jce-mobile-app/www/lib/ionic/js/ionic.js

7811 lines
240 KiB
JavaScript

/*!
* Copyright 2014 Drifty Co.
* http://drifty.com/
*
* Ionic, v1.0.0-beta.14
* A powerful HTML5 mobile app framework.
* http://ionicframework.com/
*
* By @maxlynch, @benjsperry, @adamdbradley <3
*
* Licensed under the MIT license. Please see LICENSE for more information.
*
*/
(function() {
// Create global ionic obj and its namespaces
// build processes may have already created an ionic obj
window.ionic = window.ionic || {};
window.ionic.views = {};
window.ionic.version = '1.0.0-beta.14';
(function (ionic) {
ionic.DelegateService = function(methodNames) {
if (methodNames.indexOf('$getByHandle') > -1) {
throw new Error("Method '$getByHandle' is implicitly added to each delegate service. Do not list it as a method.");
}
function trueFn() { return true; }
return ['$log', function($log) {
/*
* Creates a new object that will have all the methodNames given,
* and call them on the given the controller instance matching given
* handle.
* The reason we don't just let $getByHandle return the controller instance
* itself is that the controller instance might not exist yet.
*
* We want people to be able to do
* `var instance = $ionicScrollDelegate.$getByHandle('foo')` on controller
* instantiation, but on controller instantiation a child directive
* may not have been compiled yet!
*
* So this is our way of solving this problem: we create an object
* that will only try to fetch the controller with given handle
* once the methods are actually called.
*/
function DelegateInstance(instances, handle) {
this._instances = instances;
this.handle = handle;
}
methodNames.forEach(function(methodName) {
DelegateInstance.prototype[methodName] = instanceMethodCaller(methodName);
});
/**
* The delegate service (eg $ionicNavBarDelegate) is just an instance
* with a non-defined handle, a couple extra methods for registering
* and narrowing down to a specific handle.
*/
function DelegateService() {
this._instances = [];
}
DelegateService.prototype = DelegateInstance.prototype;
DelegateService.prototype._registerInstance = function(instance, handle, filterFn) {
var instances = this._instances;
instance.$$delegateHandle = handle;
instance.$$filterFn = filterFn || trueFn;
instances.push(instance);
return function deregister() {
var index = instances.indexOf(instance);
if (index !== -1) {
instances.splice(index, 1);
}
};
};
DelegateService.prototype.$getByHandle = function(handle) {
return new DelegateInstance(this._instances, handle);
};
return new DelegateService();
function instanceMethodCaller(methodName) {
return function caller() {
var handle = this.handle;
var args = arguments;
var foundInstancesCount = 0;
var returnValue;
this._instances.forEach(function(instance) {
if ((!handle || handle == instance.$$delegateHandle) && instance.$$filterFn(instance)) {
foundInstancesCount++;
var ret = instance[methodName].apply(instance, args);
//Only return the value from the first call
if (foundInstancesCount === 1) {
returnValue = ret;
}
}
});
if (!foundInstancesCount && handle) {
return $log.warn(
'Delegate for handle "' + handle + '" could not find a ' +
'corresponding element with delegate-handle="' + handle + '"! ' +
methodName + '() was not called!\n' +
'Possible cause: If you are calling ' + methodName + '() immediately, and ' +
'your element with delegate-handle="' + handle + '" is a child of your ' +
'controller, then your element may not be compiled yet. Put a $timeout ' +
'around your call to ' + methodName + '() and try again.'
);
}
return returnValue;
};
}
}];
};
})(window.ionic);
(function(window, document, ionic) {
var readyCallbacks = [];
var isDomReady = document.readyState === 'complete' || document.readyState === 'interactive';
function domReady() {
isDomReady = true;
for (var x = 0; x < readyCallbacks.length; x++) {
ionic.requestAnimationFrame(readyCallbacks[x]);
}
readyCallbacks = [];
document.removeEventListener('DOMContentLoaded', domReady);
}
if (!isDomReady) {
document.addEventListener('DOMContentLoaded', domReady);
}
// From the man himself, Mr. Paul Irish.
// The requestAnimationFrame polyfill
// Put it on window just to preserve its context
// without having to use .call
window._rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 16);
};
})();
var cancelAnimationFrame = window.cancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.mozCancelAnimationFrame ||
window.webkitCancelRequestAnimationFrame;
/**
* @ngdoc utility
* @name ionic.DomUtil
* @module ionic
*/
ionic.DomUtil = {
//Call with proper context
/**
* @ngdoc method
* @name ionic.DomUtil#requestAnimationFrame
* @alias ionic.requestAnimationFrame
* @description Calls [requestAnimationFrame](https://developer.mozilla.org/en-US/docs/Web/API/window.requestAnimationFrame), or a polyfill if not available.
* @param {function} callback The function to call when the next frame
* happens.
*/
requestAnimationFrame: function(cb) {
return window._rAF(cb);
},
cancelAnimationFrame: function(requestId) {
cancelAnimationFrame(requestId);
},
/**
* @ngdoc method
* @name ionic.DomUtil#animationFrameThrottle
* @alias ionic.animationFrameThrottle
* @description
* When given a callback, if that callback is called 100 times between
* animation frames, adding Throttle will make it only run the last of
* the 100 calls.
*
* @param {function} callback a function which will be throttled to
* requestAnimationFrame
* @returns {function} A function which will then call the passed in callback.
* The passed in callback will receive the context the returned function is
* called with.
*/
animationFrameThrottle: function(cb) {
var args, isQueued, context;
return function() {
args = arguments;
context = this;
if (!isQueued) {
isQueued = true;
ionic.requestAnimationFrame(function() {
cb.apply(context, args);
isQueued = false;
});
}
};
},
/**
* @ngdoc method
* @name ionic.DomUtil#getPositionInParent
* @description
* Find an element's scroll offset within its container.
* @param {DOMElement} element The element to find the offset of.
* @returns {object} A position object with the following properties:
* - `{number}` `left` The left offset of the element.
* - `{number}` `top` The top offset of the element.
*/
getPositionInParent: function(el) {
return {
left: el.offsetLeft,
top: el.offsetTop
};
},
/**
* @ngdoc method
* @name ionic.DomUtil#ready
* @description
* Call a function when the DOM is ready, or if it is already ready
* call the function immediately.
* @param {function} callback The function to be called.
*/
ready: function(cb) {
if (isDomReady) {
ionic.requestAnimationFrame(cb);
} else {
readyCallbacks.push(cb);
}
},
/**
* @ngdoc method
* @name ionic.DomUtil#getTextBounds
* @description
* Get a rect representing the bounds of the given textNode.
* @param {DOMElement} textNode The textNode to find the bounds of.
* @returns {object} An object representing the bounds of the node. Properties:
* - `{number}` `left` The left position of the textNode.
* - `{number}` `right` The right position of the textNode.
* - `{number}` `top` The top position of the textNode.
* - `{number}` `bottom` The bottom position of the textNode.
* - `{number}` `width` The width of the textNode.
* - `{number}` `height` The height of the textNode.
*/
getTextBounds: function(textNode) {
if (document.createRange) {
var range = document.createRange();
range.selectNodeContents(textNode);
if (range.getBoundingClientRect) {
var rect = range.getBoundingClientRect();
if (rect) {
var sx = window.scrollX;
var sy = window.scrollY;
return {
top: rect.top + sy,
left: rect.left + sx,
right: rect.left + sx + rect.width,
bottom: rect.top + sy + rect.height,
width: rect.width,
height: rect.height
};
}
}
}
return null;
},
/**
* @ngdoc method
* @name ionic.DomUtil#getChildIndex
* @description
* Get the first index of a child node within the given element of the
* specified type.
* @param {DOMElement} element The element to find the index of.
* @param {string} type The nodeName to match children of element against.
* @returns {number} The index, or -1, of a child with nodeName matching type.
*/
getChildIndex: function(element, type) {
if (type) {
var ch = element.parentNode.children;
var c;
for (var i = 0, k = 0, j = ch.length; i < j; i++) {
c = ch[i];
if (c.nodeName && c.nodeName.toLowerCase() == type) {
if (c == element) {
return k;
}
k++;
}
}
}
return Array.prototype.slice.call(element.parentNode.children).indexOf(element);
},
/**
* @private
*/
swapNodes: function(src, dest) {
dest.parentNode.insertBefore(src, dest);
},
elementIsDescendant: function(el, parent, stopAt) {
var current = el;
do {
if (current === parent) return true;
current = current.parentNode;
} while (current && current !== stopAt);
return false;
},
/**
* @ngdoc method
* @name ionic.DomUtil#getParentWithClass
* @param {DOMElement} element
* @param {string} className
* @returns {DOMElement} The closest parent of element matching the
* className, or null.
*/
getParentWithClass: function(e, className, depth) {
depth = depth || 10;
while (e.parentNode && depth--) {
if (e.parentNode.classList && e.parentNode.classList.contains(className)) {
return e.parentNode;
}
e = e.parentNode;
}
return null;
},
/**
* @ngdoc method
* @name ionic.DomUtil#getParentOrSelfWithClass
* @param {DOMElement} element
* @param {string} className
* @returns {DOMElement} The closest parent or self matching the
* className, or null.
*/
getParentOrSelfWithClass: function(e, className, depth) {
depth = depth || 10;
while (e && depth--) {
if (e.classList && e.classList.contains(className)) {
return e;
}
e = e.parentNode;
}
return null;
},
/**
* @ngdoc method
* @name ionic.DomUtil#rectContains
* @param {number} x
* @param {number} y
* @param {number} x1
* @param {number} y1
* @param {number} x2
* @param {number} y2
* @returns {boolean} Whether {x,y} fits within the rectangle defined by
* {x1,y1,x2,y2}.
*/
rectContains: function(x, y, x1, y1, x2, y2) {
if (x < x1 || x > x2) return false;
if (y < y1 || y > y2) return false;
return true;
},
/**
* @ngdoc method
* @name ionic.DomUtil#blurAll
* @description
* Blurs any currently focused input element
* @returns {DOMElement} The element blurred or null
*/
blurAll: function() {
if (document.activeElement && document.activeElement != document.body) {
document.activeElement.blur();
return document.activeElement;
}
return null;
},
cachedAttr: function(ele, key, value) {
ele = ele && ele.length && ele[0] || ele;
if (ele && ele.setAttribute) {
var dataKey = '$attr-' + key;
if (arguments.length > 2) {
if (ele[dataKey] !== value) {
ele.setAttribute(key, value);
ele[dataKey] = value;
}
} else if (typeof ele[dataKey] == 'undefined') {
ele[dataKey] = ele.getAttribute(key);
}
return ele[dataKey];
}
},
cachedStyles: function(ele, styles) {
ele = ele && ele.length && ele[0] || ele;
if (ele && ele.style) {
for (var prop in styles) {
if (ele['$style-' + prop] !== styles[prop]) {
ele.style[prop] = ele['$style-' + prop] = styles[prop];
}
}
}
}
};
//Shortcuts
ionic.requestAnimationFrame = ionic.DomUtil.requestAnimationFrame;
ionic.cancelAnimationFrame = ionic.DomUtil.cancelAnimationFrame;
ionic.animationFrameThrottle = ionic.DomUtil.animationFrameThrottle;
})(window, document, ionic);
/**
* ion-events.js
*
* Author: Max Lynch <max@drifty.com>
*
* Framework events handles various mobile browser events, and
* detects special events like tap/swipe/etc. and emits them
* as custom events that can be used in an app.
*
* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
*/
(function(ionic) {
// Custom event polyfill
ionic.CustomEvent = (function() {
if( typeof window.CustomEvent === 'function' ) return CustomEvent;
var customEvent = function(event, params) {
var evt;
params = params || {
bubbles: false,
cancelable: false,
detail: undefined
};
try {
evt = document.createEvent("CustomEvent");
evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);
} catch (error) {
// fallback for browsers that don't support createEvent('CustomEvent')
evt = document.createEvent("Event");
for (var param in params) {
evt[param] = params[param];
}
evt.initEvent(event, params.bubbles, params.cancelable);
}
return evt;
};
customEvent.prototype = window.Event.prototype;
return customEvent;
})();
/**
* @ngdoc utility
* @name ionic.EventController
* @module ionic
*/
ionic.EventController = {
VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
/**
* @ngdoc method
* @name ionic.EventController#trigger
* @alias ionic.trigger
* @param {string} eventType The event to trigger.
* @param {object} data The data for the event. Hint: pass in
* `{target: targetElement}`
* @param {boolean=} bubbles Whether the event should bubble up the DOM.
* @param {boolean=} cancelable Whether the event should be cancelable.
*/
// Trigger a new event
trigger: function(eventType, data, bubbles, cancelable) {
var event = new ionic.CustomEvent(eventType, {
detail: data,
bubbles: !!bubbles,
cancelable: !!cancelable
});
// Make sure to trigger the event on the given target, or dispatch it from
// the window if we don't have an event target
data && data.target && data.target.dispatchEvent && data.target.dispatchEvent(event) || window.dispatchEvent(event);
},
/**
* @ngdoc method
* @name ionic.EventController#on
* @alias ionic.on
* @description Listen to an event on an element.
* @param {string} type The event to listen for.
* @param {function} callback The listener to be called.
* @param {DOMElement} element The element to listen for the event on.
*/
on: function(type, callback, element) {
var e = element || window;
// Bind a gesture if it's a virtual event
for(var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
if(type == this.VIRTUALIZED_EVENTS[i]) {
var gesture = new ionic.Gesture(element);
gesture.on(type, callback);
return gesture;
}
}
// Otherwise bind a normal event
e.addEventListener(type, callback);
},
/**
* @ngdoc method
* @name ionic.EventController#off
* @alias ionic.off
* @description Remove an event listener.
* @param {string} type
* @param {function} callback
* @param {DOMElement} element
*/
off: function(type, callback, element) {
element.removeEventListener(type, callback);
},
/**
* @ngdoc method
* @name ionic.EventController#onGesture
* @alias ionic.onGesture
* @description Add an event listener for a gesture on an element.
*
* Available eventTypes (from [hammer.js](http://eightmedia.github.io/hammer.js/)):
*
* `hold`, `tap`, `doubletap`, `drag`, `dragstart`, `dragend`, `dragup`, `dragdown`, <br/>
* `dragleft`, `dragright`, `swipe`, `swipeup`, `swipedown`, `swipeleft`, `swiperight`, <br/>
* `transform`, `transformstart`, `transformend`, `rotate`, `pinch`, `pinchin`, `pinchout`, </br>
* `touch`, `release`
*
* @param {string} eventType The gesture event to listen for.
* @param {function(e)} callback The function to call when the gesture
* happens.
* @param {DOMElement} element The angular element to listen for the event on.
*/
onGesture: function(type, callback, element, options) {
var gesture = new ionic.Gesture(element, options);
gesture.on(type, callback);
return gesture;
},
/**
* @ngdoc method
* @name ionic.EventController#offGesture
* @alias ionic.offGesture
* @description Remove an event listener for a gesture on an element.
