A bit more polish on lighing + started a level
This commit is contained in:
parent
1c62db1cf8
commit
4b9d3a0b1b
23 changed files with 347 additions and 39 deletions
BIN
assets/Audio/SFX/player_dash.wav
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assets/Audio/SFX/player_dash.wav
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assets/Audio/SFX/player_dash.wav.import
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assets/Audio/SFX/player_dash.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/player_dash.wav-56d848081a164fd1f2e81cf57f5e9e3f.sample"
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[deps]
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source_file="res://assets/Audio/SFX/player_dash.wav"
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dest_files=[ "res://.import/player_dash.wav-56d848081a164fd1f2e81cf57f5e9e3f.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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BIN
assets/Audio/SFX/player_die.wav
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assets/Audio/SFX/player_die.wav
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assets/Audio/SFX/player_die.wav.import
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assets/Audio/SFX/player_die.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/player_die.wav-35c83faf78fabff2e0aa3ad9f1c3bb9f.sample"
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[deps]
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source_file="res://assets/Audio/SFX/player_die.wav"
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dest_files=[ "res://.import/player_die.wav-35c83faf78fabff2e0aa3ad9f1c3bb9f.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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assets/Audio/SFX/player_land.wav
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assets/Audio/SFX/player_land.wav
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assets/Audio/SFX/player_land.wav.import
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assets/Audio/SFX/player_land.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/player_land.wav-b4b70c8952e1eedcd08e873119d693c9.sample"
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[deps]
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source_file="res://assets/Audio/SFX/player_land.wav"
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dest_files=[ "res://.import/player_land.wav-b4b70c8952e1eedcd08e873119d693c9.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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BIN
assets/HUD/orb_icon.png
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assets/HUD/orb_icon.png
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assets/HUD/orb_icon.png.import
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assets/HUD/orb_icon.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/orb_icon.png-26ab81248f02e5c30a867c990e14c085.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/HUD/orb_icon.png"
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dest_files=[ "res://.import/orb_icon.png-26ab81248f02e5c30a867c990e14c085.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -51,7 +51,8 @@
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1/z_index = 0
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[node name="SemiSolidsTileMap" type="TileMap"]
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light_mask = 1024
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tile_set = SubResource( 1 )
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cell_size = Vector2( 16, 16 )
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occluder_light_mask = 8
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occluder_light_mask = 0
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format = 1
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@ -506,9 +506,18 @@ tracks/6/keys = {
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}
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[node name="Goblin" type="KinematicBody2D"]
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light_mask = 2
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collision_layer = 2147483650
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collision_mask = 15
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script = ExtResource( 2 )
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num_of_hits = 3
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walking_speed = 20.0
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attack_cool_down = 0.1
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patroler = true
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idle_interval = 0.5
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idle_time = 0.2
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dont_fall_patrol = true
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gravity = 500.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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@ -23,7 +23,6 @@ signal jumping
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signal died
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var _velocity: Vector2 = Vector2.ZERO
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var _landing_position:Vector2 = Vector2.ZERO
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var _is_wall_jumping := false
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var _alive := true
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var _can_dash := true
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@ -134,7 +133,9 @@ func _on_landed():
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dust.position = position
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get_parent().add_child(dust)
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var fall_distance = position.y - _falling_start_position
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if fall_distance > 150: $Camera.start_shake()
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if fall_distance > 150:
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AudioManager.play_sfx(AudioManager.Sfx.PLAYER_LAND)
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$Camera.start_shake()
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_falling_start_position = position.y
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emit_signal("landed", position)
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@ -159,6 +160,7 @@ func _get_direction() -> void:
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)
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func _check_dash():
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if Input.is_action_just_pressed("dash") and _can_dash and abilities.dash:
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AudioManager.play_sfx(AudioManager.Sfx.PLAYER_DASH)
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var dash_velocity := Vector2($Sprite.scale.x * dash_thrust,0)
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$Camera.start_shake(.1, 15, 2)
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_can_dash = false
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@ -187,18 +189,21 @@ func calculate_move_velocity(direction:Vector2, is_jump_canceled:bool, delta:fl
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if direction.y == -1.0: # we are jumping
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var wall_jump := false
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if _state == States.WALL_SLIDING and abilities.wall_jump:
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# wall jump
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wall_jump = true
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var walljump__x_direction = -1 * direction.x
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var desired = (run_speed * wall_jump_speed_factor.x * walljump__x_direction)
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output.x = desired
