravity = 500.0
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var _velocity := Vector2.ZERO
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var _is_idle := false
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var _is_alive := true
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var _triggerd := false
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var _damage_enabled := true
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var _player_ref:Player = null;
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var _genesis_position:Vector2;
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func _get_configuration_warning() -> String:
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var warnings = PoolStringArray()
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var children = get_children()
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var warning_sections := {
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"animation_player": true,
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"collision_shape": true,
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"sprite": true,
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"raycast_left": dont_fall_patrol,
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"raycast_right": dont_fall_patrol,
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"area_2d": true
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}
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for child in children:
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if child.name == 'CollisionShape2D': warning_sections.collision_shape = false;
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elif child.name == 'Sprite': warning_sections.sprite = false;
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elif child.name == 'Area2D': warning_sections.area_2d = false;
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elif child.name == 'RayCastLeft': warning_sections.raycast_left = false;
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elif child.name == 'RayCastRight': warning_sections.raycast_right = false;
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elif child.name == 'AnimationPlayer':
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warning_sections.animation_player = not (
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$AnimationPlayer.has_animation("walk") and
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$AnimationPlayer.has_animation("die") and
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$AnimationPlayer.has_animation("idle") and
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$AnimationPlayer.has_animation("hit")
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)
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if warning_sections.collision_shape:
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warnings.append(name + " Needs to have a CollisionShape2D Child")
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if warning_sections.area_2d:
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warnings.append(name + " Needs to have an Area2D Child")
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if warning_sections.raycast_left:
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warnings.append(name + " With dont-fall mode Needs to have a RayCastLeft Child")
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if warning_sections.raycast_right:
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warnings.append(name + " With dont-fall mode Needs to have a RayCastRight Child")
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if warning_sections.sprite:
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warnings.append(name + " Needs to have aa Sprite Child")
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if warning_sections.animation_player:
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warnings.append(name + " Needs to have an AnimationPlayer Child witt 'walk', 'idle', 'die', 'hit' animations")
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return warnings.join('\n')
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func _ready() -> void:
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add_to_group("Enemies")
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_genesis_position = position
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func _physics_process(delta: float) -> void:
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if Engine.editor_hint: return
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if not _is_alive: return
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if not _damage_enabled:
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_velocity.y += gravity * delta
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_velocity = move_and_slide(_velocity, Vector2.UP)
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return
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if not _is_idle and not _triggerd:
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if patroler:
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if is_on_wall():
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$Sprite.scale = Vector2($Sprite.scale.x * -1, 1)
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elif dont_fall_patrol and is_on_floor():
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var pit_direction = _get_pit_direction()
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if not pit_direction == 0:
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$Sprite.scale = Vector2(pit_direction * -1, 1)
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$AnimationPlayer.play("walk")
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_velocity.y += gravity * delta
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_velocity.x = $Sprite.scale.x * walking_speed
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_velocity = move_and_slide(_velocity, Vector2.UP)
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pass
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func take_damage(from_direction:int, damage: int = 1)->void:
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num_of_hits -= 1
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if num_of_hits <= 0:
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_is_alive = false
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_damage_enabled = false
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$AnimationPlayer.play("die")
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else:
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_damage_enabled = false
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$AnimationPlayer.play("hit")
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$Sprite.scale = Vector2(from_direction * -1, 1)
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_velocity.x = 100 * from_direction
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_velocity.y = -50
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func on_animation_hit_ended():
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_damage_enabled = true
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func _get_pit_direction()->int:
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if not $RayCastLeft.is_colliding():
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return -1
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elif not $RayCastRight.is_colliding():
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return 1
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return 0
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func _alerted()->bool:
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return false
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37
src/Actors/Goblin.gd
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37
src/Actors/Goblin.gd
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@ -0,0 +1,37 @@
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tool
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extends Enemy
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func _on_Area2D_body_entered(body: Node) -> void:
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if not _damage_enabled: return
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if body.name == 'Player':
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var player:Player = body
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player.die()
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func _physics_process(delta: float) -> void:
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if not _is_alive: return
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if _triggerd and _damage_enabled:
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var player_direction = (_player_ref.position - position).normalized()
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$Sprite.scale = Vector2(-1 if player_direction.x < 0 else 1, 1)
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if _get_pit_direction() == 0 and dont_fall_patrol:
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_velocity.x = $Sprite.scale.x * walking_speed * 2
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else:
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_velocity.x = 0
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_velocity.y += gravity * delta
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$AnimationPlayer.play("attack")
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_velocity = move_and_slide(_velocity, Vector2.UP)
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pass
