platformer-game-test/assets/Tiles/TrapTiles.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/Tiles/spikes.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( 0, 13.9545, 0, 13.7219, 3.48895, 8.37286, 6.97746, 14.1871, 11.6288, 8.1403, 15.3499, 13.7219, 16, 14.1871, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 16, 16, 0, 16, 0, 7.90773, 16, 7.90773 )
[sub_resource type="TileSet" id=3]
0/name = "spikes.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/occluder = SubResource( 1 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 2 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
[node name="TrapTiles" type="TileMap"]
tile_set = SubResource( 3 )
cell_size = Vector2( 16, 16 )
collision_layer = 4
occluder_light_mask = 0
format = 1