platformer-game-test/src/GameWorld/Levels/WorldHub.gd

14 lines
252 B
GDScript

extends Level
func _ready() -> void:
_player.set_ability("dash", false)
_player.set_ability("wall_jump", true)
pass
func _enter_tree() -> void:
AudioManager.play_music(AudioManager.Music.PreGame)
$AmbiantLighting.change_light("NIGHT")