platformer-game-test/assets/Tiles/TrapTiles.tscn

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[gd_scene load_steps=14 format=2]
[ext_resource path="res://assets/Tiles/spikes.png" type="Texture" id=1]
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[ext_resource path="res://assets/Tiles/spikes_left.png" type="Texture" id=2]
[ext_resource path="res://assets/Tiles/spikes_bottom.png" type="Texture" id=3]
[ext_resource path="res://assets/Tiles/spikes_right.png" type="Texture" id=4]
[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( 0, 13.9545, 0, 13.7219, 3.4588, 9.51524, 6.97746, 14.1871, 11.5341, 9.51524, 15.3499, 13.7219, 16, 14.1871, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 16, 16, 0, 16, 2.1503, 7.92169, 13.4183, 7.92712 )
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[sub_resource type="OccluderPolygon2D" id=7]
polygon = PoolVector2Array( 0, 0, 0, 1.38512, 4.409, 5.5131, 8.50584, 1.21566, 12.3192, 5.58977, 16, 2.00076, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 13.7554, 7.7776, 3.16282, 7.69971, 0, 0, 16, 0 )
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[sub_resource type="OccluderPolygon2D" id=8]
polygon = PoolVector2Array( 0.0473595, 0.0473595, 0.125248, 0.203133, 2.30607, 0, 5.49942, 3.39648, 1.13777, 7.44658, 5.42153, 11.3409, 1.44932, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 7.75813, 12.6593, 0, 16, 0, 0, 7.83601, 2.26145 )
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[sub_resource type="OccluderPolygon2D" id=9]
polygon = PoolVector2Array( 14.4564, 0.0473595, 10.3284, 4.25323, 14.5343, 8.22545, 10.6399, 12.1198, 13.5996, 16, 16, 16, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 8.22545, 2.91456, 16, 0, 16, 16, 8.31891, 13.9433 )
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[sub_resource type="TileSet" id=6]
0/name = "spikes.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/occluder = SubResource( 1 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 2 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
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1/name = "spikes_bottom.png 1"
1/texture = ExtResource( 3 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 16, 16 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
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1/occluder = SubResource( 7 )
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1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 3 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "spikes_left.png 2"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 16, 16 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
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2/occluder = SubResource( 8 )
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2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 4 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
3/name = "spikes_right.png 3"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 16, 16 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
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3/occluder = SubResource( 9 )
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3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape = SubResource( 5 )
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3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 0
[node name="TrapTiles" type="TileMap"]
tile_set = SubResource( 6 )
cell_size = Vector2( 16, 16 )
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collision_layer = 8
occluder_light_mask = 0
format = 1