platformer-game-test/src/Actors/Goblin.tscn

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://assets/Enemies/goblin_spritesheet.png" type="Texture" id=1]
[ext_resource path="res://src/Actors/Goblin.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 8 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 9 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 35, 10 )
[sub_resource type="Animation" id=4]
resource_name = "attack"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("CollisionShape2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 8, 9, 10, 11 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:vframes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 5 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:hframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CollisionShape2D:shape:extents")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 6, 8 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CollisionShape2D:disabled")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=5]
length = 0.5
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("CollisionShape2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 6, 7, 8, 9, 10, 11 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:vframes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 5 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:hframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CollisionShape2D:shape:extents")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 6, 8 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CollisionShape2D:disabled")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/7/type = "method"
tracks/7/path = NodePath(".")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[sub_resource type="Animation" id=6]
resource_name = "hit"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("CollisionShape2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 24, 25, 26 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:vframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 5 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Sprite:hframes")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CollisionShape2D:shape:extents")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 6, 8 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("CollisionShape2D:disabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "method"
tracks/8/path = NodePath(".")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "on_animation_hit_ended"
} ]
}
[sub_resource type="Animation" id=7]
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("CollisionShape2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 18, 19, 20, 21 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:vframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 5 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Sprite:hframes")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CollisionShape2D:shape:extents")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 6, 8 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("CollisionShape2D:disabled")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=8]
length = 0.5
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("CollisionShape2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -8 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite:vframes")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 5 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Sprite:hframes")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("CollisionShape2D:shape:extents")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 6, 8 ) ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("CollisionShape2D:disabled")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="Goblin" type="KinematicBody2D"]
light_mask = 2
collision_layer = 2147483650
collision_mask = 15
script = ExtResource( 2 )
num_of_hits = 3
walking_speed = 20.0
attack_cool_down = 0.1
patroler = true
idle_interval = 0.5
idle_time = 0.2
dont_fall_patrol = true
gravity = 500.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -8 )
shape = SubResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
visible = false
collision_layer = 2
[node name="DamageArea" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, -8 )
shape = SubResource( 2 )
[node name="TriggerZone" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerZone"]
position = Vector2( 0, -6 )
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -8 )
texture = ExtResource( 1 )
vframes = 5
hframes = 4
frame = 8
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/attack = SubResource( 4 )
anims/die = SubResource( 5 )
anims/hit = SubResource( 6 )
anims/idle = SubResource( 7 )
anims/walk = SubResource( 8 )
[node name="RayCastLeft" type="RayCast2D" parent="."]
visible = false
position = Vector2( -6, 0 )
enabled = true
cast_to = Vector2( 0, 1 )
collision_mask = 8
[node name="RayCastRight" type="RayCast2D" parent="."]
visible = false
position = Vector2( 6, 0 )
enabled = true
cast_to = Vector2( 0, 1 )
collision_mask = 12
collide_with_areas = true
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_entered" from="TriggerZone" to="." method="_on_TriggerZone_body_entered"]
[connection signal="body_exited" from="TriggerZone" to="." method="_on_TriggerZone_body_exited"]