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func _on_TriggerZone_body_entered(body: Node) -> void:
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if body.name == 'Player':
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_triggerd = true
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_player_ref = body
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func _on_TriggerZone_body_exited(body: Node) -> void:
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if body.name == 'Player':
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_triggerd = false
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_player_ref = null
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562
src/Actors/Goblin.tscn
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562
src/Actors/Goblin.tscn
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@ -0,0 +1,562 @@
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[gd_scene load_steps=11 format=2]
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||||
[ext_resource path="res://assets/Enemies/goblin_spritesheet.png" type="Texture" id=1]
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[ext_resource path="res://src/Actors/Goblin.gd" type="Script" id=2]
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||||
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||||
[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 8 )
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||||
|
||||
[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 7, 9 )
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 35, 10 )
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[sub_resource type="Animation" id=8]
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resource_name = "attack"
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length = 0.3
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("CollisionShape2D:position")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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"update": 0,
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||||
"values": [ Vector2( 0, -8 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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||||
"update": 0,
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||||
"values": [ Vector2( 0, -8 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 1,
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||||
"values": [ 8, 9, 10, 11 ]
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}
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||||
tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:vframes")
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||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
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||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
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||||
"update": 1,
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||||
"values": [ 5 ]
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}
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||||
tracks/4/type = "value"
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||||
tracks/4/path = NodePath("Sprite:hframes")
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||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
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||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 4 ]
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}
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tracks/5/type = "value"
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||||
tracks/5/path = NodePath("CollisionShape2D:shape:extents")
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||||
tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 6, 8 ) ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("CollisionShape2D:disabled")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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||||
"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "die"
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length = 0.5
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loop = true
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tracks/0/type = "value"
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||||
tracks/0/path = NodePath("CollisionShape2D:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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||||
"update": 0,
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"values": [ Vector2( 0, -8 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
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||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 6, 7, 8, 9, 10, 11 ]
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||||
}
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tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:vframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 5 ]
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||||
}
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||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:hframes")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
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||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 6 ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("CollisionShape2D:shape:extents")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 6, 8 ) ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("CollisionShape2D:disabled")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/7/type = "method"
|
||||
tracks/7/path = NodePath(".")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = {
|
||||
"times": PoolRealArray( 0.5 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "queue_free"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
resource_name = "hit"
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("CollisionShape2D:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:scale")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 1, 1 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:frame")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 24, 25, 26 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:vframes")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 5 ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite:hframes")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 6 ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("CollisionShape2D:shape:extents")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 6, 8 ) ]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/path = NodePath("CollisionShape2D:disabled")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/8/type = "method"
|
||||
tracks/8/path = NodePath(".")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/keys = {
|
||||
"times": PoolRealArray( 0.2 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "on_animation_hit_ended"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "idle"
|
||||
length = 0.3
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("CollisionShape2D:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:scale")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 1, 1 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:position")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:frame")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 18, 19, 20, 21 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:vframes")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 5 ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite:hframes")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 6 ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("CollisionShape2D:shape:extents")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 6, 8 ) ]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/path = NodePath("CollisionShape2D:disabled")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "walk"
|
||||
length = 0.5
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("CollisionShape2D:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:frame")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3, 4, 5 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:vframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 5 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:hframes")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 6 ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("CollisionShape2D:shape:extents")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 6, 8 ) ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("CollisionShape2D:disabled")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[node name="Goblin" type="KinematicBody2D"]
|
||||
collision_layer = 2147483650
|
||||
collision_mask = 15
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 0, -8 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
collision_layer = 2
|
||||
|
||||
[node name="DamageArea" type="CollisionShape2D" parent="Area2D"]
|
||||
position = Vector2( 0, -8 )
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="TriggerZone" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerZone"]
|
||||
position = Vector2( 0, -6 )
|
||||
shape = SubResource( 6 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -8 )
|
||||
texture = ExtResource( 1 )
|
||||
vframes = 5
|
||||
hframes = 4
|
||||
frame = 8
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "idle"
|
||||
anims/attack = SubResource( 8 )
|
||||
anims/die = SubResource( 2 )
|
||||
anims/hit = SubResource( 7 )
|
||||
anims/idle = SubResource( 3 )
|
||||
anims/walk = SubResource( 4 )
|
||||
|
||||
[node name="RayCastLeft" type="RayCast2D" parent="."]
