platformer-game-test/src/GameWorld/Levels/FirstLevels/TMP2.gd

22 lines
560 B
GDScript

extends Level
func _ready() -> void:
print("TMP ready")
func _on_ExitLevelArea_body_entered(body: Node) -> void:
if body == _player and is_active_level:
print("_on_ExitLevelArea_body_entered")
self.is_active_level = false;
emit_signal("level_exited", false)
pass # Replace with function body.
func _on_ExitLevelAreaNext_body_entered(body: Node) -> void:
if body == _player and is_active_level:
print("_on_ExitLevelAreaNext_body_entered")
self.is_active_level = false;
emit_signal("level_exited", true)
pass # Replace with function body.