* @param {string} eventType The gesture event.
* @param {function(e)} callback The listener that was added earlier.
* @param {DOMElement} element The element the listener was added on.
*/
offGesture: function(gesture, type, callback) {
gesture.off(type, callback);
},
handlePopState: function(event) {}
};
// Map some convenient top-level functions for event handling
ionic.on = function() { ionic.EventController.on.apply(ionic.EventController, arguments); };
ionic.off = function() { ionic.EventController.off.apply(ionic.EventController, arguments); };
ionic.trigger = ionic.EventController.trigger;//function() { ionic.EventController.trigger.apply(ionic.EventController.trigger, arguments); };
ionic.onGesture = function() { return ionic.EventController.onGesture.apply(ionic.EventController.onGesture, arguments); };
ionic.offGesture = function() { return ionic.EventController.offGesture.apply(ionic.EventController.offGesture, arguments); };
})(window.ionic);
/**
* Simple gesture controllers with some common gestures that emit
* gesture events.
*
* Ported from github.com/EightMedia/hammer.js Gestures - thanks!
*/
(function(ionic) {
/**
* ionic.Gestures
* use this to create instances
* @param {HTMLElement} element
* @param {Object} options
* @returns {ionic.Gestures.Instance}
* @constructor
*/
ionic.Gesture = function(element, options) {
return new ionic.Gestures.Instance(element, options || {});
};
ionic.Gestures = {};
// default settings
ionic.Gestures.defaults = {
// add css to the element to prevent the browser from doing
// its native behavior. this doesnt prevent the scrolling,
// but cancels the contextmenu, tap highlighting etc
// set to false to disable this
stop_browser_behavior: 'disable-user-behavior'
};
// detect touchevents
ionic.Gestures.HAS_POINTEREVENTS = window.navigator.pointerEnabled || window.navigator.msPointerEnabled;
ionic.Gestures.HAS_TOUCHEVENTS = ('ontouchstart' in window);
// dont use mouseevents on mobile devices
ionic.Gestures.MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android|silk/i;
ionic.Gestures.NO_MOUSEEVENTS = ionic.Gestures.HAS_TOUCHEVENTS && window.navigator.userAgent.match(ionic.Gestures.MOBILE_REGEX);
// eventtypes per touchevent (start, move, end)
// are filled by ionic.Gestures.event.determineEventTypes on setup
ionic.Gestures.EVENT_TYPES = {};
// direction defines
ionic.Gestures.DIRECTION_DOWN = 'down';
ionic.Gestures.DIRECTION_LEFT = 'left';
ionic.Gestures.DIRECTION_UP = 'up';
ionic.Gestures.DIRECTION_RIGHT = 'right';
// pointer type
ionic.Gestures.POINTER_MOUSE = 'mouse';
ionic.Gestures.POINTER_TOUCH = 'touch';
ionic.Gestures.POINTER_PEN = 'pen';
// touch event defines
ionic.Gestures.EVENT_START = 'start';
ionic.Gestures.EVENT_MOVE = 'move';
ionic.Gestures.EVENT_END = 'end';
// hammer document where the base events are added at
ionic.Gestures.DOCUMENT = window.document;
// plugins namespace
ionic.Gestures.plugins = {};
// if the window events are set...
ionic.Gestures.READY = false;
/**
* setup events to detect gestures on the document
*/
function setup() {
if(ionic.Gestures.READY) {
return;
}
// find what eventtypes we add listeners to
ionic.Gestures.event.determineEventTypes();
// Register all gestures inside ionic.Gestures.gestures
for(var name in ionic.Gestures.gestures) {
if(ionic.Gestures.gestures.hasOwnProperty(name)) {
ionic.Gestures.detection.register(ionic.Gestures.gestures[name]);
}
}
// Add touch events on the document
ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_MOVE, ionic.Gestures.detection.detect);
ionic.Gestures.event.onTouch(ionic.Gestures.DOCUMENT, ionic.Gestures.EVENT_END, ionic.Gestures.detection.detect);
// ionic.Gestures is ready...!
ionic.Gestures.READY = true;
}
/**
* create new hammer instance
* all methods should return the instance itself, so it is chainable.
* @param {HTMLElement} element
* @param {Object} [options={}]
* @returns {ionic.Gestures.Instance}
* @name Gesture.Instance
* @constructor
*/
ionic.Gestures.Instance = function(element, options) {
var self = this;
// A null element was passed into the instance, which means
// whatever lookup was done to find this element failed to find it
// so we can't listen for events on it.
if(element === null) {
void 0;
return;
}
// setup ionic.GesturesJS window events and register all gestures
// this also sets up the default options
setup();
this.element = element;
// start/stop detection option
this.enabled = true;
// merge options
this.options = ionic.Gestures.utils.extend(
ionic.Gestures.utils.extend({}, ionic.Gestures.defaults),
options || {});
// add some css to the element to prevent the browser from doing its native behavoir
if(this.options.stop_browser_behavior) {
ionic.Gestures.utils.stopDefaultBrowserBehavior(this.element, this.options.stop_browser_behavior);
}
// start detection on touchstart
ionic.Gestures.event.onTouch(element, ionic.Gestures.EVENT_START, function(ev) {
if(self.enabled) {
ionic.Gestures.detection.startDetect(self, ev);
}
});
// return instance
return this;
};
ionic.Gestures.Instance.prototype = {
/**
* bind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {ionic.Gestures.Instance}
*/
on: function onEvent(gesture, handler){
var gestures = gesture.split(' ');
for(var t=0; t<gestures.length; t++) {
this.element.addEventListener(gestures[t], handler, false);
}
return this;
},
/**
* unbind events to the instance
* @param {String} gesture
* @param {Function} handler
* @returns {ionic.Gestures.Instance}
*/
off: function offEvent(gesture, handler){
var gestures = gesture.split(' ');
for(var t=0; t<gestures.length; t++) {
this.element.removeEventListener(gestures[t], handler, false);
}
return this;
},
/**
* trigger gesture event
* @param {String} gesture
* @param {Object} eventData
* @returns {ionic.Gestures.Instance}
*/
trigger: function triggerEvent(gesture, eventData){
// create DOM event
var event = ionic.Gestures.DOCUMENT.createEvent('Event');
event.initEvent(gesture, true, true);
event.gesture = eventData;
// trigger on the target if it is in the instance element,
// this is for event delegation tricks
var element = this.element;
if(ionic.Gestures.utils.hasParent(eventData.target, element)) {
element = eventData.target;
}
element.dispatchEvent(event);
return this;
},
/**
* enable of disable hammer.js detection
* @param {Boolean} state
* @returns {ionic.Gestures.Instance}
*/
enable: function enable(state) {
this.enabled = state;
return this;
}
};
/**
* this holds the last move event,
* used to fix empty touchend issue
* see the onTouch event for an explanation
* type {Object}
*/
var last_move_event = null;
/**
* when the mouse is hold down, this is true
* type {Boolean}
*/
var enable_detect = false;
/**
* when touch events have been fired, this is true
* type {Boolean}
*/
var touch_triggered = false;
ionic.Gestures.event = {
/**
* simple addEventListener
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
*/
bindDom: function(element, type, handler) {
var types = type.split(' ');
for(var t=0; t<types.length; t++) {
element.addEventListener(types[t], handler, false);
}
},
/**
* touch events with mouse fallback
* @param {HTMLElement} element
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
* @param {Function} handler
*/
onTouch: function onTouch(element, eventType, handler) {
var self = this;
this.bindDom(element, ionic.Gestures.EVENT_TYPES[eventType], function bindDomOnTouch(ev) {
var sourceEventType = ev.type.toLowerCase();
// onmouseup, but when touchend has been fired we do nothing.
// this is for touchdevices which also fire a mouseup on touchend
if(sourceEventType.match(/mouse/) && touch_triggered) {
return;
}
// mousebutton must be down or a touch event
else if( sourceEventType.match(/touch/) || // touch events are always on screen
sourceEventType.match(/pointerdown/) || // pointerevents touch
(sourceEventType.match(/mouse/) && ev.which === 1) // mouse is pressed
){
enable_detect = true;
}
// mouse isn't pressed
else if(sourceEventType.match(/mouse/) && ev.which !== 1) {
enable_detect = false;
}
// we are in a touch event, set the touch triggered bool to true,
// this for the conflicts that may occur on ios and android
if(sourceEventType.match(/touch|pointer/)) {
touch_triggered = true;
}
// count the total touches on the screen
var count_touches = 0;
// when touch has been triggered in this detection session
// and we are now handling a mouse event, we stop that to prevent conflicts
if(enable_detect) {
// update pointerevent
if(ionic.Gestures.HAS_POINTEREVENTS && eventType != ionic.Gestures.EVENT_END) {
count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
}
// touch
else if(sourceEventType.match(/touch/)) {
count_touches = ev.touches.length;
}
// mouse
else if(!touch_triggered) {
count_touches = sourceEventType.match(/up/) ? 0 : 1;
}
// if we are in a end event, but when we remove one touch and
// we still have enough, set eventType to move
if(count_touches > 0 && eventType == ionic.Gestures.EVENT_END) {
eventType = ionic.Gestures.EVENT_MOVE;
}
// no touches, force the end event
else if(!count_touches) {
eventType = ionic.Gestures.EVENT_END;
}
// store the last move event
if(count_touches || last_move_event === null) {
last_move_event = ev;
}
// trigger the handler
handler.call(ionic.Gestures.detection, self.collectEventData(element, eventType, self.getTouchList(last_move_event, eventType), ev));
// remove pointerevent from list
if(ionic.Gestures.HAS_POINTEREVENTS && eventType == ionic.Gestures.EVENT_END) {
count_touches = ionic.Gestures.PointerEvent.updatePointer(eventType, ev);
}
}
//debug(sourceEventType +" "+ eventType);
// on the end we reset everything
if(!count_touches) {
last_move_event = null;
enable_detect = false;
touch_triggered = false;
ionic.Gestures.PointerEvent.reset();
}
});
},
/**
* we have different events for each device/browser
* determine what we need and set them in the ionic.Gestures.EVENT_TYPES constant
*/
determineEventTypes: function determineEventTypes() {
// determine the eventtype we want to set
var types;
// pointerEvents magic
if(ionic.Gestures.HAS_POINTEREVENTS) {
types = ionic.Gestures.PointerEvent.getEvents();
}
// on Android, iOS, blackberry, windows mobile we dont want any mouseevents
else if(ionic.Gestures.NO_MOUSEEVENTS) {
types = [
'touchstart',
'touchmove',
'touchend touchcancel'];
}
// for non pointer events browsers and mixed browsers,
// like chrome on windows8 touch laptop
else {
types = [
'touchstart mousedown',
'touchmove mousemove',
'touchend touchcancel mouseup'];
}
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_START] = types[0];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_MOVE] = types[1];
ionic.Gestures.EVENT_TYPES[ionic.Gestures.EVENT_END] = types[2];
},
/**
* create touchlist depending on the event
* @param {Object} ev
* @param {String} eventType used by the fakemultitouch plugin
*/
getTouchList: function getTouchList(ev/*, eventType*/) {
// get the fake pointerEvent touchlist
if(ionic.Gestures.HAS_POINTEREVENTS) {
return ionic.Gestures.PointerEvent.getTouchList();
}
// get the touchlist
else if(ev.touches) {
return ev.touches;
}
// make fake touchlist from mouse position
else {
ev.identifier = 1;
return [ev];
}
},
/**
* collect event data for ionic.Gestures js
* @param {HTMLElement} element
* @param {String} eventType like ionic.Gestures.EVENT_MOVE
* @param {Object} eventData
*/
collectEventData: function collectEventData(element, eventType, touches, ev) {
// find out pointerType
var pointerType = ionic.Gestures.POINTER_TOUCH;
if(ev.type.match(/mouse/) || ionic.Gestures.PointerEvent.matchType(ionic.Gestures.POINTER_MOUSE, ev)) {
pointerType = ionic.Gestures.POINTER_MOUSE;
}
return {
center : ionic.Gestures.utils.getCenter(touches),
timeStamp : new Date().getTime(),
target : ev.target,
touches : touches,
eventType : eventType,
pointerType : pointerType,
srcEvent : ev,
/**
* prevent the browser default actions
* mostly used to disable scrolling of the browser
*/
preventDefault: function() {
if(this.srcEvent.preventManipulation) {
this.srcEvent.preventManipulation();
}
if(this.srcEvent.preventDefault) {
// this.srcEvent.preventDefault();
}
},
/**
* stop bubbling the event up to its parents
*/
stopPropagation: function() {
this.srcEvent.stopPropagation();
},
/**
* immediately stop gesture detection
* might be useful after a swipe was detected
* @return {*}
*/
stopDetect: function() {
return ionic.Gestures.detection.stopDetect();
}
};
}
};
ionic.Gestures.PointerEvent = {
/**
* holds all pointers
* type {Object}
*/
pointers: {},
/**
* get a list of pointers
* @returns {Array} touchlist
*/
getTouchList: function() {
var self = this;
var touchlist = [];
// we can use forEach since pointerEvents only is in IE10
Object.keys(self.pointers).sort().forEach(function(id) {
touchlist.push(self.pointers[id]);
});
return touchlist;
},
/**
* update the position of a pointer
* @param {String} type ionic.Gestures.EVENT_END
* @param {Object} pointerEvent
*/
updatePointer: function(type, pointerEvent) {
if(type == ionic.Gestures.EVENT_END) {
this.pointers = {};
}
else {
pointerEvent.identifier = pointerEvent.pointerId;
this.pointers[pointerEvent.pointerId] = pointerEvent;
}
return Object.keys(this.pointers).length;
},
/**
* check if ev matches pointertype
* @param {String} pointerType ionic.Gestures.POINTER_MOUSE
* @param {PointerEvent} ev
*/
matchType: function(pointerType, ev) {
if(!ev.pointerType) {
return false;
}
var types = {};
types[ionic.Gestures.POINTER_MOUSE] = (ev.pointerType == ev.MSPOINTER_TYPE_MOUSE || ev.pointerType == ionic.Gestures.POINTER_MOUSE);
types[ionic.Gestures.POINTER_TOUCH] = (ev.pointerType == ev.MSPOINTER_TYPE_TOUCH || ev.pointerType == ionic.Gestures.POINTER_TOUCH);
types[ionic.Gestures.POINTER_PEN] = (ev.pointerType == ev.MSPOINTER_TYPE_PEN || ev.pointerType == ionic.Gestures.POINTER_PEN);
return types[pointerType];
},
/**
* get events
*/
getEvents: function() {
return [
'pointerdown MSPointerDown',
'pointermove MSPointerMove',
'pointerup pointercancel MSPointerUp MSPointerCancel'
];
},
/**
* reset the list
*/
reset: function() {
this.pointers = {};
}
};
ionic.Gestures.utils = {
/**
* extend method,
* also used for cloning when dest is an empty object
* @param {Object} dest
* @param {Object} src
* @param {Boolean} merge do a merge
* @returns {Object} dest
*/
extend: function extend(dest, src, merge) {
for (var key in src) {
if(dest[key] !== undefined && merge) {
continue;
}
dest[key] = src[key];
}
return dest;
},
/**
* find if a node is in the given parent
* used for event delegation tricks
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @returns {boolean} has_parent
*/
hasParent: function(node, parent) {
while(node){
if(node == parent) {
return true;
}
node = node.parentNode;
}
return false;
},
/**
* get the center of all the touches
* @param {Array} touches
* @returns {Object} center
*/
getCenter: function getCenter(touches) {
var valuesX = [], valuesY = [];
for(var t= 0,len=touches.length; t<len; t++) {
valuesX.push(touches[t].pageX);
valuesY.push(touches[t].pageY);
}
return {
pageX: ((Math.min.apply(Math, valuesX) + Math.max.apply(Math, valuesX)) / 2),
pageY: ((Math.min.apply(Math, valuesY) + Math.max.apply(Math, valuesY)) / 2)
};
},
/**
* calculate the velocity between two points
* @param {Number} delta_time
* @param {Number} delta_x
* @param {Number} delta_y
* @returns {Object} velocity
*/
getVelocity: function getVelocity(delta_time, delta_x, delta_y) {
return {
x: Math.abs(delta_x / delta_time) || 0,
y: Math.abs(delta_y / delta_time) || 0
};
},
/**
* calculate the angle between two coordinates
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} angle
*/
getAngle: function getAngle(touch1, touch2) {
var y = touch2.pageY - touch1.pageY,
x = touch2.pageX - touch1.pageX;
return Math.atan2(y, x) * 180 / Math.PI;
},
/**
* angle to direction define
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {String} direction constant, like ionic.Gestures.DIRECTION_LEFT
*/
getDirection: function getDirection(touch1, touch2) {
var x = Math.abs(touch1.pageX - touch2.pageX),
y = Math.abs(touch1.pageY - touch2.pageY);
if(x >= y) {
return touch1.pageX - touch2.pageX > 0 ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
}
else {
return touch1.pageY - touch2.pageY > 0 ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
}
},
/**
* calculate the distance between two touches
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} distance
*/
getDistance: function getDistance(touch1, touch2) {
var x = touch2.pageX - touch1.pageX,
y = touch2.pageY - touch1.pageY;
return Math.sqrt((x*x) + (y*y));
},
/**
* calculate the scale factor between two touchLists (fingers)
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start
* @param {Array} end
* @returns {Number} scale
*/
getScale: function getScale(start, end) {
// need two fingers...
