extends Level func _ready() -> void: print("TMP ready") func _on_ExitLevelArea_body_entered(body: Node) -> void: if body == _player and is_active_level: print("_on_ExitLevelArea_body_entered") self.is_active_level = false; emit_signal("level_exited", false) pass # Replace with function body. func _on_ExitLevelAreaNext_body_entered(body: Node) -> void: if body == _player and is_active_level: print("_on_ExitLevelAreaNext_body_entered") self.is_active_level = false; emit_signal("level_exited", true) pass # Replace with function body.