2020-09-27 21:29:46 +00:00
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extends Node2D
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signal dismissed
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func _ready() -> void:
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$CanvasLayer/VBoxContainer/ResumeBtn.grab_focus()
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func dismiss()->void:
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_on_ResumeBtn_pressed()
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2020-09-28 02:37:03 +00:00
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("pause"):
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_on_ResumeBtn_pressed()
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2020-09-27 21:29:46 +00:00
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func _on_ResumeBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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queue_free()
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pass # Replace with function body.
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func _on_ExitToMainMenuBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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var next_scene = load("res://src/Menu/MainMenu.tscn")
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2020-09-28 02:37:03 +00:00
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emit_signal("dismissed")
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2020-09-27 21:29:46 +00:00
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get_tree().change_scene_to(next_scene)
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queue_free()
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2020-09-28 02:37:03 +00:00
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func _on_NewGameBtn_pressed() -> void:
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$AnimationPlayer.play_backwards("fade")
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yield($AnimationPlayer, "animation_finished");
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emit_signal("dismissed")
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get_tree().reload_current_scene()
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pass # Replace with function body.
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