|
||||
position = Vector2( -6, 0 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 0, 1 )
|
||||
collision_mask = 8
|
||||
|
||||
[node name="RayCastRight" type="RayCast2D" parent="."]
|
||||
position = Vector2( 6, 0 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 0, 1 )
|
||||
collision_mask = 12
|
||||
collide_with_areas = true
|
||||
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
|
||||
[connection signal="body_entered" from="TriggerZone" to="." method="_on_TriggerZone_body_entered"]
|
||||
[connection signal="body_exited" from="TriggerZone" to="." method="_on_TriggerZone_body_exited"]
|
|
@ -1,6 +1,8 @@
|
|||
extends KinematicBody2D
|
||||
class_name Player
|
||||
|
||||
|
||||
|
||||
export var run_speed := 100.0
|
||||
export var jump_power := 180.0
|
||||
export var gravity: = 500.0
|
||||
|
@ -27,6 +29,18 @@ var _alive := false;
|
|||
var _is_wall_sliding := false;
|
||||
var _is_dashing := false;
|
||||
var _can_dash := true;
|
||||
var _is_attaking := false;
|
||||
|
||||
enum Direction{
|
||||
RIGHT = 1,
|
||||
LEFT = -1
|
||||
}
|
||||
|
||||
export var abilities:= {
|
||||
"dash": false,
|
||||
"wall_jump": false,
|
||||
"attack": false
|
||||
}
|
||||
func _ready() -> void:
|
||||
$AnimationPlayer.play("fade_in")
|
||||
respawn_position = position
|
||||
|
@ -36,7 +50,7 @@ func _physics_process(delta: float) -> void:
|
|||
var is_jump_canceled: = Input.is_action_just_released("jump") and !_is_wall_jumping and _velocity.y < 0.0
|
||||
var direction: = get_direction()
|
||||
var prev_wall_slide_state = _is_wall_sliding
|
||||
_is_wall_sliding = _velocity.y >=0 and _is_next_to_wall() and _in_air
|
||||
_is_wall_sliding = _velocity.y >=0 and is_on_wall() and _in_air
|
||||
_velocity = calculate_move_velocity(direction,is_jump_canceled, delta)
|
||||
if _is_wall_sliding and not prev_wall_slide_state:
|
||||
_velocity.y=0
|
||||
|
@ -54,10 +68,10 @@ func _physics_process(delta: float) -> void:
|
|||
_is_wall_jumping = false
|
||||
|
||||
func get_direction() -> Vector2:
|
||||
var right_strength = min(Input.get_action_strength("direction_right") * 2, 1)
|
||||
var left_strength = min(Input.get_action_strength("direction_left") * 2, 1)
|
||||
var right_strength = min(Input.get_action_strength("direction_right") , 1)
|
||||
var left_strength = min(Input.get_action_strength("direction_left"), 1)
|
||||
return Vector2(
|
||||
right_strength - left_strength,
|
||||
right_strength - left_strength if _in_air or not _is_attaking else 0,
|
||||
-1.0 if Input.is_action_just_pressed("jump") and (is_on_floor() or _is_wall_sliding) else 1.0
|
||||
)
|
||||
|
||||
|
@ -74,9 +88,9 @@ func calculate_move_velocity(direction:Vector2, is_jump_canceled:bool, delta:fl
|
|||
_in_air = true
|
||||
if _is_wall_sliding:
|
||||
# wall jump
|
||||
var walljump__x_direction = 1 if _is_next_to_wall_right() else -1
|
||||
var walljump__x_direction = -1 * direction.x
|
||||
_is_wall_jumping = true
|
||||
var desired = -(run_speed * wall_jump_speed_factor.x * walljump__x_direction)
|
||||
var desired = (run_speed * wall_jump_speed_factor.x * walljump__x_direction)
|
||||
output.x = desired
|
||||
output.y = jump_power * wall_jump_speed_factor.y * direction.y
|
||||
else:
|
||||
|
@ -101,7 +115,7 @@ func calculate_move_velocity(direction:Vector2, is_jump_canceled:bool, delta:fl
|
|||
output.y = max_wall_slide_gravity
|
||||
|
||||
var dash_velocity := Vector2(
|
||||
(-1 if $Sprite.flip_h else 1) * dash_thrust,
|
||||
$Sprite.scale.x * dash_thrust,
|
||||
0
|
||||
)
|
||||
|
||||
|
@ -111,7 +125,7 @@ func calculate_move_velocity(direction:Vector2, is_jump_canceled:bool, delta:fl
|
|||
_is_dashing = true # turn off gravity while dashing
|
||||
# Wall dash first
|
||||
if _is_wall_sliding:
|
||||
dash_velocity.x = (-1 if _is_next_to_wall_right() else 1) * dash_thrust
|
||||
dash_velocity.x = $Sprite.scale.x * dash_thrust * -1
|
||||
|
||||
if dash_velocity.x < 0 :
