platformer-game-test/src/Items/CheckPoint.tscn

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2020-09-14 15:21:59 +00:00
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/Items/save_point_anim_strip_9.png" type="Texture" id=1]
[ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2]
[ext_resource path="res://src/Items/CheckPoint.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 10, 11 )
[sub_resource type="Animation" id=2]
resource_name = "activated"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Light2D:enabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Light2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, -16 ), Vector2( 0, -17 ), Vector2( 0, -17 ), Vector2( 0, -16 ), Vector2( 0, -16 ), Vector2( 0, -14 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Light2D:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.3, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ]
}
[sub_resource type="Animation" id=3]
resource_name = "idle"
length = 0.7
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Light2D:enabled")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Light2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, -15 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8 ]
}
[node name="CheckPoint" type="Node2D"]
script = ExtResource( 3 )
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, -11 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -10 )
texture = ExtResource( 1 )
hframes = 9
frame = 1
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( 0, -16 )
texture = ExtResource( 2 )
texture_scale = 2.38
color = Color( 0, 0.905882, 1, 1 )
energy = 0.95
shadow_enabled = true
shadow_item_cull_mask = -2147483639
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
anims/activated = SubResource( 2 )
anims/idle = SubResource( 3 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]