2020-11-05 02:13:24 +00:00
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tool
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2020-11-03 21:18:02 +00:00
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extends Node2D
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var triggerd = false
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2020-11-05 02:13:24 +00:00
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export(int, -360, 360) var direction = 1 setget set_direction
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2020-11-03 21:18:02 +00:00
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func _on_DamageArea_body_entered(body: Node) -> void:
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if body.name == "Player":
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body.die()
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func _on_TriggerArea_body_entered(body: Node) -> void:
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if body.name == "Player" and not triggerd:
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triggerd = true
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$AnimationPlayer.play("emit")
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yield($AnimationPlayer, "animation_finished")
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yield(get_tree().create_timer(.3), "timeout")
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$AnimationPlayer.play_backwards("emit")
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2020-11-05 02:13:24 +00:00
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triggerd = false
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func set_direction(new_direction):
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self.rotation_degrees = new_direction
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