[gd_scene load_steps=5 format=2] [ext_resource path="res://assets/Tiles/spikes.png" type="Texture" id=1] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( 0, 13.9545, 0, 13.7219, 3.48895, 8.37286, 6.97746, 14.1871, 11.6288, 8.1403, 15.3499, 13.7219, 16, 14.1871, 16, 16, 0, 16 ) [sub_resource type="ConvexPolygonShape2D" id=2] points = PoolVector2Array( 16, 16, 0, 16, 0, 7.90773, 16, 7.90773 ) [sub_resource type="TileSet" id=3] 0/name = "spikes.png 0" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/occluder = SubResource( 1 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape = SubResource( 2 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 2 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 [node name="TrapTiles" type="TileMap"] tile_set = SubResource( 3 ) cell_size = Vector2( 16, 16 ) collision_layer = 4 occluder_light_mask = 0 format = 1