.. |
blup.wav
|
Camera shake implementation + jump sfx
|
2020-10-20 22:33:58 -04:00 |
blup.wav.import
|
Camera shake implementation + jump sfx
|
2020-10-20 22:33:58 -04:00 |
coin.wav
|
Basic AudioManager script. Cross fade music + 5 SFX tracks
|
2020-09-28 17:18:07 -04:00 |
coin.wav.import
|
Basic AudioManager script. Cross fade music + 5 SFX tracks
|
2020-09-28 17:18:07 -04:00 |
player_attack.wav
|
Basic AudioManager script. Cross fade music + 5 SFX tracks
|
2020-09-28 17:18:07 -04:00 |
player_attack.wav.import
|
Basic AudioManager script. Cross fade music + 5 SFX tracks
|
2020-09-28 17:18:07 -04:00 |
player_dash.wav
|
A bit more polish on lighing + started a level
|
2020-10-31 23:39:43 -04:00 |
player_dash.wav.import
|
A bit more polish on lighing + started a level
|
2020-10-31 23:39:43 -04:00 |
player_die.wav
|
A bit more polish on lighing + started a level
|
2020-10-31 23:39:43 -04:00 |
player_die.wav.import
|
A bit more polish on lighing + started a level
|
2020-10-31 23:39:43 -04:00 |
player_jump.wav
|
Camera shake implementation + jump sfx
|
2020-10-20 22:33:58 -04:00 |
player_jump.wav.import
|
Camera shake implementation + jump sfx
|
2020-10-20 22:33:58 -04:00 |
player_land.wav
|
A bit more polish on lighing + started a level
|
2020-10-31 23:39:43 -04:00 |
player_land.wav.import
|
A bit more polish on lighing + started a level
|
2020-10-31 23:39:43 -04:00 |
wind01.ogg
|
[WIP] - new scene system + intro scene + tweaks and cleanup
|
2020-10-20 09:51:17 -04:00 |
wind01.ogg.import
|
[WIP] - new scene system + intro scene + tweaks and cleanup
|
2020-10-20 09:51:17 -04:00 |