|
||||
$DashParticlesLeft.emitting = true;
|
||||
|
@ -130,34 +144,33 @@ func _respawn():
|
|||
func _revive():
|
||||
_alive = true
|
||||
|
||||
func _is_next_to_wall():
|
||||
return _is_next_to_wall_right() || _is_next_to_wall_left()
|
||||
|
||||
func _is_next_to_wall_right():
|
||||
if $RayCastWallRight.is_colliding():
|
||||
var colider = $RayCastWallRight.get_collider();
|
||||
return colider.name == "SolidsTileMap"
|
||||
return false
|
||||
func _is_next_to_wall_left():
|
||||
if $RayCastWallLeft.is_colliding():
|
||||
var colider = $RayCastWallLeft.get_collider();
|
||||
return colider.name == "SolidsTileMap"
|
||||
return false
|
||||
|
||||
func update_sprite(_direction:Vector2) -> void:
|
||||
var air_animation = "jump" if _velocity.y <= 0 else "fall"
|
||||
if _is_attaking: return
|
||||
var attack = Input.is_action_just_pressed("attack") and abilities.attack
|
||||
if _velocity.x > .5 and not _is_wall_sliding:
|
||||
$Sprite.scale = Vector2(1,1)
|
||||
$AnimationPlayer.play("run" if is_on_floor() else air_animation)
|
||||
$Sprite.flip_h = false
|
||||
elif _velocity.x < -.5 and not _is_wall_sliding:
|
||||
$Sprite.scale = Vector2(-1,1)
|
||||
$AnimationPlayer.play("run" if is_on_floor() else air_animation)
|
||||
$Sprite.flip_h = true
|
||||
else:
|
||||
if not _in_air: $AnimationPlayer.play("idle")
|
||||
|
||||
if _is_wall_sliding:
|
||||
$AnimationPlayer.play("wall_slide")
|
||||
return
|
||||
if attack:
|
||||
_is_attaking = true
|
||||
var attack_animation = "attack_right" if $Sprite.scale.x > 0 else "attack_left"
|
||||
$AnimationPlayer.play(attack_animation)
|
||||
$AnimationPlayer.playback_speed = 2.5
|
||||
$AnimationPlayer.seek(0)
|
||||
yield($AnimationPlayer, "animation_finished")
|
||||
$AnimationPlayer.playback_speed = 1
|
||||
_is_attaking = false
|
||||
return
|
||||
if _in_air:
|
||||
$AnimationPlayer.play(air_animation)
|
||||
return
|
||||
|
@ -166,6 +179,8 @@ func update_sprite(_direction:Vector2) -> void:
|
|||
$AnimationPlayer.play("jump")
|
||||
return
|
||||
|
||||
|
||||
|
||||
func _on_die_animation_done():
|
||||
emit_signal("died")
|
||||
_respawn()
|
||||
|
@ -174,9 +189,25 @@ func die():
|
|||
_alive = false
|
||||
$AnimationPlayer.play("die")
|
||||
|
||||
func setAbility(ability:String, enabled:bool=false):
|
||||
if ability == 'dash':
|
||||
abilities.dash = enabled
|
||||
elif ability == 'wall_jump':
|
||||
abilities.wall_jump = enabled
|
||||
elif ability == 'attack':
|
||||
abilities.attack = enabled
|
||||
else:
|
||||
pass
|
||||
|
||||
func _on_DashTimeout_timeout() -> void:
|
||||
$DashParticlesLeft.emitting = false
|
||||
$DashParticlesRight.emitting = false
|
||||
_velocity.x = run_speed * _velocity.normalized().x;
|
||||
_is_dashing = false
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_SordRange_body_entered(body: Node) -> void:
|
||||
if body.is_in_group("Enemies"):
|
||||
body.take_damage($Sprite.scale.x)
|
||||
pass # Replace with function body.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=15 format=2]
|
||||
[gd_scene load_steps=18 format=2]
|
||||
|
||||
[ext_resource path="res://src/Actors/DashParticles_right.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://src/Actors/Player.gd" type="Script" id=2]
|
||||
|
@ -9,8 +9,162 @@
|
|||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 5, 7 )
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "die"
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 9, 5 )
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "attack_left"
|
||||
length = 0.3
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 12, 13, 14, 15 ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 4 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( -8, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "attack_right"
|
||||
length = 0.3
