e49e8b57f2
Added Spring scene
2020-11-04 21:13:24 -05:00
328f0275f7
Spring spike trap
2020-11-03 16:18:02 -05:00
4b9d3a0b1b
A bit more polish on lighing + started a level
2020-10-31 23:39:43 -04:00
d2902ac4aa
[WIP] new way wo warp between levels. Need some work still to get back from warp to hub (mutiple exits/enterences in a level). Currently it is supporting 1 entrence and one exit from each level...
2020-10-26 08:21:11 -04:00
5b76f72ca6
Camera shake implementation + jump sfx
2020-10-20 22:33:58 -04:00
ab334f7236
[WIP] - new scene system + intro scene + tweaks and cleanup
2020-10-20 09:51:17 -04:00
3997d6e378
Code cleanup + state machine for player - WIP
2020-10-03 22:50:07 -04:00
628ad64eef
Added GameState singleton + save data
2020-09-28 21:36:57 -04:00
a54d7ea5ac
Basic AudioManager script. Cross fade music + 5 SFX tracks
2020-09-28 17:18:07 -04:00
5f5cfab688
Changed the game title
2020-09-27 23:00:23 -04:00
1c640fcd39
Added a main menu.
...
- Controls section still not implemented. Dont thing we need it at all
- Need to add last best score + player name Maybe...
2020-09-27 16:42:40 -04:00
08cf3e1462
Player movement tweaks and a Goblin
...
- Player now has an attack move
- Player wall jump more refined
- New Enemy superclass for patrol type enemies
- Goblin enemy.
- Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
2019f5dec5
Created swinging spike
2020-09-18 16:42:22 -04:00
9bdaef2d86
A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks
2020-09-17 15:19:46 -04:00
87b25dccd0
Moved dust animation spawn to player script + player wall jump max gravity fix
2020-09-17 13:44:48 -04:00
5884c3294e
Better dash animation (celeste style)
2020-09-17 11:37:03 -04:00
b598337fde
Implemented wall jumping and a dash
2020-09-15 19:17:10 -04:00
16dc64c66c
Initial Commit
2020-09-14 11:28:03 -04:00