if(start.length >= 2 && end.length >= 2) {
return this.getDistance(end[0], end[1]) /
this.getDistance(start[0], start[1]);
}
return 1;
},
/**
* calculate the rotation degrees between two touchLists (fingers)
* @param {Array} start
* @param {Array} end
* @returns {Number} rotation
*/
getRotation: function getRotation(start, end) {
// need two fingers
if(start.length >= 2 && end.length >= 2) {
return this.getAngle(end[1], end[0]) -
this.getAngle(start[1], start[0]);
}
return 0;
},
/**
* boolean if the direction is vertical
* @param {String} direction
* @returns {Boolean} is_vertical
*/
isVertical: function isVertical(direction) {
return (direction == ionic.Gestures.DIRECTION_UP || direction == ionic.Gestures.DIRECTION_DOWN);
},
/**
* stop browser default behavior with css class
* @param {HtmlElement} element
* @param {Object} css_class
*/
stopDefaultBrowserBehavior: function stopDefaultBrowserBehavior(element, css_class) {
// changed from making many style changes to just adding a preset classname
// less DOM manipulations, less code, and easier to control in the CSS side of things
// hammer.js doesn't come with CSS, but ionic does, which is why we prefer this method
if(element && element.classList) {
element.classList.add(css_class);
element.onselectstart = function() {
return false;
};
}
}
};
ionic.Gestures.detection = {
// contains all registred ionic.Gestures.gestures in the correct order
gestures: [],
// data of the current ionic.Gestures.gesture detection session
current: null,
// the previous ionic.Gestures.gesture session data
// is a full clone of the previous gesture.current object
previous: null,
// when this becomes true, no gestures are fired
stopped: false,
/**
* start ionic.Gestures.gesture detection
* @param {ionic.Gestures.Instance} inst
* @param {Object} eventData
*/
startDetect: function startDetect(inst, eventData) {
// already busy with a ionic.Gestures.gesture detection on an element
if(this.current) {
return;
}
this.stopped = false;
this.current = {
inst : inst, // reference to ionic.GesturesInstance we're working for
startEvent : ionic.Gestures.utils.extend({}, eventData), // start eventData for distances, timing etc
lastEvent : false, // last eventData
name : '' // current gesture we're in/detected, can be 'tap', 'hold' etc
};
this.detect(eventData);
},
/**
* ionic.Gestures.gesture detection
* @param {Object} eventData
*/
detect: function detect(eventData) {
if(!this.current || this.stopped) {
return;
}
// extend event data with calculations about scale, distance etc
eventData = this.extendEventData(eventData);
// instance options
var inst_options = this.current.inst.options;
// call ionic.Gestures.gesture handlers
for(var g=0,len=this.gestures.length; g<len; g++) {
var gesture = this.gestures[g];
// only when the instance options have enabled this gesture
if(!this.stopped && inst_options[gesture.name] !== false) {
// if a handler returns false, we stop with the detection
if(gesture.handler.call(gesture, eventData, this.current.inst) === false) {
this.stopDetect();
break;
}
}
}
// store as previous event event
if(this.current) {
this.current.lastEvent = eventData;
}
// endevent, but not the last touch, so dont stop
if(eventData.eventType == ionic.Gestures.EVENT_END && !eventData.touches.length-1) {
this.stopDetect();
}
return eventData;
},
/**
* clear the ionic.Gestures.gesture vars
* this is called on endDetect, but can also be used when a final ionic.Gestures.gesture has been detected
* to stop other ionic.Gestures.gestures from being fired
*/
stopDetect: function stopDetect() {
// clone current data to the store as the previous gesture
// used for the double tap gesture, since this is an other gesture detect session
this.previous = ionic.Gestures.utils.extend({}, this.current);
// reset the current
this.current = null;
// stopped!
this.stopped = true;
},
/**
* extend eventData for ionic.Gestures.gestures
* @param {Object} ev
* @returns {Object} ev
*/
extendEventData: function extendEventData(ev) {
var startEv = this.current.startEvent;
// if the touches change, set the new touches over the startEvent touches
// this because touchevents don't have all the touches on touchstart, or the
// user must place his fingers at the EXACT same time on the screen, which is not realistic
// but, sometimes it happens that both fingers are touching at the EXACT same time
if(startEv && (ev.touches.length != startEv.touches.length || ev.touches === startEv.touches)) {
// extend 1 level deep to get the touchlist with the touch objects
startEv.touches = [];
for(var i=0,len=ev.touches.length; i<len; i++) {
startEv.touches.push(ionic.Gestures.utils.extend({}, ev.touches[i]));
}
}
var delta_time = ev.timeStamp - startEv.timeStamp,
delta_x = ev.center.pageX - startEv.center.pageX,
delta_y = ev.center.pageY - startEv.center.pageY,
velocity = ionic.Gestures.utils.getVelocity(delta_time, delta_x, delta_y);
ionic.Gestures.utils.extend(ev, {
deltaTime : delta_time,
deltaX : delta_x,
deltaY : delta_y,
velocityX : velocity.x,
velocityY : velocity.y,
distance : ionic.Gestures.utils.getDistance(startEv.center, ev.center),
angle : ionic.Gestures.utils.getAngle(startEv.center, ev.center),
direction : ionic.Gestures.utils.getDirection(startEv.center, ev.center),
scale : ionic.Gestures.utils.getScale(startEv.touches, ev.touches),
rotation : ionic.Gestures.utils.getRotation(startEv.touches, ev.touches),
startEvent : startEv
});
return ev;
},
/**
* register new gesture
* @param {Object} gesture object, see gestures.js for documentation
* @returns {Array} gestures
*/
register: function register(gesture) {
// add an enable gesture options if there is no given
var options = gesture.defaults || {};
if(options[gesture.name] === undefined) {
options[gesture.name] = true;
}
// extend ionic.Gestures default options with the ionic.Gestures.gesture options
ionic.Gestures.utils.extend(ionic.Gestures.defaults, options, true);
// set its index
gesture.index = gesture.index || 1000;
// add ionic.Gestures.gesture to the list
this.gestures.push(gesture);
// sort the list by index
this.gestures.sort(function(a, b) {
if (a.index < b.index) {
return -1;
}
if (a.index > b.index) {
return 1;
}
return 0;
});
return this.gestures;
}
};
ionic.Gestures.gestures = ionic.Gestures.gestures || {};
/**
* Custom gestures
* ==============================
*
* Gesture object
* --------------------
* The object structure of a gesture:
*
* { name: 'mygesture',
* index: 1337,
* defaults: {
* mygesture_option: true
* }
* handler: function(type, ev, inst) {
* // trigger gesture event
* inst.trigger(this.name, ev);
* }
* }
* @param {String} name
* this should be the name of the gesture, lowercase
* it is also being used to disable/enable the gesture per instance config.
*
* @param {Number} [index=1000]
* the index of the gesture, where it is going to be in the stack of gestures detection
* like when you build an gesture that depends on the drag gesture, it is a good
* idea to place it after the index of the drag gesture.
*
* @param {Object} [defaults={}]
* the default settings of the gesture. these are added to the instance settings,
* and can be overruled per instance. you can also add the name of the gesture,
* but this is also added by default (and set to true).
*
* @param {Function} handler
* this handles the gesture detection of your custom gesture and receives the
* following arguments:
*
* @param {Object} eventData
* event data containing the following properties:
* timeStamp {Number} time the event occurred
* target {HTMLElement} target element
* touches {Array} touches (fingers, pointers, mouse) on the screen
* pointerType {String} kind of pointer that was used. matches ionic.Gestures.POINTER_MOUSE|TOUCH
* center {Object} center position of the touches. contains pageX and pageY
* deltaTime {Number} the total time of the touches in the screen
* deltaX {Number} the delta on x axis we haved moved
* deltaY {Number} the delta on y axis we haved moved
* velocityX {Number} the velocity on the x
* velocityY {Number} the velocity on y
* angle {Number} the angle we are moving
* direction {String} the direction we are moving. matches ionic.Gestures.DIRECTION_UP|DOWN|LEFT|RIGHT
* distance {Number} the distance we haved moved
* scale {Number} scaling of the touches, needs 2 touches
* rotation {Number} rotation of the touches, needs 2 touches *
* eventType {String} matches ionic.Gestures.EVENT_START|MOVE|END
* srcEvent {Object} the source event, like TouchStart or MouseDown *
* startEvent {Object} contains the same properties as above,
* but from the first touch. this is used to calculate
* distances, deltaTime, scaling etc
*
* @param {ionic.Gestures.Instance} inst
* the instance we are doing the detection for. you can get the options from
* the inst.options object and trigger the gesture event by calling inst.trigger
*
*
* Handle gestures
* --------------------
* inside the handler you can get/set ionic.Gestures.detectionic.current. This is the current
* detection sessionic. It has the following properties
* @param {String} name
* contains the name of the gesture we have detected. it has not a real function,
* only to check in other gestures if something is detected.
* like in the drag gesture we set it to 'drag' and in the swipe gesture we can
* check if the current gesture is 'drag' by accessing ionic.Gestures.detectionic.current.name
*
* readonly
* @param {ionic.Gestures.Instance} inst
* the instance we do the detection for
*
* readonly
* @param {Object} startEvent
* contains the properties of the first gesture detection in this sessionic.
* Used for calculations about timing, distance, etc.
*
* readonly
* @param {Object} lastEvent
* contains all the properties of the last gesture detect in this sessionic.
*
* after the gesture detection session has been completed (user has released the screen)
* the ionic.Gestures.detectionic.current object is copied into ionic.Gestures.detectionic.previous,
* this is usefull for gestures like doubletap, where you need to know if the
* previous gesture was a tap
*
* options that have been set by the instance can be received by calling inst.options
*
* You can trigger a gesture event by calling inst.trigger("mygesture", event).
* The first param is the name of your gesture, the second the event argument
*
*
* Register gestures
* --------------------
* When an gesture is added to the ionic.Gestures.gestures object, it is auto registered
* at the setup of the first ionic.Gestures instance. You can also call ionic.Gestures.detectionic.register
* manually and pass your gesture object as a param
*
*/
/**
* Hold
* Touch stays at the same place for x time
* events hold
*/
ionic.Gestures.gestures.Hold = {
name: 'hold',
index: 10,
defaults: {
hold_timeout : 500,
hold_threshold : 1
},
timer: null,
handler: function holdGesture(ev, inst) {
switch(ev.eventType) {
case ionic.Gestures.EVENT_START:
// clear any running timers
clearTimeout(this.timer);
// set the gesture so we can check in the timeout if it still is
ionic.Gestures.detection.current.name = this.name;
// set timer and if after the timeout it still is hold,
// we trigger the hold event
this.timer = setTimeout(function() {
if(ionic.Gestures.detection.current.name == 'hold') {
ionic.tap.cancelClick();
inst.trigger('hold', ev);
}
}, inst.options.hold_timeout);
break;
// when you move or end we clear the timer
case ionic.Gestures.EVENT_MOVE:
if(ev.distance > inst.options.hold_threshold) {
clearTimeout(this.timer);
}
break;
case ionic.Gestures.EVENT_END:
clearTimeout(this.timer);
break;
}
}
};
/**
* Tap/DoubleTap
* Quick touch at a place or double at the same place
* events tap, doubletap
*/
ionic.Gestures.gestures.Tap = {
name: 'tap',
index: 100,
defaults: {
tap_max_touchtime : 250,
tap_max_distance : 10,
tap_always : true,
doubletap_distance : 20,
doubletap_interval : 300
},
handler: function tapGesture(ev, inst) {
if(ev.eventType == ionic.Gestures.EVENT_END && ev.srcEvent.type != 'touchcancel') {
// previous gesture, for the double tap since these are two different gesture detections
var prev = ionic.Gestures.detection.previous,
did_doubletap = false;
// when the touchtime is higher then the max touch time
// or when the moving distance is too much
if(ev.deltaTime > inst.options.tap_max_touchtime ||
ev.distance > inst.options.tap_max_distance) {
return;
}
// check if double tap
if(prev && prev.name == 'tap' &&
(ev.timeStamp - prev.lastEvent.timeStamp) < inst.options.doubletap_interval &&
ev.distance < inst.options.doubletap_distance) {
inst.trigger('doubletap', ev);
did_doubletap = true;
}
// do a single tap
if(!did_doubletap || inst.options.tap_always) {
ionic.Gestures.detection.current.name = 'tap';
inst.trigger('tap', ev);
}
}
}
};
/**
* Swipe
* triggers swipe events when the end velocity is above the threshold
* events swipe, swipeleft, swiperight, swipeup, swipedown
*/
ionic.Gestures.gestures.Swipe = {
name: 'swipe',
index: 40,
defaults: {
// set 0 for unlimited, but this can conflict with transform
swipe_max_touches : 1,
swipe_velocity : 0.7
},
handler: function swipeGesture(ev, inst) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
// max touches
if(inst.options.swipe_max_touches > 0 &&
ev.touches.length > inst.options.swipe_max_touches) {
return;
}
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.velocityX > inst.options.swipe_velocity ||
ev.velocityY > inst.options.swipe_velocity) {
// trigger swipe events
inst.trigger(this.name, ev);
inst.trigger(this.name + ev.direction, ev);
}
}
}
};
/**
* Drag
* Move with x fingers (default 1) around on the page. Blocking the scrolling when
* moving left and right is a good practice. When all the drag events are blocking
* you disable scrolling on that area.