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 12, 13, 14, 15 ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ScreenOverlay/CanvasModulate:color")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 4 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 8, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
length = 0.9
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
|
@ -50,9 +204,56 @@ tracks/2/keys = {
|
|||
"method": "_on_die_animation_done"
|
||||
} ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:vframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:hframes")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite:position")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "fade_in"
|
||||
[sub_resource type="Animation" id=6]
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
|
@ -92,9 +293,56 @@ tracks/2/keys = {
|
|||
"method": "_revive"
|
||||
} ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:vframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:hframes")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite:position")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "fall"
|
||||
[sub_resource type="Animation" id=7]
|
||||
length = 0.2
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
|
@ -121,9 +369,56 @@ tracks/1/keys = {
|
|||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "idle"
|
||||
[sub_resource type="Animation" id=8]
|
||||
length = 0.3
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
|
@ -150,9 +445,56 @@ tracks/1/keys = {
|
|||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "jump"
|
||||
[sub_resource type="Animation" id=9]
|
||||
length = 0.2
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
|
@ -179,9 +521,56 @@ tracks/1/keys = {
|
|||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
resource_name = "pre_jump"
|
||||
[sub_resource type="Animation" id=10]
|
||||
length = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
|
@ -207,9 +596,56 @@ tracks/1/keys = {
|
|||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "run"
|
||||
[sub_resource type="Animation" id=11]
|
||||
length = 0.5
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
|
@ -236,9 +672,56 @@ tracks/1/keys = {
|
|||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
resource_name = "wall_slide"
|
||||
[sub_resource type="Animation" id=12]
|
||||
length = 0.3
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
|
@ -265,6 +748,54 @@ tracks/1/keys = {
|
|||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 8 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
collision_mask = 30
|
||||
|
@ -291,22 +822,32 @@ shadow_item_cull_mask = 15
|
|||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
self_modulate = Color( 0.482353, 0.694118, 0.819608, 1 )
|
||||
position = Vector2( 0, -8 )
|
||||
position = Vector2( 8, -8 )
|
||||
texture = ExtResource( 8 )
|
||||
vframes = 13
|
||||
hframes = 8
|
||||
frame = 32
|
||||
hframes = 4
|
||||
frame = 12
|
||||
|
||||
[node name="SordRange" type="Area2D" parent="Sprite"]
|
||||
position = Vector2( -8, 8 )
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/SordRange"]
|
||||
position = Vector2( 14, -6 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "idle"
|
||||
anims/die = SubResource( 2 )
|
||||
anims/fade_in = SubResource( 3 )
|
||||
anims/fall = SubResource( 4 )
|
||||
anims/idle = SubResource( 5 )
|
||||
anims/jump = SubResource( 6 )
|
||||
anims/pre_jump = SubResource( 7 )
|
||||
anims/run = SubResource( 8 )
|
||||
anims/wall_slide = SubResource( 9 )
|
||||
anims/attack_left = SubResource( 3 )
|
||||
anims/attack_right = SubResource( 4 )
|
||||
anims/die = SubResource( 5 )
|
||||
anims/fade_in = SubResource( 6 )
|
||||
anims/fall = SubResource( 7 )
|
||||
anims/idle = SubResource( 8 )
|
||||
anims/jump = SubResource( 9 )
|
||||
anims/pre_jump = SubResource( 10 )
|
||||
anims/run = SubResource( 11 )
|
||||
anims/wall_slide = SubResource( 12 )
|
||||
|
||||
[node name="ScreenOverlay" type="CanvasLayer" parent="."]
