[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/Items/save_point_anim_strip_9.png" type="Texture" id=1] [ext_resource path="res://assets/Items/torch_ligt_texture.png" type="Texture" id=2] [ext_resource path="res://src/Items/CheckPoint.gd" type="Script" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 10, 11 ) [sub_resource type="Animation" id=2] resource_name = "activated" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Light2D:enabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -16 ), Vector2( 0, -17 ), Vector2( 0, -17 ), Vector2( 0, -16 ), Vector2( 0, -16 ), Vector2( 0, -14 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8 ] } tracks/3/type = "value" tracks/3/path = NodePath("Light2D:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.3, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1.63405, 1.63405 ), Vector2( 2.21172, 2.21172 ), Vector2( 2.11387, 2.11387 ) ] } [sub_resource type="Animation" id=3] resource_name = "idle" length = 0.7 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Light2D:enabled") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -15 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Sprite:frame") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 6, 7, 8 ] } [node name="CheckPoint" type="Node2D"] script = ExtResource( 3 ) [node name="Area2D" type="Area2D" parent="."] collision_layer = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 0, -11 ) shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -10 ) texture = ExtResource( 1 ) hframes = 9 frame = 1 [node name="Light2D" type="Light2D" parent="."] position = Vector2( 0, -16 ) texture = ExtResource( 2 ) texture_scale = 2.38 color = Color( 0, 0.905882, 1, 1 ) energy = 0.95 shadow_enabled = true shadow_item_cull_mask = -2147483639 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/activated = SubResource( 2 ) anims/idle = SubResource( 3 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]