* events drag, drapleft, dragright, dragup, dragdown
*/
ionic.Gestures.gestures.Drag = {
name: 'drag',
index: 50,
defaults: {
drag_min_distance : 10,
// Set correct_for_drag_min_distance to true to make the starting point of the drag
// be calculated from where the drag was triggered, not from where the touch started.
// Useful to avoid a jerk-starting drag, which can make fine-adjustments
// through dragging difficult, and be visually unappealing.
correct_for_drag_min_distance : true,
// set 0 for unlimited, but this can conflict with transform
drag_max_touches : 1,
// prevent default browser behavior when dragging occurs
// be careful with it, it makes the element a blocking element
// when you are using the drag gesture, it is a good practice to set this true
drag_block_horizontal : true,
drag_block_vertical : true,
// drag_lock_to_axis keeps the drag gesture on the axis that it started on,
// It disallows vertical directions if the initial direction was horizontal, and vice versa.
drag_lock_to_axis : false,
// drag lock only kicks in when distance > drag_lock_min_distance
// This way, locking occurs only when the distance has become large enough to reliably determine the direction
drag_lock_min_distance : 25
},
triggered: false,
handler: function dragGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
}
// max touches
if(inst.options.drag_max_touches > 0 &&
ev.touches.length > inst.options.drag_max_touches) {
return;
}
switch(ev.eventType) {
case ionic.Gestures.EVENT_START:
this.triggered = false;
break;
case ionic.Gestures.EVENT_MOVE:
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.distance < inst.options.drag_min_distance &&
ionic.Gestures.detection.current.name != this.name) {
return;
}
// we are dragging!
if(ionic.Gestures.detection.current.name != this.name) {
ionic.Gestures.detection.current.name = this.name;
if (inst.options.correct_for_drag_min_distance) {
// When a drag is triggered, set the event center to drag_min_distance pixels from the original event center.
// Without this correction, the dragged distance would jumpstart at drag_min_distance pixels instead of at 0.
// It might be useful to save the original start point somewhere
var factor = Math.abs(inst.options.drag_min_distance/ev.distance);
ionic.Gestures.detection.current.startEvent.center.pageX += ev.deltaX * factor;
ionic.Gestures.detection.current.startEvent.center.pageY += ev.deltaY * factor;
// recalculate event data using new start point
ev = ionic.Gestures.detection.extendEventData(ev);
}
}
// lock drag to axis?
if(ionic.Gestures.detection.current.lastEvent.drag_locked_to_axis || (inst.options.drag_lock_to_axis && inst.options.drag_lock_min_distance<=ev.distance)) {
ev.drag_locked_to_axis = true;
}
var last_direction = ionic.Gestures.detection.current.lastEvent.direction;
if(ev.drag_locked_to_axis && last_direction !== ev.direction) {
// keep direction on the axis that the drag gesture started on
if(ionic.Gestures.utils.isVertical(last_direction)) {
ev.direction = (ev.deltaY < 0) ? ionic.Gestures.DIRECTION_UP : ionic.Gestures.DIRECTION_DOWN;
}
else {
ev.direction = (ev.deltaX < 0) ? ionic.Gestures.DIRECTION_LEFT : ionic.Gestures.DIRECTION_RIGHT;
}
}
// first time, trigger dragstart event
if(!this.triggered) {
inst.trigger(this.name +'start', ev);
this.triggered = true;
}
// trigger normal event
inst.trigger(this.name, ev);
// direction event, like dragdown
inst.trigger(this.name + ev.direction, ev);
// block the browser events
if( (inst.options.drag_block_vertical && ionic.Gestures.utils.isVertical(ev.direction)) ||
(inst.options.drag_block_horizontal && !ionic.Gestures.utils.isVertical(ev.direction))) {
ev.preventDefault();
}
break;
case ionic.Gestures.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
}
this.triggered = false;
break;
}
}
};
/**
* Transform
* User want to scale or rotate with 2 fingers
* events transform, pinch, pinchin, pinchout, rotate
*/
ionic.Gestures.gestures.Transform = {
name: 'transform',
index: 45,
defaults: {
// factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
transform_min_scale : 0.01,
// rotation in degrees
transform_min_rotation : 1,
// prevent default browser behavior when two touches are on the screen
// but it makes the element a blocking element
// when you are using the transform gesture, it is a good practice to set this true
transform_always_block : false
},
triggered: false,
handler: function transformGesture(ev, inst) {
// current gesture isnt drag, but dragged is true
// this means an other gesture is busy. now call dragend
if(ionic.Gestures.detection.current.name != this.name && this.triggered) {
inst.trigger(this.name +'end', ev);
this.triggered = false;
return;
}
// atleast multitouch
if(ev.touches.length < 2) {
return;
}
// prevent default when two fingers are on the screen
if(inst.options.transform_always_block) {
ev.preventDefault();
}
switch(ev.eventType) {
case ionic.Gestures.EVENT_START:
this.triggered = false;
break;
case ionic.Gestures.EVENT_MOVE:
var scale_threshold = Math.abs(1-ev.scale);
var rotation_threshold = Math.abs(ev.rotation);
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(scale_threshold < inst.options.transform_min_scale &&
rotation_threshold < inst.options.transform_min_rotation) {
return;
}
// we are transforming!
ionic.Gestures.detection.current.name = this.name;
// first time, trigger dragstart event
if(!this.triggered) {
inst.trigger(this.name +'start', ev);
this.triggered = true;
}
inst.trigger(this.name, ev); // basic transform event
// trigger rotate event
if(rotation_threshold > inst.options.transform_min_rotation) {
inst.trigger('rotate', ev);
}
// trigger pinch event
if(scale_threshold > inst.options.transform_min_scale) {
inst.trigger('pinch', ev);
inst.trigger('pinch'+ ((ev.scale < 1) ? 'in' : 'out'), ev);
}
break;
case ionic.Gestures.EVENT_END:
// trigger dragend
if(this.triggered) {
inst.trigger(this.name +'end', ev);
}
this.triggered = false;
break;
}
}
};
/**
* Touch
* Called as first, tells the user has touched the screen
* events touch
*/
ionic.Gestures.gestures.Touch = {
name: 'touch',
index: -Infinity,
defaults: {
// call preventDefault at touchstart, and makes the element blocking by
// disabling the scrolling of the page, but it improves gestures like
// transforming and dragging.
// be careful with using this, it can be very annoying for users to be stuck
// on the page
prevent_default: false,
// disable mouse events, so only touch (or pen!) input triggers events
prevent_mouseevents: false
},
handler: function touchGesture(ev, inst) {
if(inst.options.prevent_mouseevents && ev.pointerType == ionic.Gestures.POINTER_MOUSE) {
ev.stopDetect();
return;
}
if(inst.options.prevent_default) {
ev.preventDefault();
}
if(ev.eventType == ionic.Gestures.EVENT_START) {
inst.trigger(this.name, ev);
}
}
};
/**
* Release
* Called as last, tells the user has released the screen
* events release
*/
ionic.Gestures.gestures.Release = {
name: 'release',
index: Infinity,
handler: function releaseGesture(ev, inst) {
if(ev.eventType == ionic.Gestures.EVENT_END) {
inst.trigger(this.name, ev);
}
}
};
})(window.ionic);
(function(window, document, ionic) {
function getParameterByName(name) {
name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]");
var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"),
results = regex.exec(location.search);
return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " "));
}
var IOS = 'ios';
var ANDROID = 'android';
var WINDOWS_PHONE = 'windowsphone';
/**
* @ngdoc utility
* @name ionic.Platform
* @module ionic
*/
ionic.Platform = {
// Put navigator on platform so it can be mocked and set
// the browser does not allow window.navigator to be set
navigator: window.navigator,
/**
* @ngdoc property
* @name ionic.Platform#isReady
* @returns {boolean} Whether the device is ready.
*/
isReady: false,
/**
* @ngdoc property
* @name ionic.Platform#isFullScreen
* @returns {boolean} Whether the device is fullscreen.
*/
isFullScreen: false,
/**
* @ngdoc property
* @name ionic.Platform#platforms
* @returns {Array(string)} An array of all platforms found.
*/
platforms: null,
/**
* @ngdoc property
* @name ionic.Platform#grade
* @returns {string} What grade the current platform is.
*/
grade: null,
ua: navigator.userAgent,
/**
* @ngdoc method
* @name ionic.Platform#ready
* @description
* Trigger a callback once the device is ready, or immediately
* if the device is already ready. This method can be run from
* anywhere and does not need to be wrapped by any additonal methods.
* When the app is within a WebView (Cordova), it'll fire
* the callback once the device is ready. If the app is within
* a web browser, it'll fire the callback after `window.load`.
* Please remember that Cordova features (Camera, FileSystem, etc) still
* will not work in a web browser.
* @param {function} callback The function to call.
*/
ready: function(cb) {
// run through tasks to complete now that the device is ready
if (this.isReady) {
cb();
} else {
// the platform isn't ready yet, add it to this array
// which will be called once the platform is ready
readyCallbacks.push(cb);
}
},
/**
* @private
*/
detect: function() {
ionic.Platform._checkPlatforms();
ionic.requestAnimationFrame(function() {
// only add to the body class if we got platform info
for (var i = 0; i < ionic.Platform.platforms.length; i++) {
document.body.classList.add('platform-' + ionic.Platform.platforms[i]);
}
});
},
/**
* @ngdoc method
* @name ionic.Platform#setGrade
* @description Set the grade of the device: 'a', 'b', or 'c'. 'a' is the best
* (most css features enabled), 'c' is the worst. By default, sets the grade
* depending on the current device.
* @param {string} grade The new grade to set.
*/
setGrade: function(grade) {
var oldGrade = this.grade;
this.grade = grade;
ionic.requestAnimationFrame(function() {
if (oldGrade) {
document.body.classList.remove('grade-' + oldGrade);
}
document.body.classList.add('grade-' + grade);
});
},
/**
* @ngdoc method
* @name ionic.Platform#device
* @description Return the current device (given by cordova).
* @returns {object} The device object.
*/
device: function() {
return window.device || {};
},
_checkPlatforms: function(platforms) {
this.platforms = [];
var grade = 'a';
if (this.isWebView()) {
this.platforms.push('webview');
this.platforms.push('cordova');
} else {
this.platforms.push('browser');
}
if (this.isIPad()) this.platforms.push('ipad');
var platform = this.platform();
if (platform) {
this.platforms.push(platform);
var version = this.version();
if (version) {
var v = version.toString();
if (v.indexOf('.') > 0) {
v = v.replace('.', '_');
} else {
v += '_0';
}
this.platforms.push(platform + v.split('_')[0]);
this.platforms.push(platform + v);
if (this.isAndroid() && version < 4.4) {
grade = (version < 4 ? 'c' : 'b');
} else if (this.isWindowsPhone()) {
grade = 'b';
}
}
}
this.setGrade(grade);
},
/**
* @ngdoc method
* @name ionic.Platform#isWebView
* @returns {boolean} Check if we are running within a WebView (such as Cordova).
*/
isWebView: function() {
return !(!window.cordova && !window.PhoneGap && !window.phonegap);
},
/**
* @ngdoc method
* @name ionic.Platform#isIPad
* @returns {boolean} Whether we are running on iPad.
*/
isIPad: function() {
if (/iPad/i.test(ionic.Platform.navigator.platform)) {
return true;
}
return /iPad/i.test(this.ua);
},
/**
* @ngdoc method
* @name ionic.Platform#isIOS
* @returns {boolean} Whether we are running on iOS.
*/
isIOS: function() {
return this.is(IOS);
},
/**
* @ngdoc method
* @name ionic.Platform#isAndroid
* @returns {boolean} Whether we are running on Android.
*/
isAndroid: function() {
return this.is(ANDROID);
},
/**
* @ngdoc method
* @name ionic.Platform#isWindowsPhone
* @returns {boolean} Whether we are running on Windows Phone.
*/
isWindowsPhone: function() {
return this.is(WINDOWS_PHONE);
},
/**
* @ngdoc method
* @name ionic.Platform#platform
* @returns {string} The name of the current platform.
*/
platform: function() {
// singleton to get the platform name
if (platformName === null) this.setPlatform(this.device().platform);
return platformName;
},
/**
* @private
*/
setPlatform: function(n) {
if (typeof n != 'undefined' && n !== null && n.length) {
platformName = n.toLowerCase();
} else if(getParameterByName('ionicplatform')) {
platformName = getParameterByName('ionicplatform');
} else if (this.ua.indexOf('Android') > 0) {
platformName = ANDROID;
} else if (this.ua.indexOf('iPhone') > -1 || this.ua.indexOf('iPad') > -1 || this.ua.indexOf('iPod') > -1) {
platformName = IOS;
} else if (this.ua.indexOf('Windows Phone') > -1) {
platformName = WINDOWS_PHONE;
} else {
platformName = ionic.Platform.navigator.platform && navigator.platform.toLowerCase().split(' ')[0] || '';
}
},
/**
* @ngdoc method
* @name ionic.Platform#version
* @returns {number} The version of the current device platform.
*/
version: function() {
// singleton to get the platform version
if (platformVersion === null) this.setVersion(this.device().version);
return platformVersion;
},
/**
* @private
*/
setVersion: function(v) {
if (typeof v != 'undefined' && v !== null) {
v = v.split('.');
v = parseFloat(v[0] + '.' + (v.length > 1 ? v[1] : 0));
if (!isNaN(v)) {
platformVersion = v;
return;
}
}
platformVersion = 0;
// fallback to user-agent checking
var pName = this.platform();
var versionMatch = {
'android': /Android (\d+).(\d+)?/,
'ios': /OS (\d+)_(\d+)?/,
'windowsphone': /Windows Phone (\d+).(\d+)?/
};
if (versionMatch[pName]) {
v = this.ua.match(versionMatch[pName]);
if (v && v.length > 2) {
platformVersion = parseFloat(v[1] + '.' + v[2]);
}
}
},
// Check if the platform is the one detected by cordova
is: function(type) {
type = type.toLowerCase();
// check if it has an array of platforms
if (this.platforms) {
for (var x = 0; x < this.platforms.length; x++) {
if (this.platforms[x] === type) return true;
}
}
// exact match
var pName = this.platform();
if (pName) {
return pName === type.toLowerCase();
}
// A quick hack for to check userAgent
return this.ua.toLowerCase().indexOf(type) >= 0;
},
/**
* @ngdoc method
* @name ionic.Platform#exitApp
* @description Exit the app.