|
||||
layer = 128
|
||||
|
@ -328,14 +869,17 @@ one_shot = true
|
|||
[node name="DashParticlesRight" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="RayCastWallRight" type="RayCast2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -8.09363 )
|
||||
enabled = true
|
||||
cast_to = Vector2( 5.2, 0 )
|
||||
collision_mask = 8
|
||||
|
||||
[node name="RayCastWallLeft" type="RayCast2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -8.04107 )
|
||||
enabled = true
|
||||
cast_to = Vector2( -5.2, 0 )
|
||||
collision_mask = 8
|
||||
[connection signal="body_entered" from="Sprite/SordRange" to="." method="_on_SordRange_body_entered"]
|
||||
[connection signal="timeout" from="DashTimeout" to="." method="_on_DashTimeout_timeout"]
|
||||
|
|
|
@ -4,9 +4,12 @@ extends Node2D
|
|||
export var next_scene:PackedScene
|
||||
|
||||
func _ready() -> void:
|
||||
$AudioStreamPlayer.seek(1.5)
|
||||
$SplashVoice.seek(1.5)
|
||||
|
||||
func load_next_scene():
|
||||
# var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn")
|
||||
get_tree().change_scene_to(next_scene)
|
||||
queue_free()
|
||||
|
||||
func stop_splash_voice():
|
||||
$SplashVoice.stop()
|
||||
|
|
|
@ -1,14 +1,17 @@
|
|||
[gd_scene load_steps=7 format=2]
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://assets/SplashScreen/BLANK.png" type="Texture" id=1]
|
||||
[ext_resource path="res://src/Intro/Intro.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/SplashScreen/SAGI.png" type="Texture" id=3]
|
||||
[ext_resource path="res://sound/SAGI.ogg" type="AudioStream" id=4]
|
||||
[ext_resource path="res://src/Levels/LevelTemplate/LevelTemplate.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/Tiles/background_0.png" type="Texture" id=6]
|
||||
[ext_resource path="res://assets/SplashScreen/Title.png" type="Texture" id=7]
|
||||
[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=8]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "intro"
|
||||
length = 2.0
|
||||
length = 8.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("SAGI:self_modulate")
|
||||
tracks/0/interp = 1
|
||||
|
@ -40,13 +43,100 @@ tracks/2/loop_wrap = true
|
|||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 2 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"times": PoolRealArray( 1.8, 8 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "stop_splash_voice"
|
||||
}, {
|
||||
"args": [ ],
|
||||
"method": "load_next_scene"
|
||||
} ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("SAGI/Light2D:enabled")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0, 1.8 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Title/BG:self_modulate")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0, 1.8, 2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Title/Sprite2:self_modulate")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0, 2, 2.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("Title/BG:position")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0, 1.8, 8 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 229, -35 ), Vector2( 229, -35 ), Vector2( 229, 294 ) ]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/path = NodePath("Title/Sprite2/Light2D:enabled")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = {
|
||||
"times": PoolRealArray( 0, 1.8 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true ]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/path = NodePath("Title/Sprite2/Light2D:position")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/keys = {
|
||||
"times": PoolRealArray( 0, 1.8, 2.3, 3.2, 3.5, 3.6, 3.8, 4.3, 5.4, 5.6, 5.7, 5.8, 6.5, 6.7, 8 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 42, 68.4516 ), Vector2( 42, 68.4516 ), Vector2( 262, 36 ), Vector2( 407, 109 ), Vector2( 419, 136 ), Vector2( 419, 136 ), Vector2( 375, 117 ), Vector2( 263, 71 ), Vector2( 268, 163 ), Vector2( 268, 163 ), Vector2( 234, 170 ), Vector2( 344, 151 ), Vector2( 285, 175 ), Vector2( 243, 113 ), Vector2( 243, 113 ) ]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/path = NodePath("Title/Sprite2/Light2D:scale")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/keys = {
|
||||
"times": PoolRealArray( 0, 6.7, 8 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 3.50556, 3.50556 ), Vector2( 3.50556, 3.50556 ), Vector2( 512.534, 512.534 ) ]
|
||||
}
|
||||
|
||||
[node name="Intro" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
@ -61,14 +151,36 @@ texture = ExtResource( 1 )
|
|||
centered = false
|
||||
|
||||
[node name="SAGI" type="Sprite" parent="."]
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
position = Vector2( 2, 0 )
|
||||
texture = ExtResource( 3 )
|
||||
centered = false
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="SAGI"]
|
||||
position = Vector2( 239, 136 )
|
||||
enabled = false
|
||||
texture = ExtResource( 3 )
|
||||
texture_scale = 3.0
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
[node name="SplashVoice" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 4 )
|
||||
autoplay = true
|
||||
|
||||
[node name="Title" type="Node2D" parent="."]
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
|
||||
[node name="BG" type="Sprite" parent="Title"]
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
position = Vector2( 229, -35 )
|
||||
scale = Vector2( 3.50556, 3.50556 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="Sprite2" type="Sprite" parent="Title"]
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
texture = ExtResource( 7 )
|
||||
centered = false
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="Title/Sprite2"]
|
||||
position = Vector2( 42, 68.4516 )
|
||||
scale = Vector2( 3.50556, 3.50556 )
|
||||
texture = ExtResource( 8 )
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue