Sagi Dayan
08cf3e1462
- Player now has an attack move - Player wall jump more refined - New Enemy superclass for patrol type enemies - Goblin enemy. - Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
16 lines
303 B
GDScript
16 lines
303 B
GDScript
extends Node2D
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export var next_scene:PackedScene
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func _ready() -> void:
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$SplashVoice.seek(1.5)
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func load_next_scene():
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# var next_scene = load("res://src/Levels/LevelTemplate/LevelTemplate.tscn")
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get_tree().change_scene_to(next_scene)
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queue_free()
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func stop_splash_voice():
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$SplashVoice.stop()
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