*/
exitApp: function() {
this.ready(function() {
navigator.app && navigator.app.exitApp && navigator.app.exitApp();
});
},
/**
* @ngdoc method
* @name ionic.Platform#showStatusBar
* @description Shows or hides the device status bar (in Cordova).
* @param {boolean} shouldShow Whether or not to show the status bar.
*/
showStatusBar: function(val) {
// Only useful when run within cordova
this._showStatusBar = val;
this.ready(function() {
// run this only when or if the platform (cordova) is ready
ionic.requestAnimationFrame(function() {
if (ionic.Platform._showStatusBar) {
// they do not want it to be full screen
window.StatusBar && window.StatusBar.show();
document.body.classList.remove('status-bar-hide');
} else {
// it should be full screen
window.StatusBar && window.StatusBar.hide();
document.body.classList.add('status-bar-hide');
}
});
});
},
/**
* @ngdoc method
* @name ionic.Platform#fullScreen
* @description
* Sets whether the app is fullscreen or not (in Cordova).
* @param {boolean=} showFullScreen Whether or not to set the app to fullscreen. Defaults to true.
* @param {boolean=} showStatusBar Whether or not to show the device's status bar. Defaults to false.
*/
fullScreen: function(showFullScreen, showStatusBar) {
// showFullScreen: default is true if no param provided
this.isFullScreen = (showFullScreen !== false);
// add/remove the fullscreen classname to the body
ionic.DomUtil.ready(function() {
// run this only when or if the DOM is ready
ionic.requestAnimationFrame(function() {
// fixing pane height before we adjust this
panes = document.getElementsByClassName('pane');
for (var i = 0; i < panes.length; i++) {
panes[i].style.height = panes[i].offsetHeight + "px";
}
if (ionic.Platform.isFullScreen) {
document.body.classList.add('fullscreen');
} else {
document.body.classList.remove('fullscreen');
}
});
// showStatusBar: default is false if no param provided
ionic.Platform.showStatusBar((showStatusBar === true));
});
}
};
var platformName = null, // just the name, like iOS or Android
platformVersion = null, // a float of the major and minor, like 7.1
readyCallbacks = [],
windowLoadListenderAttached;
// setup listeners to know when the device is ready to go
function onWindowLoad() {
if (ionic.Platform.isWebView()) {
// the window and scripts are fully loaded, and a cordova/phonegap
// object exists then let's listen for the deviceready
document.addEventListener("deviceready", onPlatformReady, false);
} else {
// the window and scripts are fully loaded, but the window object doesn't have the
// cordova/phonegap object, so its just a browser, not a webview wrapped w/ cordova
onPlatformReady();
}
if (windowLoadListenderAttached) {
window.removeEventListener("load", onWindowLoad, false);
}
}
if (document.readyState === 'complete') {
onWindowLoad();
} else {
windowLoadListenderAttached = true;
window.addEventListener("load", onWindowLoad, false);
}
window.addEventListener("load", onWindowLoad, false);
function onPlatformReady() {
// the device is all set to go, init our own stuff then fire off our event
ionic.Platform.isReady = true;
ionic.Platform.detect();
for (var x = 0; x < readyCallbacks.length; x++) {
// fire off all the callbacks that were added before the platform was ready
readyCallbacks[x]();
}
readyCallbacks = [];
ionic.trigger('platformready', { target: document });
ionic.requestAnimationFrame(function() {
document.body.classList.add('platform-ready');
});
}
})(this, document, ionic);
(function(document, ionic) {
'use strict';
// Ionic CSS polyfills
ionic.CSS = {};
(function() {
// transform
var i, keys = ['webkitTransform', 'transform', '-webkit-transform', 'webkit-transform',
'-moz-transform', 'moz-transform', 'MozTransform', 'mozTransform', 'msTransform'];
for (i = 0; i < keys.length; i++) {
if (document.documentElement.style[keys[i]] !== undefined) {
ionic.CSS.TRANSFORM = keys[i];
break;
}
}
// transition
keys = ['webkitTransition', 'mozTransition', 'msTransition', 'transition'];
for (i = 0; i < keys.length; i++) {
if (document.documentElement.style[keys[i]] !== undefined) {
ionic.CSS.TRANSITION = keys[i];
break;
}
}
// The only prefix we care about is webkit for transitions.
var isWebkit = ionic.CSS.TRANSITION.indexOf('webkit') > -1;
// transition duration
ionic.CSS.TRANSITION_DURATION = (isWebkit ? '-webkit-' : '') + 'transition-duration';
// To be sure transitionend works everywhere, include *both* the webkit and non-webkit events
ionic.CSS.TRANSITIONEND = (isWebkit ? 'webkitTransitionEnd ' : '') + 'transitionend';
})();
// classList polyfill for them older Androids
// https://gist.github.com/devongovett/1381839
if (!("classList" in document.documentElement) && Object.defineProperty && typeof HTMLElement !== 'undefined') {
Object.defineProperty(HTMLElement.prototype, 'classList', {
get: function() {
var self = this;
function update(fn) {
return function() {
var x, classes = self.className.split(/\s+/);
for (x = 0; x < arguments.length; x++) {
fn(classes, classes.indexOf(arguments[x]), arguments[x]);
}
self.className = classes.join(" ");
};
}
return {
add: update(function(classes, index, value) {
~index || classes.push(value);
}),
remove: update(function(classes, index) {
~index && classes.splice(index, 1);
}),
toggle: update(function(classes, index, value) {
~index ? classes.splice(index, 1) : classes.push(value);
}),
contains: function(value) {
return !!~self.className.split(/\s+/).indexOf(value);
},
item: function(i) {
return self.className.split(/\s+/)[i] || null;
}
};
}
});
}
})(document, ionic);
/**
* @ngdoc page
* @name tap
* @module ionic
* @description
* On touch devices such as a phone or tablet, some browsers implement a 300ms delay between
* the time the user stops touching the display and the moment the browser executes the
* click. This delay was initially introduced so the browser can know whether the user wants to
* double-tap to zoom in on the webpage. Basically, the browser waits roughly 300ms to see if
* the user is double-tapping, or just tapping on the display once.
*
* Out of the box, Ionic automatically removes the 300ms delay in order to make Ionic apps
* feel more "native" like. Resultingly, other solutions such as
* [fastclick](https://github.com/ftlabs/fastclick) and Angular's
* [ngTouch](https://docs.angularjs.org/api/ngTouch) should not be included, to avoid conflicts.
*
* Some browsers already remove the delay with certain settings, such as the CSS property
* `touch-events: none` or with specific meta tag viewport values. However, each of these
* browsers still handle clicks differently, such as when to fire off or cancel the event
* (like scrolling when the target is a button, or holding a button down).
* For browsers that already remove the 300ms delay, consider Ionic's tap system as a way to
* normalize how clicks are handled across the various devices so there's an expected response
* no matter what the device, platform or version. Additionally, Ionic will prevent
* ghostclicks which even browsers that remove the delay still experience.
*
* In some cases, third-party libraries may also be working with touch events which can interfere
* with the tap system. For example, mapping libraries like Google or Leaflet Maps often implement
* a touch detection system which conflicts with Ionic's tap system.
*
* ### Disabling the tap system
*
* To disable the tap for an element and all of its children elements,
* add the attribute `data-tap-disabled="true"`.
*
* ```html
* <div data-tap-disabled="true">
* <div id="google-map"></div>
* </div>
* ```
*
* ### Additional Notes:
*
* - Ionic tap works with Ionic's JavaScript scrolling
* - Elements can come and go from the DOM and Ionic tap doesn't keep adding and removing
* listeners
* - No "tap delay" after the first "tap" (you can tap as fast as you want, they all click)
* - Minimal events listeners, only being added to document
* - Correct focus in/out on each input type (select, textearea, range) on each platform/device
* - Shows and hides virtual keyboard correctly for each platform/device
* - Works with labels surrounding inputs
* - Does not fire off a click if the user moves the pointer too far
* - Adds and removes an 'activated' css class
* - Multiple [unit tests](https://github.com/driftyco/ionic/blob/master/test/unit/utils/tap.unit.js) for each scenario
*
*/
/*
IONIC TAP
---------------
- Both touch and mouse events are added to the document.body on DOM ready
- If a touch event happens, it does not use mouse event listeners
- On touchend, if the distance between start and end was small, trigger a click
- In the triggered click event, add a 'isIonicTap' property
- The triggered click receives the same x,y coordinates as as the end event
- On document.body click listener (with useCapture=true), only allow clicks with 'isIonicTap'
- Triggering clicks with mouse events work the same as touch, except with mousedown/mouseup
- Tapping inputs is disabled during scrolling
*/
var tapDoc; // the element which the listeners are on (document.body)
var tapActiveEle; // the element which is active (probably has focus)
var tapEnabledTouchEvents;
var tapMouseResetTimer;
var tapPointerMoved;
var tapPointerStart;
var tapTouchFocusedInput;
var tapLastTouchTarget;
var tapTouchMoveListener = 'touchmove';
// how much the coordinates can be off between start/end, but still a click
var TAP_RELEASE_TOLERANCE = 12; // default tolerance
var TAP_RELEASE_BUTTON_TOLERANCE = 50; // button elements should have a larger tolerance
var tapEventListeners = {
'click': tapClickGateKeeper,
'mousedown': tapMouseDown,
'mouseup': tapMouseUp,
'mousemove': tapMouseMove,
'touchstart': tapTouchStart,
'touchend': tapTouchEnd,
'touchcancel': tapTouchCancel,
'touchmove': tapTouchMove,
'pointerdown': tapTouchStart,
'pointerup': tapTouchEnd,
'pointercancel': tapTouchCancel,
'pointermove': tapTouchMove,
'MSPointerDown': tapTouchStart,
'MSPointerUp': tapTouchEnd,
'MSPointerCancel': tapTouchCancel,
'MSPointerMove': tapTouchMove,
'focusin': tapFocusIn,
'focusout': tapFocusOut
};
ionic.tap = {
register: function(ele) {
tapDoc = ele;
tapEventListener('click', true, true);
tapEventListener('mouseup');
tapEventListener('mousedown');
if (window.navigator.pointerEnabled) {
tapEventListener('pointerdown');
tapEventListener('pointerup');
tapEventListener('pointcancel');
tapTouchMoveListener = 'pointermove';
} else if (window.navigator.msPointerEnabled) {
tapEventListener('MSPointerDown');
tapEventListener('MSPointerUp');
tapEventListener('MSPointerCancel');
tapTouchMoveListener = 'MSPointerMove';
} else {
tapEventListener('touchstart');
tapEventListener('touchend');
tapEventListener('touchcancel');
}
tapEventListener('focusin');
tapEventListener('focusout');
return function() {
for (var type in tapEventListeners) {
tapEventListener(type, false);
}
tapDoc = null;
tapActiveEle = null;
tapEnabledTouchEvents = false;
tapPointerMoved = false;
tapPointerStart = null;
};
},
ignoreScrollStart: function(e) {
return (e.defaultPrevented) || // defaultPrevented has been assigned by another component handling the event
(/^(file|range)$/i).test(e.target.type) ||
(e.target.dataset ? e.target.dataset.preventScroll : e.target.getAttribute('data-prevent-scroll')) == 'true' || // manually set within an elements attributes
(!!(/^(object|embed)$/i).test(e.target.tagName)) || // flash/movie/object touches should not try to scroll
ionic.tap.isElementTapDisabled(e.target); // check if this element, or an ancestor, has `data-tap-disabled` attribute
},
isTextInput: function(ele) {
return !!ele &&
(ele.tagName == 'TEXTAREA' ||
ele.contentEditable === 'true' ||
(ele.tagName == 'INPUT' && !(/^(radio|checkbox|range|file|submit|reset)$/i).test(ele.type)));
},
isDateInput: function(ele) {
return !!ele &&
(ele.tagName == 'INPUT' && (/^(date|time|datetime-local|month|week)$/i).test(ele.type));
},
isLabelWithTextInput: function(ele) {
var container = tapContainingElement(ele, false);
return !!container &&
ionic.tap.isTextInput(tapTargetElement(container));
},
containsOrIsTextInput: function(ele) {
return ionic.tap.isTextInput(ele) || ionic.tap.isLabelWithTextInput(ele);
},
cloneFocusedInput: function(container, scrollIntance) {
if (ionic.tap.hasCheckedClone) return;
ionic.tap.hasCheckedClone = true;
ionic.requestAnimationFrame(function() {
var focusInput = container.querySelector(':focus');
if (ionic.tap.isTextInput(focusInput)) {
var clonedInput = focusInput.parentElement.querySelector('.cloned-text-input');
if (!clonedInput) {
clonedInput = document.createElement(focusInput.tagName);
clonedInput.placeholder = focusInput.placeholder;
clonedInput.type = focusInput.type;
clonedInput.value = focusInput.value;
clonedInput.style = focusInput.style;
clonedInput.className = focusInput.className;
clonedInput.classList.add('cloned-text-input');
clonedInput.readOnly = true;
if (focusInput.isContentEditable) {
clonedInput.contentEditable = focusInput.contentEditable;
clonedInput.innerHTML = focusInput.innerHTML;
}
focusInput.parentElement.insertBefore(clonedInput, focusInput);
focusInput.style.top = focusInput.offsetTop;
focusInput.classList.add('previous-input-focus');
}
}
});
},
hasCheckedClone: false,
removeClonedInputs: function(container, scrollIntance) {
ionic.tap.hasCheckedClone = false;
ionic.requestAnimationFrame(function() {
var clonedInputs = container.querySelectorAll('.cloned-text-input');
var previousInputFocus = container.querySelectorAll('.previous-input-focus');
var x;
for (x = 0; x < clonedInputs.length; x++) {
clonedInputs[x].parentElement.removeChild(clonedInputs[x]);
}
for (x = 0; x < previousInputFocus.length; x++) {
previousInputFocus[x].classList.remove('previous-input-focus');
previousInputFocus[x].style.top = '';
previousInputFocus[x].focus();
}
});
},
requiresNativeClick: function(ele) {
if (!ele || ele.disabled || (/^(file|range)$/i).test(ele.type) || (/^(object|video)$/i).test(ele.tagName) || ionic.tap.isLabelContainingFileInput(ele)) {
return true;
}
return ionic.tap.isElementTapDisabled(ele);
},
isLabelContainingFileInput: function(ele) {
var lbl = tapContainingElement(ele);
if (lbl.tagName !== 'LABEL') return false;
var fileInput = lbl.querySelector('input[type=file]');
if (fileInput && fileInput.disabled === false) return true;
return false;
},
isElementTapDisabled: function(ele) {
if (ele && ele.nodeType === 1) {
var element = ele;
while (element) {
if ((element.dataset ? element.dataset.tapDisabled : element.getAttribute('data-tap-disabled')) == 'true') {
return true;
}
element = element.parentElement;
}
}
return false;
},
setTolerance: function(releaseTolerance, releaseButtonTolerance) {
TAP_RELEASE_TOLERANCE = releaseTolerance;
TAP_RELEASE_BUTTON_TOLERANCE = releaseButtonTolerance;
},
cancelClick: function() {
// used to cancel any simulated clicks which may happen on a touchend/mouseup
// gestures uses this method within its tap and hold events
tapPointerMoved = true;
},
pointerCoord: function(event) {
// This method can get coordinates for both a mouse click
// or a touch depending on the given event
var c = { x:0, y:0 };
if (event) {
var touches = event.touches && event.touches.length ? event.touches : [event];
var e = (event.changedTouches && event.changedTouches[0]) || touches[0];
if (e) {
c.x = e.clientX || e.pageX || 0;
c.y = e.clientY || e.pageY || 0;
}
}
return c;
}
};
function tapEventListener(type, enable, useCapture) {
if (enable !== false) {
tapDoc.addEventListener(type, tapEventListeners[type], useCapture);
} else {
tapDoc.removeEventListener(type, tapEventListeners[type]);
}
}
function tapClick(e) {
// simulate a normal click by running the element's click method then focus on it
var container = tapContainingElement(e.target);
var ele = tapTargetElement(container);
if (ionic.tap.requiresNativeClick(ele) || tapPointerMoved) return false;
var c = ionic.tap.pointerCoord(e);
//console.log('tapClick', e.type, ele.tagName, '('+c.x+','+c.y+')');
triggerMouseEvent('click', ele, c.x, c.y);
// if it's an input, focus in on the target, otherwise blur
tapHandleFocus(ele);
}
function triggerMouseEvent(type, ele, x, y) {
// using initMouseEvent instead of MouseEvent for our Android friends
var clickEvent = document.createEvent("MouseEvents");
clickEvent.initMouseEvent(type, true, true, window, 1, 0, 0, x, y, false, false, false, false, 0, null);
clickEvent.isIonicTap = true;
ele.dispatchEvent(clickEvent);
}
function tapClickGateKeeper(e) {
if (e.target.type == 'submit' && e.detail === 0) {
// do not prevent click if it came from an "Enter" or "Go" keypress submit
return;
}
// do not allow through any click events that were not created by ionic.tap
if ((ionic.scroll.isScrolling && ionic.tap.containsOrIsTextInput(e.target)) ||
(!e.isIonicTap && !ionic.tap.requiresNativeClick(e.target))) {
//console.log('clickPrevent', e.target.tagName);
e.stopPropagation();
if (!ionic.tap.isLabelWithTextInput(e.target)) {
// labels clicks from native should not preventDefault othersize keyboard will not show on input focus
e.preventDefault();
}
return false;
}
}
// MOUSE
function tapMouseDown(e) {
if (e.isIonicTap || tapIgnoreEvent(e)) return;
if (tapEnabledTouchEvents) {
void 0;
e.stopPropagation();
if ((!ionic.tap.isTextInput(e.target) || tapLastTouchTarget !== e.target) && !(/^(select|option)$/i).test(e.target.tagName)) {
// If you preventDefault on a text input then you cannot move its text caret/cursor.