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output.y = jump_power * wall_jump_speed_factor.y * direction.y
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if _state == States.WALL_SLIDING:
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if abilities.wall_jump:
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# wall jump
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wall_jump = true
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var walljump__x_direction = -1 * direction.x
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var desired = (run_speed * wall_jump_speed_factor.x * walljump__x_direction)
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output.x = desired
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output.y = jump_power * wall_jump_speed_factor.y * direction.y
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_update_state(States.IN_AIR)
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_on_jump(wall_jump)
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else:
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#jump
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output.y = jump_power * direction.y
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_update_state(States.IN_AIR)
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_on_jump(wall_jump)
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_update_state(States.IN_AIR)
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_on_jump(wall_jump)
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else:
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if is_jump_canceled:
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output.y = 0
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@ -269,11 +274,13 @@ func _on_die_animation_done():
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_revive()
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func die():
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emit_signal("died")
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_alive = false
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$AnimationPlayer.play("die")
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$Camera.start_shake()
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GameState.player_died()
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if _alive:
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AudioManager.play_sfx(AudioManager.Sfx.PLAYER_DIE)
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emit_signal("died")
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_alive = false
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$AnimationPlayer.play("die")
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$Camera.start_shake()
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GameState.player_died()
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func set_ability(ability:String, enabled:bool=false):
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if ability == 'dash':
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=19 format=2]
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[ext_resource path="res://src/Actors/DashParticles_right.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/Actors/Player.gd" type="Script" id=2]
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@ -410,6 +410,70 @@ tracks/4/keys = {
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"values": [ true ]
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}
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[sub_resource type="Animation" id=12]
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resource_name = "land"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 73 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:vframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 13 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:hframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 8 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, -8 ) ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite/SordRange/CollisionShape2D:disabled")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=9]
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length = 0.1
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tracks/0/type = "value"
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@ -619,7 +683,7 @@ texture = ExtResource( 7 )
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texture_scale = 3.07
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color = Color( 0.87451, 0.976471, 0.984314, 1 )
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range_height = -2048.0
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range_item_cull_mask = 15
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range_item_cull_mask = 7
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shadow_enabled = true
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shadow_item_cull_mask = 15
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@ -629,7 +693,7 @@ position = Vector2( 0, -8 )
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texture = ExtResource( 8 )
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vframes = 13
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hframes = 8
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frame = 33
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frame = 73
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[node name="SordRange" type="Area2D" parent="Sprite"]
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position = Vector2( -8, 8 )
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@ -651,6 +715,7 @@ anims/die = SubResource( 5 )
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anims/fall = SubResource( 6 )
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anims/idle = SubResource( 7 )
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anims/jump = SubResource( 8 )
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anims/land = SubResource( 12 )
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anims/pre_jump = SubResource( 9 )
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anims/run = SubResource( 10 )
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anims/wall_slide = SubResource( 11 )
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@ -4,9 +4,10 @@ extends Node2D
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var LIGHTS = {
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"DAY": Color(1, 1, 1, 1),
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"NIGHT": Color(0.678431, 0.576471, 0.576471),
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"AREA1": Color(0.639216, 0.666667, 0.635294)
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}
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var _current_light = 'DAY'
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export var _current_light = 'DAY'
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func change_light(light: String) -> void:
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if _current_light != light:
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@ -8,7 +8,7 @@ var _level_resources := {
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"hub" : load("res://src/GameWorld/Levels/WorldHub.tscn"),
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"zones": {
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1: [
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load("res://src/GameWorld/Levels/Area1/Area11.tscn")
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],
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2: [
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var _levels = [
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[_level_resources.pre_game, _level_resources.hub],
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[load("res://src/GameWorld/Levels/FirstLevels/TMP.tscn")],
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[_level_resources.zones[1][0]],
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[load("res://src/GameWorld/Levels/FirstLevels/TMP2.tscn")]
