Commit graph

14 commits

Author SHA1 Message Date
5b76f72ca6 Camera shake implementation + jump sfx 2020-10-20 22:33:58 -04:00
ab334f7236 [WIP] - new scene system + intro scene + tweaks and cleanup 2020-10-20 09:51:17 -04:00
3997d6e378 Code cleanup + state machine for player - WIP 2020-10-03 22:50:07 -04:00
628ad64eef Added GameState singleton + save data 2020-09-28 21:36:57 -04:00
a54d7ea5ac Basic AudioManager script. Cross fade music + 5 SFX tracks 2020-09-28 17:18:07 -04:00
08cf3e1462 Player movement tweaks and a Goblin
- Player now has an attack move
 - Player wall jump more refined
 - New Enemy superclass for patrol type enemies
 - Goblin enemy.
 - Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
97fcc5fef4 Ability to dash from wall slide 2020-09-18 15:59:29 -04:00
9bdaef2d86 A bit more polish to movement. wall_slide will start with grvity 0. Also dash particals tweaks 2020-09-17 15:19:46 -04:00
87b25dccd0 Moved dust animation spawn to player script + player wall jump max gravity fix 2020-09-17 13:44:48 -04:00
b38662cab7 Added better wall jump. (RayCats2D) 2020-09-17 12:06:57 -04:00
5884c3294e Better dash animation (celeste style) 2020-09-17 11:37:03 -04:00
7e2c93104b minor fixes 2020-09-15 20:16:18 -04:00
b598337fde Implemented wall jumping and a dash 2020-09-15 19:17:10 -04:00
16dc64c66c Initial Commit 2020-09-14 11:28:03 -04:00