// Allow through only the text input default. However, without preventDefault on an
// input the 300ms delay can change focus on inputs after the keyboard shows up.
// The focusin event handles the chance of focus changing after the keyboard shows.
e.preventDefault();
}
return false;
}
tapPointerMoved = false;
tapPointerStart = ionic.tap.pointerCoord(e);
tapEventListener('mousemove');
ionic.activator.start(e);
}
function tapMouseUp(e) {
if (tapEnabledTouchEvents) {
e.stopPropagation();
e.preventDefault();
return false;
}
if (tapIgnoreEvent(e) || (/^(select|option)$/i).test(e.target.tagName)) return false;
if (!tapHasPointerMoved(e)) {
tapClick(e);
}
tapEventListener('mousemove', false);
ionic.activator.end();
tapPointerMoved = false;
}
function tapMouseMove(e) {
if (tapHasPointerMoved(e)) {
tapEventListener('mousemove', false);
ionic.activator.end();
tapPointerMoved = true;
return false;
}
}
// TOUCH
function tapTouchStart(e) {
if (tapIgnoreEvent(e)) return;
tapPointerMoved = false;
tapEnableTouchEvents();
tapPointerStart = ionic.tap.pointerCoord(e);
tapEventListener(tapTouchMoveListener);
ionic.activator.start(e);
if (ionic.Platform.isIOS() && ionic.tap.isLabelWithTextInput(e.target)) {
// if the tapped element is a label, which has a child input
// then preventDefault so iOS doesn't ugly auto scroll to the input
// but do not prevent default on Android or else you cannot move the text caret
// and do not prevent default on Android or else no virtual keyboard shows up
var textInput = tapTargetElement(tapContainingElement(e.target));
if (textInput !== tapActiveEle) {
// don't preventDefault on an already focused input or else iOS's text caret isn't usable
e.preventDefault();
}
}
}
function tapTouchEnd(e) {
if (tapIgnoreEvent(e)) return;
tapEnableTouchEvents();
if (!tapHasPointerMoved(e)) {
tapClick(e);
if ((/^(select|option)$/i).test(e.target.tagName)) {
e.preventDefault();
}
}
tapLastTouchTarget = e.target;
tapTouchCancel();
}
function tapTouchMove(e) {
if (tapHasPointerMoved(e)) {
tapPointerMoved = true;
tapEventListener(tapTouchMoveListener, false);
ionic.activator.end();
return false;
}
}
function tapTouchCancel(e) {
tapEventListener(tapTouchMoveListener, false);
ionic.activator.end();
tapPointerMoved = false;
}
function tapEnableTouchEvents() {
tapEnabledTouchEvents = true;
clearTimeout(tapMouseResetTimer);
tapMouseResetTimer = setTimeout(function() {
tapEnabledTouchEvents = false;
}, 2000);
}
function tapIgnoreEvent(e) {
if (e.isTapHandled) return true;
e.isTapHandled = true;
if (ionic.scroll.isScrolling && ionic.tap.containsOrIsTextInput(e.target)) {
e.preventDefault();
return true;
}
}
function tapHandleFocus(ele) {
tapTouchFocusedInput = null;
var triggerFocusIn = false;
if (ele.tagName == 'SELECT') {
// trick to force Android options to show up
triggerMouseEvent('mousedown', ele, 0, 0);
ele.focus && ele.focus();
triggerFocusIn = true;
} else if (tapActiveElement() === ele) {
// already is the active element and has focus
triggerFocusIn = true;
} else if ((/^(input|textarea)$/i).test(ele.tagName) || ele.isContentEditable) {
triggerFocusIn = true;
ele.focus && ele.focus();
ele.value = ele.value;
if (tapEnabledTouchEvents) {
tapTouchFocusedInput = ele;
}
} else {
tapFocusOutActive();
}
if (triggerFocusIn) {
tapActiveElement(ele);
ionic.trigger('ionic.focusin', {
target: ele
}, true);
}
}
function tapFocusOutActive() {
var ele = tapActiveElement();
if (ele && ((/^(input|textarea|select)$/i).test(ele.tagName) || ele.isContentEditable)) {
void 0;
ele.blur();
}
tapActiveElement(null);
}
function tapFocusIn(e) {
// Because a text input doesn't preventDefault (so the caret still works) there's a chance
// that it's mousedown event 300ms later will change the focus to another element after
// the keyboard shows up.
if (tapEnabledTouchEvents &&
ionic.tap.isTextInput(tapActiveElement()) &&
ionic.tap.isTextInput(tapTouchFocusedInput) &&
tapTouchFocusedInput !== e.target) {
// 1) The pointer is from touch events
// 2) There is an active element which is a text input
// 3) A text input was just set to be focused on by a touch event
// 4) A new focus has been set, however the target isn't the one the touch event wanted
void 0;
tapTouchFocusedInput.focus();
tapTouchFocusedInput = null;
}
ionic.scroll.isScrolling = false;
}
function tapFocusOut() {
tapActiveElement(null);
}
function tapActiveElement(ele) {
if (arguments.length) {
tapActiveEle = ele;
}
return tapActiveEle || document.activeElement;
}
function tapHasPointerMoved(endEvent) {
if (!endEvent || endEvent.target.nodeType !== 1 || !tapPointerStart || (tapPointerStart.x === 0 && tapPointerStart.y === 0)) {
return false;
}
var endCoordinates = ionic.tap.pointerCoord(endEvent);
var hasClassList = !!(endEvent.target.classList && endEvent.target.classList.contains &&
typeof endEvent.target.classList.contains === 'function');
var releaseTolerance = hasClassList && endEvent.target.classList.contains('button') ?
TAP_RELEASE_BUTTON_TOLERANCE :
TAP_RELEASE_TOLERANCE;
return Math.abs(tapPointerStart.x - endCoordinates.x) > releaseTolerance ||
Math.abs(tapPointerStart.y - endCoordinates.y) > releaseTolerance;
}
function tapContainingElement(ele, allowSelf) {
var climbEle = ele;
for (var x = 0; x < 6; x++) {
if (!climbEle) break;
if (climbEle.tagName === 'LABEL') return climbEle;
climbEle = climbEle.parentElement;
}
if (allowSelf !== false) return ele;
}
function tapTargetElement(ele) {
if (ele && ele.tagName === 'LABEL') {
if (ele.control) return ele.control;
// older devices do not support the "control" property
if (ele.querySelector) {
var control = ele.querySelector('input,textarea,select');
if (control) return control;
}
}
return ele;
}
ionic.DomUtil.ready(function() {
var ng = typeof angular !== 'undefined' ? angular : null;
//do nothing for e2e tests
if (!ng || (ng && !ng.scenario)) {
ionic.tap.register(document);
}
});
(function(document, ionic) {
'use strict';
var queueElements = {}; // elements that should get an active state in XX milliseconds
var activeElements = {}; // elements that are currently active
var keyId = 0; // a counter for unique keys for the above ojects
var ACTIVATED_CLASS = 'activated';
ionic.activator = {
start: function(e) {
var self = this;
// when an element is touched/clicked, it climbs up a few
// parents to see if it is an .item or .button element
ionic.requestAnimationFrame(function() {
if ((ionic.scroll && ionic.scroll.isScrolling) || ionic.tap.requiresNativeClick(e.target)) return;
var ele = e.target;
var eleToActivate;
for (var x = 0; x < 6; x++) {
if (!ele || ele.nodeType !== 1) break;
if (eleToActivate && ele.classList.contains('item')) {
eleToActivate = ele;
break;
}
if (ele.tagName == 'A' || ele.tagName == 'BUTTON' || ele.hasAttribute('ng-click')) {
eleToActivate = ele;
break;
}
if (ele.classList.contains('button')) {
eleToActivate = ele;
break;
}
// no sense climbing past these
if (ele.tagName == 'ION-CONTENT' || ele.classList.contains('pane') || ele.tagName == 'BODY') {
break;
}
ele = ele.parentElement;
}
if (eleToActivate) {
// queue that this element should be set to active
queueElements[keyId] = eleToActivate;
// on the next frame, set the queued elements to active
ionic.requestAnimationFrame(activateElements);
keyId = (keyId > 29 ? 0 : keyId + 1);
}
});
},
end: function() {
// clear out any active/queued elements after XX milliseconds
setTimeout(clear, 200);
}
};
function clear() {
// clear out any elements that are queued to be set to active
queueElements = {};
// in the next frame, remove the active class from all active elements
ionic.requestAnimationFrame(deactivateElements);
}
function activateElements() {
// activate all elements in the queue
for (var key in queueElements) {
if (queueElements[key]) {
queueElements[key].classList.add(ACTIVATED_CLASS);
activeElements[key] = queueElements[key];
}
}
queueElements = {};
}
function deactivateElements() {
if (ionic.transition && ionic.transition.isActive) {
setTimeout(deactivateElements, 400);
return;
}
for (var key in activeElements) {
if (activeElements[key]) {
activeElements[key].classList.remove(ACTIVATED_CLASS);
delete activeElements[key];
}
}
}
})(document, ionic);
(function(ionic) {
/* for nextUid() function below */
var uid = ['0','0','0'];
/**
* Various utilities used throughout Ionic
*
* Some of these are adopted from underscore.js and backbone.js, both also MIT licensed.
*/
ionic.Utils = {
arrayMove: function(arr, old_index, new_index) {
if (new_index >= arr.length) {
var k = new_index - arr.length;
while ((k--) + 1) {
arr.push(undefined);
}
}
arr.splice(new_index, 0, arr.splice(old_index, 1)[0]);
return arr;
},
/**
* Return a function that will be called with the given context
*/
proxy: function(func, context) {
var args = Array.prototype.slice.call(arguments, 2);
return function() {
return func.apply(context, args.concat(Array.prototype.slice.call(arguments)));
};
},
/**
* Only call a function once in the given interval.
*
* @param func {Function} the function to call
* @param wait {int} how long to wait before/after to allow function calls
* @param immediate {boolean} whether to call immediately or after the wait interval
*/
debounce: function(func, wait, immediate) {
var timeout, args, context, timestamp, result;
return function() {
context = this;
args = arguments;
timestamp = new Date();
var later = function() {
var last = (new Date()) - timestamp;
if (last < wait) {
timeout = setTimeout(later, wait - last);
} else {
timeout = null;
if (!immediate) result = func.apply(context, args);
}
};
var callNow = immediate && !timeout;
if (!timeout) {
timeout = setTimeout(later, wait);
}
if (callNow) result = func.apply(context, args);
return result;
};
},
/**
* Throttle the given fun, only allowing it to be
* called at most every `wait` ms.
*/
throttle: function(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
options || (options = {});
var later = function() {
previous = options.leading === false ? 0 : Date.now();
timeout = null;
result = func.apply(context, args);
};
return function() {
var now = Date.now();
if (!previous && options.leading === false) previous = now;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
},
// Borrowed from Backbone.js's extend
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
inherit: function(protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if (protoProps && protoProps.hasOwnProperty('constructor')) {
child = protoProps.constructor;
} else {
child = function() { return parent.apply(this, arguments); };
}
// Add static properties to the constructor function, if supplied.
ionic.extend(child, parent, staticProps);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
var Surrogate = function() { this.constructor = child; };
Surrogate.prototype = parent.prototype;
child.prototype = new Surrogate();
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if (protoProps) ionic.extend(child.prototype, protoProps);
// Set a convenience property in case the parent's prototype is needed
// later.
child.__super__ = parent.prototype;
return child;
},
// Extend adapted from Underscore.js
extend: function(obj) {
var args = Array.prototype.slice.call(arguments, 1);
for (var i = 0; i < args.length; i++) {
var source = args[i];
if (source) {
for (var prop in source) {
obj[prop] = source[prop];
}
}
}
return obj;
},
/**
* A consistent way of creating unique IDs in angular. The ID is a sequence of alpha numeric
* characters such as '012ABC'. The reason why we are not using simply a number counter is that
* the number string gets longer over time, and it can also overflow, where as the nextId
* will grow much slower, it is a string, and it will never overflow.