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]
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4
src/GameWorld/Levels/Area1/Area11.gd
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4
src/GameWorld/Levels/Area1/Area11.gd
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extends Level
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func ready() -> void:
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$AmbiantLighting.change_light("AREA1")
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73
src/GameWorld/Levels/Area1/Area11.tscn
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73
src/GameWorld/Levels/Area1/Area11.tscn
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File diff suppressed because one or more lines are too long
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@ -2,6 +2,7 @@ extends Level
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func _ready() -> void:
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_player.set_ability("dash", true)
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print("TMP ready")
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@ -2,9 +2,12 @@ extends Level
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func _ready() -> void:
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$AmbiantLighting.change_light("NIGHT")
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_player.set_ability("dash", false)
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_player.set_ability("wall_jump", true)
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pass
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func _enter_tree() -> void:
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AudioManager.play_music(AudioManager.Music.PreGame)
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$AmbiantLighting.change_light("NIGHT")
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@ -22,6 +22,9 @@ func _physics_process(delta: float) -> void:
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"coins":
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$UI/CoinLabel.text = str(fresh_data.coins)
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_play_update_label_animation($UI/CoinLabel/AnimationPlayer)
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"orbs":
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$UI/OrbsLable.text = str(fresh_data.coins)
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_play_update_label_animation($UI/OrbsLable/AnimationPlayer)
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"deaths":
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$UI/DeathsLabel.text = str(fresh_data.deaths)
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_play_update_label_animation($UI/DeathsLabel/AnimationPlayer)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://src/HUD/HUD.gd" type="Script" id=1]
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[ext_resource path="res://src/Menu/PauseMenu.tscn" type="PackedScene" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://assets/HUD/coins_hud.png" type="Texture" id=4]
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[ext_resource path="res://assets/HUD/lifes_icon.png" type="Texture" id=5]
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[ext_resource path="res://assets/HUD/time_hud.png" type="Texture" id=6]
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[ext_resource path="res://assets/HUD/orb_icon.png" type="Texture" id=7]
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[sub_resource type="Animation" id=1]
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resource_name = "updated"
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@ -39,6 +40,22 @@ tracks/0/keys = {
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"values": [ Vector2( 2, 2 ), Vector2( 1, 1 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "updated"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rect_scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 2, 2 ), Vector2( 1, 1 ) ]
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}
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[node name="HUD" type="CanvasLayer"]
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script = ExtResource( 1 )
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PauseMenu = ExtResource( 2 )
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@ -76,8 +93,8 @@ __meta__ = {
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anims/updated = SubResource( 1 )
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[node name="Deaths" type="TextureRect" parent="UI"]
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margin_left = 80.0
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margin_top = 4.0
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margin_left = 83.0
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margin_top = 7.0
|
||||
margin_right = 102.0
|
||||
margin_bottom = 26.0
|
||||
texture = ExtResource( 5 )
|
||||
|
@ -97,10 +114,35 @@ __meta__ = {
|
|||
[node name="AnimationPlayer" type="AnimationPlayer" parent="UI/DeathsLabel"]
|
||||
anims/updated = SubResource( 2 )
|
||||
|
||||
[node name="Time" type="TextureRect" parent="UI"]
|
||||
margin_left = 152.0
|
||||
[node name="Orbs" type="TextureRect" parent="UI"]
|
||||
margin_left = 150.0
|
||||
margin_top = 8.0
|
||||
margin_right = 167.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 22.0
|
||||
texture = ExtResource( 7 )
|
||||
expand = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="OrbsLable" type="Label" parent="UI"]
|
||||
margin_left = 171.0
|
||||
margin_top = 13.0
|
||||
margin_right = 211.0
|
||||
margin_bottom = 27.0
|
||||
theme = ExtResource( 3 )
|
||||
text = "0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="UI/OrbsLable"]
|
||||
anims/updated = SubResource( 3 )
|
||||
|
||||
[node name="Time" type="TextureRect" parent="UI"]
|
||||
margin_left = 412.0
|
||||
margin_top = 8.0
|
||||
margin_right = 427.0
|
||||
margin_bottom = 23.0
|
||||
texture = ExtResource( 6 )
|
||||
expand = true
|
||||
|
@ -109,9 +151,9 @@ __meta__ = {
|
|||
}
|
||||
|
||||
[node name="TimeLabel" type="Label" parent="UI"]
|
||||
margin_left = 174.0
|
||||
margin_left = 434.0
|
||||
margin_top = 13.0
|
||||
margin_right = 214.0
|
||||
margin_right = 474.0
|
||||
margin_bottom = 27.0
|
||||
theme = ExtResource( 3 )
|
||||
text = "0"
|
||||
|
|
|
@ -225,6 +225,7 @@ frame = 2
|
|||
texture = ExtResource( 4 )
|
||||
texture_scale = 1.5
|
||||
color = Color( 1, 0.976471, 0.878431, 1 )
|
||||
range_item_cull_mask = 1025
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
|
|
|
@ -79,9 +79,10 @@ tracks/0/keys = {
|
|||
[node name="Torch" type="Node2D"]
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
light_mask = 8
|
||||
position = Vector2( 0, -12 )
|
||||
frames = SubResource( 13 )
|
||||
frame = 10
|
||||
frame = 5
|
||||
playing = true
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="AnimatedSprite"]
|
||||
|
@ -89,9 +90,9 @@ position = Vector2( 0, -5 )
|
|||
texture = ExtResource( 2 )
|
||||
texture_scale = 5.285
|
||||
color = Color( 0.945098, 0.419608, 0.160784, 1 )
|
||||
range_item_cull_mask = 9
|
||||
range_item_cull_mask = 1033
|
||||
shadow_enabled = true
|
||||
shadow_item_cull_mask = 9
|
||||
shadow_item_cull_mask = 1038
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "halo"
|
||||
|
|
|
@ -35,10 +35,10 @@ enum Sfx{
|
|||
var _sfx_files := {
|
||||
Sfx.COIN_COLLECTION : load("res://assets/Audio/SFX/coin.wav"),
|
||||
Sfx.PLAYER_JUMP : load("res://assets/Audio/SFX/player_jump.wav"),
|
||||
Sfx.PLAYER_LAND : '',
|
||||
Sfx.PLAYER_DASH : '',
|
||||
Sfx.PLAYER_LAND : load("res://assets/Audio/SFX/player_land.wav"),
|
||||
Sfx.PLAYER_DASH : load("res://assets/Audio/SFX/player_dash.wav"),
|
||||
Sfx.PLAYER_ATTACK : load("res://assets/Audio/SFX/player_attack.wav"),
|
||||
Sfx.PLAYER_DIE : '',
|
||||
Sfx.PLAYER_DIE : load("res://assets/Audio/SFX/player_die.wav"),
|
||||
Sfx.UI_MOVE : load("res://assets/Audio/UI_Sounds/menu_move_sound.wav"),
|
||||
Sfx.UI_SELECT : '',
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue