Commit graph

18 commits

Author SHA1 Message Date
Sagi Dayan 7d167deb57 gameover functionality on timeout 2020-11-28 23:24:12 -05:00
Sagi Dayan d73393a6d2 player - light up vases 2020-11-28 12:16:44 -05:00
Sagi Dayan 61f9c43d81 Exit for Area11 and Area12 template 2020-11-27 23:08:47 -05:00
Sagi Dayan 5d4222b061 tweaks 2020-11-27 20:41:35 -05:00
Sagi Dayan 3631e21127 footsteps sounds 2020-11-27 13:25:26 -05:00
Sagi Dayan 40e752c86e Tweaks
- trying to get into the game
2020-11-25 15:07:47 -05:00
Sagi Dayan 9a12f677ea Beakable (optional loot) vases
+ Tweakes spike hitboxes
2020-11-10 22:58:40 -05:00
Sagi Dayan 5eb6b0194e [WIP] A Stomp hazard 2020-11-10 08:51:34 -05:00
Sagi Dayan 2e28444826 Updated sounds + move_and_slide_with_snap enabled on player - for moving platforms 2020-11-06 16:05:55 -05:00
Sagi Dayan 4b9d3a0b1b A bit more polish on lighing + started a level 2020-10-31 23:39:43 -04:00
Sagi Dayan 5b76f72ca6 Camera shake implementation + jump sfx 2020-10-20 22:33:58 -04:00
Sagi Dayan ab334f7236 [WIP] - new scene system + intro scene + tweaks and cleanup 2020-10-20 09:51:17 -04:00
Sagi Dayan 3997d6e378 Code cleanup + state machine for player - WIP 2020-10-03 22:50:07 -04:00
Sagi Dayan 08cf3e1462 Player movement tweaks and a Goblin
- Player now has an attack move
 - Player wall jump more refined
 - New Enemy superclass for patrol type enemies
 - Goblin enemy.
 - Player abilty toggles. Can turn on/off wall_jump/attack/dash [WIP]
2020-09-26 23:18:34 -04:00
Sagi Dayan b38662cab7 Added better wall jump. (RayCats2D) 2020-09-17 12:06:57 -04:00
Sagi Dayan 5884c3294e Better dash animation (celeste style) 2020-09-17 11:37:03 -04:00
Sagi Dayan b598337fde Implemented wall jumping and a dash 2020-09-15 19:17:10 -04:00
Sagi Dayan 16dc64c66c Initial Commit 2020-09-14 11:28:03 -04:00