*
* @returns an unique alpha-numeric string
*/
nextUid: function() {
var index = uid.length;
var digit;
while (index) {
index--;
digit = uid[index].charCodeAt(0);
if (digit == 57 /*'9'*/) {
uid[index] = 'A';
return uid.join('');
}
if (digit == 90 /*'Z'*/) {
uid[index] = '0';
} else {
uid[index] = String.fromCharCode(digit + 1);
return uid.join('');
}
}
uid.unshift('0');
return uid.join('');
},
disconnectScope: function disconnectScope(scope) {
if (!scope) return;
if (scope.$root === scope) {
return; // we can't disconnect the root node;
}
var parent = scope.$parent;
scope.$$disconnected = true;
scope.$broadcast('$ionic.disconnectScope');
// See Scope.$destroy
if (parent.$$childHead === scope) {
parent.$$childHead = scope.$$nextSibling;
}
if (parent.$$childTail === scope) {
parent.$$childTail = scope.$$prevSibling;
}
if (scope.$$prevSibling) {
scope.$$prevSibling.$$nextSibling = scope.$$nextSibling;
}
if (scope.$$nextSibling) {
scope.$$nextSibling.$$prevSibling = scope.$$prevSibling;
}
scope.$$nextSibling = scope.$$prevSibling = null;
},
reconnectScope: function reconnectScope(scope) {
if (!scope) return;
if (scope.$root === scope) {
return; // we can't disconnect the root node;
}
if (!scope.$$disconnected) {
return;
}
var parent = scope.$parent;
scope.$$disconnected = false;
scope.$broadcast('$ionic.reconnectScope');
// See Scope.$new for this logic...
scope.$$prevSibling = parent.$$childTail;
if (parent.$$childHead) {
parent.$$childTail.$$nextSibling = scope;
parent.$$childTail = scope;
} else {
parent.$$childHead = parent.$$childTail = scope;
}
},
isScopeDisconnected: function(scope) {
var climbScope = scope;
while (climbScope) {
if (climbScope.$$disconnected) return true;
climbScope = climbScope.$parent;
}
return false;
}
};
// Bind a few of the most useful functions to the ionic scope
ionic.inherit = ionic.Utils.inherit;
ionic.extend = ionic.Utils.extend;
ionic.throttle = ionic.Utils.throttle;
ionic.proxy = ionic.Utils.proxy;
ionic.debounce = ionic.Utils.debounce;
})(window.ionic);
/**
* @ngdoc page
* @name keyboard
* @module ionic
* @description
* On both Android and iOS, Ionic will attempt to prevent the keyboard from
* obscuring inputs and focusable elements when it appears by scrolling them
* into view. In order for this to work, any focusable elements must be within
* a [Scroll View](http://ionicframework.com/docs/api/directive/ionScroll/)
* or a directive such as [Content](http://ionicframework.com/docs/api/directive/ionContent/)
* that has a Scroll View.
*
* It will also attempt to prevent the native overflow scrolling on focus,
* which can cause layout issues such as pushing headers up and out of view.
*
* The keyboard fixes work best in conjunction with the
* [Ionic Keyboard Plugin](https://github.com/driftyco/ionic-plugins-keyboard),
* although it will perform reasonably well without. However, if you are using
* Cordova there is no reason not to use the plugin.
*
* ### Hide when keyboard shows
*
* To hide an element when the keyboard is open, add the class `hide-on-keyboard-open`.
*
* ```html
* <div class="hide-on-keyboard-open">
* <div id="google-map"></div>
* </div>
* ```
* ----------
*
* ### Plugin Usage
* Information on using the plugin can be found at
* [https://github.com/driftyco/ionic-plugins-keyboard](https://github.com/driftyco/ionic-plugins-keyboard).
*
* ----------
*
* ### Android Notes
* - If your app is running in fullscreen, i.e. you have
* `<preference name="Fullscreen" value="true" />` in your `config.xml` file
* you will need to set `ionic.Platform.isFullScreen = true` manually.
*
* - You can configure the behavior of the web view when the keyboard shows by setting
* [android:windowSoftInputMode](http://developer.android.com/reference/android/R.attr.html#windowSoftInputMode)
* to either `adjustPan`, `adjustResize` or `adjustNothing` in your app's
* activity in `AndroidManifest.xml`. `adjustResize` is the recommended setting
* for Ionic, but if for some reason you do use `adjustPan` you will need to
* set `ionic.Platform.isFullScreen = true`.
*
* ```xml
* <activity android:windowSoftInputMode="adjustResize">
*
* ```
*
* ### iOS Notes
* - If the content of your app (including the header) is being pushed up and
* out of view on input focus, try setting `cordova.plugins.Keyboard.disableScroll(true)`.
* This does **not** disable scrolling in the Ionic scroll view, rather it
* disables the native overflow scrolling that happens automatically as a
* result of focusing on inputs below the keyboard.
*
*/
var keyboardViewportHeight = getViewportHeight();
var keyboardIsOpen;
var keyboardActiveElement;
var keyboardFocusOutTimer;
var keyboardFocusInTimer;
var keyboardPollHeightTimer;
var keyboardLastShow = 0;
var KEYBOARD_OPEN_CSS = 'keyboard-open';
var SCROLL_CONTAINER_CSS = 'scroll';
ionic.keyboard = {
isOpen: false,
height: null,
landscape: false,
hide: function() {
clearTimeout(keyboardFocusInTimer);
clearTimeout(keyboardFocusOutTimer);
clearTimeout(keyboardPollHeightTimer);
ionic.keyboard.isOpen = false;
ionic.trigger('resetScrollView', {
target: keyboardActiveElement
}, true);
ionic.requestAnimationFrame(function(){
document.body.classList.remove(KEYBOARD_OPEN_CSS);
});
// the keyboard is gone now, remove the touchmove that disables native scroll
if (window.navigator.msPointerEnabled) {
document.removeEventListener("MSPointerMove", keyboardPreventDefault);
} else {
document.removeEventListener('touchmove', keyboardPreventDefault);
}
document.removeEventListener('keydown', keyboardOnKeyDown);
if( keyboardHasPlugin() ) {
cordova.plugins.Keyboard.close();
}
},
show: function() {
if( keyboardHasPlugin() ) {
cordova.plugins.Keyboard.show();
}
}
};
function keyboardInit() {
if( keyboardHasPlugin() ) {
window.addEventListener('native.keyboardshow', keyboardNativeShow);
window.addEventListener('native.keyboardhide', keyboardFocusOut);
//deprecated
window.addEventListener('native.showkeyboard', keyboardNativeShow);
window.addEventListener('native.hidekeyboard', keyboardFocusOut);
} else {
document.body.addEventListener('focusout', keyboardFocusOut);
}
document.body.addEventListener('ionic.focusin', keyboardBrowserFocusIn);
document.body.addEventListener('focusin', keyboardBrowserFocusIn);
document.body.addEventListener('orientationchange', keyboardOrientationChange);
if (window.navigator.msPointerEnabled) {
document.removeEventListener("MSPointerDown", keyboardInit);
} else {
document.removeEventListener('touchstart', keyboardInit);
}
}
function keyboardNativeShow(e) {
clearTimeout(keyboardFocusOutTimer);
ionic.keyboard.height = e.keyboardHeight;
}
function keyboardBrowserFocusIn(e) {
if( !e.target || e.target.readOnly || !ionic.tap.isTextInput(e.target) || ionic.tap.isDateInput(e.target) || !keyboardIsWithinScroll(e.target) ) return;
document.addEventListener('keydown', keyboardOnKeyDown, false);
document.body.scrollTop = 0;
document.body.querySelector('.scroll-content').scrollTop = 0;
keyboardActiveElement = e.target;
keyboardSetShow(e);
}
function keyboardSetShow(e) {
clearTimeout(keyboardFocusInTimer);
clearTimeout(keyboardFocusOutTimer);
keyboardFocusInTimer = setTimeout(function(){
if ( keyboardLastShow + 350 > Date.now() ) return;
void 0;
keyboardLastShow = Date.now();
var keyboardHeight;
var elementBounds = keyboardActiveElement.getBoundingClientRect();
var count = 0;
keyboardPollHeightTimer = setInterval(function(){
keyboardHeight = keyboardGetHeight();
if (count > 10){
clearInterval(keyboardPollHeightTimer);
//waited long enough, just guess
keyboardHeight = 275;
}
if (keyboardHeight){
clearInterval(keyboardPollHeightTimer);
keyboardShow(e.target, elementBounds.top, elementBounds.bottom, keyboardViewportHeight, keyboardHeight);
}
count++;
}, 100);
}, 32);
}
function keyboardShow(element, elementTop, elementBottom, viewportHeight, keyboardHeight) {
var details = {
target: element,
elementTop: Math.round(elementTop),
elementBottom: Math.round(elementBottom),
keyboardHeight: keyboardHeight,
viewportHeight: viewportHeight
};
details.hasPlugin = keyboardHasPlugin();
details.contentHeight = viewportHeight - keyboardHeight;
void 0;
// figure out if the element is under the keyboard
details.isElementUnderKeyboard = (details.elementBottom > details.contentHeight);
ionic.keyboard.isOpen = true;
// send event so the scroll view adjusts
keyboardActiveElement = element;
ionic.trigger('scrollChildIntoView', details, true);
ionic.requestAnimationFrame(function(){
document.body.classList.add(KEYBOARD_OPEN_CSS);
});
// any showing part of the document that isn't within the scroll the user
// could touchmove and cause some ugly changes to the app, so disable
// any touchmove events while the keyboard is open using e.preventDefault()
if (window.navigator.msPointerEnabled) {
document.addEventListener("MSPointerMove", keyboardPreventDefault, false);
} else {
document.addEventListener('touchmove', keyboardPreventDefault, false);
}
return details;
}
function keyboardFocusOut(e) {
clearTimeout(keyboardFocusOutTimer);
keyboardFocusOutTimer = setTimeout(ionic.keyboard.hide, 350);
}
function keyboardUpdateViewportHeight() {
if( getViewportHeight() > keyboardViewportHeight ) {
keyboardViewportHeight = getViewportHeight();
}
}
function keyboardOnKeyDown(e) {
if( ionic.scroll.isScrolling ) {
keyboardPreventDefault(e);
}
}
function keyboardPreventDefault(e) {
if( e.target.tagName !== 'TEXTAREA' ) {
e.preventDefault();
}
}
function keyboardOrientationChange() {
var updatedViewportHeight = getViewportHeight();
//too slow, have to wait for updated height
if (updatedViewportHeight === keyboardViewportHeight){
var count = 0;
var pollViewportHeight = setInterval(function(){
//give up
if (count > 10){
clearInterval(pollViewportHeight);
}
updatedViewportHeight = getViewportHeight();
if (updatedViewportHeight !== keyboardViewportHeight){
if (updatedViewportHeight < keyboardViewportHeight){
ionic.keyboard.landscape = true;
} else {
ionic.keyboard.landscape = false;
}
keyboardViewportHeight = updatedViewportHeight;
clearInterval(pollViewportHeight);
}
count++;
}, 50);
} else {
keyboardViewportHeight = updatedViewportHeight;
}
}
function keyboardGetHeight() {
// check if we are already have a keyboard height from the plugin
if ( ionic.keyboard.height ) {
return ionic.keyboard.height;
}
if ( ionic.Platform.isAndroid() ){
//should be using the plugin, no way to know how big the keyboard is, so guess
if ( ionic.Platform.isFullScreen ){
return 275;
}
//otherwise, wait for the screen to resize
if ( getViewportHeight() < keyboardViewportHeight ){
return keyboardViewportHeight - getViewportHeight();
} else {
return 0;
}
}
// fallback for when its the webview without the plugin
// or for just the standard web browser
if( ionic.Platform.isIOS() ) {
if ( ionic.keyboard.landscape ){
return 206;
}
if (!ionic.Platform.isWebView()){
return 216;
}
return 260;
}
// safe guess
return 275;
}
function getViewportHeight() {
return window.innerHeight || screen.height;
}
function keyboardIsWithinScroll(ele) {
while(ele) {
if(ele.classList.contains(SCROLL_CONTAINER_CSS)) {
return true;
}
ele = ele.parentElement;
}
return false;
}
function keyboardHasPlugin() {
return !!(window.cordova && cordova.plugins && cordova.plugins.Keyboard);
}
ionic.Platform.ready(function() {
keyboardUpdateViewportHeight();
// Android sometimes reports bad innerHeight on window.load
// try it again in a lil bit to play it safe
setTimeout(keyboardUpdateViewportHeight, 999);
// only initialize the adjustments for the virtual keyboard
// if a touchstart event happens
if (window.navigator.msPointerEnabled) {
document.addEventListener("MSPointerDown", keyboardInit, false);
} else {
document.addEventListener('touchstart', keyboardInit, false);
}
});
var viewportTag;
var viewportProperties = {};
ionic.viewport = {
orientation: function() {
// 0 = Portrait
// 90 = Landscape
// not using window.orientation because each device has a different implementation
return (window.innerWidth > window.innerHeight ? 90 : 0);
}
};
function viewportLoadTag() {
var x;
for (x = 0; x < document.head.children.length; x++) {
if (document.head.children[x].name == 'viewport') {
viewportTag = document.head.children[x];
break;
}
}
if (viewportTag) {
var props = viewportTag.content.toLowerCase().replace(/\s+/g, '').split(',');
var keyValue;
for (x = 0; x < props.length; x++) {
if (props[x]) {
keyValue = props[x].split('=');
viewportProperties[ keyValue[0] ] = (keyValue.length > 1 ? keyValue[1] : '_');
}
}
viewportUpdate();
}
}
function viewportUpdate() {
// unit tests in viewport.unit.js
var initWidth = viewportProperties.width;
var initHeight = viewportProperties.height;
var p = ionic.Platform;
var version = p.version();
var DEVICE_WIDTH = 'device-width';
var DEVICE_HEIGHT = 'device-height';
var orientation = ionic.viewport.orientation();
// Most times we're removing the height and adding the width
// So this is the default to start with, then modify per platform/version/oreintation
delete viewportProperties.height;
viewportProperties.width = DEVICE_WIDTH;
if (p.isIPad()) {
// iPad
if (version > 7) {
// iPad >= 7.1
// https://issues.apache.org/jira/browse/CB-4323
delete viewportProperties.width;
} else {
// iPad <= 7.0
if (p.isWebView()) {
// iPad <= 7.0 WebView
if (orientation == 90) {
// iPad <= 7.0 WebView Landscape
viewportProperties.height = '0';
} else if (version == 7) {
// iPad <= 7.0 WebView Portait
viewportProperties.height = DEVICE_HEIGHT;
}
} else {
// iPad <= 6.1 Browser
if (version < 7) {
viewportProperties.height = '0';
}
}
}
} else if (p.isIOS()) {
// iPhone
if (p.isWebView()) {
// iPhone WebView
if (version > 7) {
// iPhone >= 7.1 WebView
delete viewportProperties.width;
} else if (version < 7) {
// iPhone <= 6.1 WebView
// if height was set it needs to get removed with this hack for <= 6.1
if (initHeight) viewportProperties.height = '0';
} else if (version == 7) {
//iPhone == 7.0 WebView
viewportProperties.height = DEVICE_HEIGHT;
}
} else {
// iPhone Browser
if (version < 7) {
// iPhone <= 6.1 Browser
// if height was set it needs to get removed with this hack for <= 6.1
if (initHeight) viewportProperties.height = '0';
}
}
}
// only update the viewport tag if there was a change
if (initWidth !== viewportProperties.width || initHeight !== viewportProperties.height) {
viewportTagUpdate();
}
}
function viewportTagUpdate() {
var key, props = [];
for (key in viewportProperties) {
if (viewportProperties[key]) {
props.push(key + (viewportProperties[key] == '_' ? '' : '=' + viewportProperties[key]));
}
}
viewportTag.content = props.join(', ');
}
ionic.Platform.ready(function() {
viewportLoadTag();
window.addEventListener("orientationchange", function() {
setTimeout(viewportUpdate, 1000);
}, false);
});
(function(ionic) {
'use strict';
ionic.views.View = function() {
this.initialize.apply(this, arguments);
};
ionic.views.View.inherit = ionic.inherit;
ionic.extend(ionic.views.View.prototype, {
initialize: function() {}
});
})(window.ionic);
/*
* Scroller
* http://github.com/zynga/scroller
*
* Copyright 2011, Zynga Inc.
