platformer-game-test/src/Intro/Intro.tscn
Sagi Dayan 08cf3e1462 Player movement tweaks and a Goblin
- Player now has an attack move
 - Player wall jump more refined
 - New Enemy superclass for patrol type enemies
 - Goblin enemy.
 - Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/SplashScreen/BLANK.png" type="Texture" id=1]
[ext_resource path="res://src/Intro/Intro.gd" type="Script" id=2]
[ext_resource path="res://assets/SplashScreen/SAGI.png" type="Texture" id=3]
[ext_resource path="res://sound/SAGI.ogg" type="AudioStream" id=4]
[ext_resource path="res://src/Levels/LevelTemplate/LevelTemplate.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/Tiles/background_0.png" type="Texture" id=6]
[ext_resource path="res://assets/SplashScreen/Title.png" type="Texture" id=7]
[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=8]
[sub_resource type="Animation" id=1]
resource_name = "intro"
length = 8.0
tracks/0/type = "value"
tracks/0/path = NodePath("SAGI:self_modulate")
tracks/0/interp = 1
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tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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}
tracks/1/type = "value"
tracks/1/path = NodePath("SAGI/Light2D:texture_scale")
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tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
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"values": [ 2.0, 1.4, 1.0, 1.0, 3.0, 1.99996 ]
}
tracks/2/type = "method"
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"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "stop_splash_voice"
}, {
"args": [ ],
"method": "load_next_scene"
} ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("SAGI/Light2D:enabled")
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tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ true, false ]
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tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Title/Sprite2:self_modulate")
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tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("Title/BG:position")
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tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
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"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 229, -35 ), Vector2( 229, -35 ), Vector2( 229, 294 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Title/Sprite2/Light2D:enabled")
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tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ false, true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Title/Sprite2/Light2D:position")
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tracks/8/enabled = true
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"update": 0,
"values": [ Vector2( 42, 68.4516 ), Vector2( 42, 68.4516 ), Vector2( 262, 36 ), Vector2( 407, 109 ), Vector2( 419, 136 ), Vector2( 419, 136 ), Vector2( 375, 117 ), Vector2( 263, 71 ), Vector2( 268, 163 ), Vector2( 268, 163 ), Vector2( 234, 170 ), Vector2( 344, 151 ), Vector2( 285, 175 ), Vector2( 243, 113 ), Vector2( 243, 113 ) ]
}
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tracks/9/loop_wrap = true
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tracks/9/enabled = true
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}
[node name="Intro" type="Node2D"]
script = ExtResource( 2 )
next_scene = ExtResource( 5 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "intro"
anims/intro = SubResource( 1 )
[node name="BLANK" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="SAGI" type="Sprite" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
position = Vector2( 2, 0 )
texture = ExtResource( 3 )
centered = false
[node name="Light2D" type="Light2D" parent="SAGI"]
position = Vector2( 239, 136 )
enabled = false
texture = ExtResource( 3 )
texture_scale = 3.0
[node name="SplashVoice" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
autoplay = true
[node name="Title" type="Node2D" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
[node name="BG" type="Sprite" parent="Title"]
self_modulate = Color( 1, 1, 1, 0 )
position = Vector2( 229, -35 )
scale = Vector2( 3.50556, 3.50556 )
texture = ExtResource( 6 )
[node name="Sprite2" type="Sprite" parent="Title"]
self_modulate = Color( 1, 1, 1, 0 )
texture = ExtResource( 7 )
centered = false
[node name="Light2D" type="Light2D" parent="Title/Sprite2"]
position = Vector2( 42, 68.4516 )
scale = Vector2( 3.50556, 3.50556 )
texture = ExtResource( 8 )