.. |
background_0.png
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
background_0.png.import
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
background_1.png
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
background_1.png.import
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
background_2.png
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
background_2.png.import
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
bigflowers_props.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
bigflowers_props.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
drygrass_props.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
drygrass_props.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
FakeSolidsTileMap.tscn
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light effects ?
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2020-11-27 19:12:24 -05:00 |
flowers_props.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
flowers_props.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
grass_props.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
grass_props.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
root_props.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
root_props.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
SemiSolidsTileMap.tscn
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A bit more polish on lighing + started a level
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2020-10-31 23:39:43 -04:00 |
SolidsTileMap.tscn
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[WIP] A Stomp hazard
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2020-11-10 08:51:34 -05:00 |
spikes-sheet.png
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes-sheet.png.import
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes.png
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[WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level...
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2020-10-26 08:21:11 -04:00 |
spikes.png.import
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[WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level...
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2020-10-26 08:21:11 -04:00 |
spikes_bottom.png
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes_bottom.png.import
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes_left.png
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes_left.png.import
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes_right.png
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes_right.png.import
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Spring spike trap
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2020-11-03 16:18:02 -05:00 |
spikes_trap.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
spikes_trap.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
stomp.png
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[WIP] A Stomp hazard
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2020-11-10 08:51:34 -05:00 |
stomp.png.import
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[WIP] A Stomp hazard
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2020-11-10 08:51:34 -05:00 |
tileset.png
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
tileset.png.import
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Initial Commit
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2020-09-14 11:28:03 -04:00 |
tileset_tree.png
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
tileset_tree.png.import
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A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
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2020-09-17 15:19:46 -04:00 |
TrapTiles.gd
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[WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level...
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2020-10-26 08:21:11 -04:00 |
TrapTiles.tscn
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Beakable (optional loot) vases
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2020-11-10 22:58:40 -05:00 |