d73393a6d2
player - light up vases
2020-11-28 12:16:44 -05:00
61f9c43d81
Exit for Area11 and Area12 template
2020-11-27 23:08:47 -05:00
5d4222b061
tweaks
2020-11-27 20:41:35 -05:00
3631e21127
footsteps sounds
2020-11-27 13:25:26 -05:00
40e752c86e
Tweaks
...
- trying to get into the game
2020-11-25 15:07:47 -05:00
9a12f677ea
Beakable (optional loot) vases
...
+ Tweakes spike hitboxes
2020-11-10 22:58:40 -05:00
5eb6b0194e
[WIP] A Stomp hazard
2020-11-10 08:51:34 -05:00
2e28444826
Updated sounds + move_and_slide_with_snap enabled on player - for moving platforms
2020-11-06 16:05:55 -05:00
4b9d3a0b1b
A bit more polish on lighing + started a level
2020-10-31 23:39:43 -04:00
5b76f72ca6
Camera shake implementation + jump sfx
2020-10-20 22:33:58 -04:00
ab334f7236
[WIP] - new scene system + intro scene + tweaks and cleanup
2020-10-20 09:51:17 -04:00
3997d6e378
Code cleanup + state machine for player - WIP
2020-10-03 22:50:07 -04:00
08cf3e1462
Player movement tweaks and a Goblin
...
- Player now has an attack move
- Player wall jump more refined
- New Enemy superclass for patrol type enemies
- Goblin enemy.
- Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
b38662cab7
Added better wall jump. (RayCats2D)
2020-09-17 12:06:57 -04:00
5884c3294e
Better dash animation (celeste style)
2020-09-17 11:37:03 -04:00
b598337fde
Implemented wall jumping and a dash
2020-09-15 19:17:10 -04:00
16dc64c66c
Initial Commit
2020-09-14 11:28:03 -04:00