* Licensed under the MIT License.
* https://raw.github.com/zynga/scroller/master/MIT-LICENSE.txt
*
* Based on the work of: Unify Project (unify-project.org)
* http://unify-project.org
* Copyright 2011, Deutsche Telekom AG
* License: MIT + Apache (V2)
*/
/* jshint eqnull: true */
/**
* Generic animation class with support for dropped frames both optional easing and duration.
*
* Optional duration is useful when the lifetime is defined by another condition than time
* e.g. speed of an animating object, etc.
*
* Dropped frame logic allows to keep using the same updater logic independent from the actual
* rendering. This eases a lot of cases where it might be pretty complex to break down a state
* based on the pure time difference.
*/
var zyngaCore = { effect: {} };
(function(global) {
var time = Date.now || function() {
return +new Date();
};
var desiredFrames = 60;
var millisecondsPerSecond = 1000;
var running = {};
var counter = 1;
zyngaCore.effect.Animate = {
/**
* A requestAnimationFrame wrapper / polyfill.
*
* @param callback {Function} The callback to be invoked before the next repaint.
* @param root {HTMLElement} The root element for the repaint
*/
requestAnimationFrame: (function() {
// Check for request animation Frame support
var requestFrame = global.requestAnimationFrame || global.webkitRequestAnimationFrame || global.mozRequestAnimationFrame || global.oRequestAnimationFrame;
var isNative = !!requestFrame;
if (requestFrame && !/requestAnimationFrame\(\)\s*\{\s*\[native code\]\s*\}/i.test(requestFrame.toString())) {
isNative = false;
}
if (isNative) {
return function(callback, root) {
requestFrame(callback, root);
};
}
var TARGET_FPS = 60;
var requests = {};
var requestCount = 0;
var rafHandle = 1;
var intervalHandle = null;
var lastActive = +new Date();
return function(callback, root) {
var callbackHandle = rafHandle++;
// Store callback
requests[callbackHandle] = callback;
requestCount++;
// Create timeout at first request
if (intervalHandle === null) {
intervalHandle = setInterval(function() {
var time = +new Date();
var currentRequests = requests;
// Reset data structure before executing callbacks
requests = {};
requestCount = 0;
for(var key in currentRequests) {
if (currentRequests.hasOwnProperty(key)) {
currentRequests[key](time);
lastActive = time;
}
}
// Disable the timeout when nothing happens for a certain
// period of time
if (time - lastActive > 2500) {
clearInterval(intervalHandle);
intervalHandle = null;
}
}, 1000 / TARGET_FPS);
}
return callbackHandle;
};
})(),
/**
* Stops the given animation.
*
* @param id {Integer} Unique animation ID
* @return {Boolean} Whether the animation was stopped (aka, was running before)
*/
stop: function(id) {
var cleared = running[id] != null;
if (cleared) {
running[id] = null;
}
return cleared;
},
/**
* Whether the given animation is still running.
*
* @param id {Integer} Unique animation ID
* @return {Boolean} Whether the animation is still running
*/
isRunning: function(id) {
return running[id] != null;
},
/**
* Start the animation.
*
* @param stepCallback {Function} Pointer to function which is executed on every step.
* Signature of the method should be `function(percent, now, virtual) { return continueWithAnimation; }`
* @param verifyCallback {Function} Executed before every animation step.
* Signature of the method should be `function() { return continueWithAnimation; }`
* @param completedCallback {Function}
* Signature of the method should be `function(droppedFrames, finishedAnimation) {}`
* @param duration {Integer} Milliseconds to run the animation
* @param easingMethod {Function} Pointer to easing function
* Signature of the method should be `function(percent) { return modifiedValue; }`
* @param root {Element} Render root, when available. Used for internal
* usage of requestAnimationFrame.
* @return {Integer} Identifier of animation. Can be used to stop it any time.
*/
start: function(stepCallback, verifyCallback, completedCallback, duration, easingMethod, root) {
var start = time();
var lastFrame = start;
var percent = 0;
var dropCounter = 0;
var id = counter++;
if (!root) {
root = document.body;
}
// Compacting running db automatically every few new animations
if (id % 20 === 0) {
var newRunning = {};
for (var usedId in running) {
newRunning[usedId] = true;
}
running = newRunning;
}
// This is the internal step method which is called every few milliseconds
var step = function(virtual) {
// Normalize virtual value
var render = virtual !== true;
// Get current time
var now = time();
// Verification is executed before next animation step
if (!running[id] || (verifyCallback && !verifyCallback(id))) {
running[id] = null;
completedCallback && completedCallback(desiredFrames - (dropCounter / ((now - start) / millisecondsPerSecond)), id, false);
return;
}
// For the current rendering to apply let's update omitted steps in memory.
// This is important to bring internal state variables up-to-date with progress in time.
if (render) {
var droppedFrames = Math.round((now - lastFrame) / (millisecondsPerSecond / desiredFrames)) - 1;
for (var j = 0; j < Math.min(droppedFrames, 4); j++) {
step(true);
dropCounter++;
}
}
// Compute percent value
if (duration) {
percent = (now - start) / duration;
if (percent > 1) {
percent = 1;
}
}
// Execute step callback, then...
var value = easingMethod ? easingMethod(percent) : percent;
if ((stepCallback(value, now, render) === false || percent === 1) && render) {
running[id] = null;
completedCallback && completedCallback(desiredFrames - (dropCounter / ((now - start) / millisecondsPerSecond)), id, percent === 1 || duration == null);
} else if (render) {
lastFrame = now;
zyngaCore.effect.Animate.requestAnimationFrame(step, root);
}
};
// Mark as running
running[id] = true;
// Init first step
zyngaCore.effect.Animate.requestAnimationFrame(step, root);
// Return unique animation ID
return id;
}
};
})(this);
/*
* Scroller
* http://github.com/zynga/scroller
*
* Copyright 2011, Zynga Inc.
* Licensed under the MIT License.
* https://raw.github.com/zynga/scroller/master/MIT-LICENSE.txt
*
* Based on the work of: Unify Project (unify-project.org)
* http://unify-project.org
* Copyright 2011, Deutsche Telekom AG
* License: MIT + Apache (V2)
*/
var Scroller;
(function(ionic) {
var NOOP = function(){};
// Easing Equations (c) 2003 Robert Penner, all rights reserved.
// Open source under the BSD License.
/**
* @param pos {Number} position between 0 (start of effect) and 1 (end of effect)
**/
var easeOutCubic = function(pos) {
return (Math.pow((pos - 1), 3) + 1);
};
/**
* @param pos {Number} position between 0 (start of effect) and 1 (end of effect)
**/
var easeInOutCubic = function(pos) {
if ((pos /= 0.5) < 1) {
return 0.5 * Math.pow(pos, 3);
}
return 0.5 * (Math.pow((pos - 2), 3) + 2);
};
/**
* ionic.views.Scroll
* A powerful scroll view with support for bouncing, pull to refresh, and paging.
* @param {Object} options options for the scroll view
* @class A scroll view system
* @memberof ionic.views
*/
ionic.views.Scroll = ionic.views.View.inherit({
initialize: function(options) {
var self = this;
self.__container = options.el;
self.__content = options.el.firstElementChild;
//Remove any scrollTop attached to these elements; they are virtual scroll now
//This also stops on-load-scroll-to-window.location.hash that the browser does
setTimeout(function() {
if (self.__container && self.__content) {
self.__container.scrollTop = 0;
self.__content.scrollTop = 0;
}
});
self.options = {
/** Disable scrolling on x-axis by default */
scrollingX: false,
scrollbarX: true,
/** Enable scrolling on y-axis */
scrollingY: true,
scrollbarY: true,
startX: 0,
startY: 0,
/** The amount to dampen mousewheel events */
wheelDampen: 6,
/** The minimum size the scrollbars scale to while scrolling */
minScrollbarSizeX: 5,
minScrollbarSizeY: 5,
/** Scrollbar fading after scrolling */
scrollbarsFade: true,
scrollbarFadeDelay: 300,
/** The initial fade delay when the pane is resized or initialized */
scrollbarResizeFadeDelay: 1000,
/** Enable animations for deceleration, snap back, zooming and scrolling */
animating: true,
/** duration for animations triggered by scrollTo/zoomTo */
animationDuration: 250,
/** Enable bouncing (content can be slowly moved outside and jumps back after releasing) */
bouncing: true,
/** Enable locking to the main axis if user moves only slightly on one of them at start */
locking: true,
/** Enable pagination mode (switching between full page content panes) */
paging: false,
/** Enable snapping of content to a configured pixel grid */
snapping: false,
/** Enable zooming of content via API, fingers and mouse wheel */
zooming: false,
/** Minimum zoom level */
minZoom: 0.5,
/** Maximum zoom level */
maxZoom: 3,
/** Multiply or decrease scrolling speed **/
speedMultiplier: 1,
deceleration: 0.97,
/** Whether to prevent default on a scroll operation to capture drag events **/
preventDefault: false,
/** Callback that is fired on the later of touch end or deceleration end,
provided that another scrolling action has not begun. Used to know
when to fade out a scrollbar. */
scrollingComplete: NOOP,
/** This configures the amount of change applied to deceleration when reaching boundaries **/
penetrationDeceleration : 0.03,
/** This configures the amount of change applied to acceleration when reaching boundaries **/
penetrationAcceleration : 0.08,
// The ms interval for triggering scroll events
scrollEventInterval: 10,
getContentWidth: function() {
return Math.max(self.__content.scrollWidth, self.__content.offsetWidth);
},
getContentHeight: function() {
return Math.max(self.__content.scrollHeight, self.__content.offsetHeight + (self.__content.offsetTop * 2));
}
};
for (var key in options) {
self.options[key] = options[key];
}
self.hintResize = ionic.debounce(function() {
self.resize();
}, 1000, true);
self.onScroll = function() {
if (!ionic.scroll.isScrolling) {
setTimeout(self.setScrollStart, 50);
} else {
clearTimeout(self.scrollTimer);
self.scrollTimer = setTimeout(self.setScrollStop, 80);
}
};
self.setScrollStart = function() {
ionic.scroll.isScrolling = Math.abs(ionic.scroll.lastTop - self.__scrollTop) > 1;
clearTimeout(self.scrollTimer);
self.scrollTimer = setTimeout(self.setScrollStop, 80);
};
self.setScrollStop = function() {
ionic.scroll.isScrolling = false;
ionic.scroll.lastTop = self.__scrollTop;
};
self.triggerScrollEvent = ionic.throttle(function() {
self.onScroll();
ionic.trigger('scroll', {
scrollTop: self.__scrollTop,
scrollLeft: self.__scrollLeft,
target: self.__container
});
}, self.options.scrollEventInterval);
self.triggerScrollEndEvent = function() {
ionic.trigger('scrollend', {
scrollTop: self.__scrollTop,
scrollLeft: self.__scrollLeft,
target: self.__container
});
};
self.__scrollLeft = self.options.startX;
self.__scrollTop = self.options.startY;
// Get the render update function, initialize event handlers,
// and calculate the size of the scroll container
self.__callback = self.getRenderFn();
self.__initEventHandlers();
self.__createScrollbars();
},
run: function() {
this.resize();
// Fade them out
this.__fadeScrollbars('out', this.options.scrollbarResizeFadeDelay);
},
/*
---------------------------------------------------------------------------
INTERNAL FIELDS :: STATUS
---------------------------------------------------------------------------
*/
/** Whether only a single finger is used in touch handling */
__isSingleTouch: false,
/** Whether a touch event sequence is in progress */
__isTracking: false,
/** Whether a deceleration animation went to completion. */
__didDecelerationComplete: false,
/**
* Whether a gesture zoom/rotate event is in progress. Activates when
* a gesturestart event happens. This has higher priority than dragging.
*/
__isGesturing: false,
/**
* Whether the user has moved by such a distance that we have enabled
* dragging mode. Hint: It's only enabled after some pixels of movement to
* not interrupt with clicks etc.
*/
__isDragging: false,
/**
* Not touching and dragging anymore, and smoothly animating the
* touch sequence using deceleration.
*/
__isDecelerating: false,
/**
* Smoothly animating the currently configured change
*/
__isAnimating: false,
/*
---------------------------------------------------------------------------
INTERNAL FIELDS :: DIMENSIONS
---------------------------------------------------------------------------
*/
/** Available outer left position (from document perspective) */
__clientLeft: 0,
/** Available outer top position (from document perspective) */
__clientTop: 0,
/** Available outer width */
__clientWidth: 0,
/** Available outer height */
__clientHeight: 0,
/** Outer width of content */
__contentWidth: 0,
/** Outer height of content */
__contentHeight: 0,
/** Snapping width for content */
__snapWidth: 100,
/** Snapping height for content */
__snapHeight: 100,
/** Height to assign to refresh area */
__refreshHeight: null,
/** Whether the refresh process is enabled when the event is released now */
__refreshActive: false,
/** Callback to execute on activation. This is for signalling the user about a refresh is about to happen when he release */
__refreshActivate: null,
/** Callback to execute on deactivation. This is for signalling the user about the refresh being cancelled */
__refreshDeactivate: null,
/** Callback to execute to start the actual refresh. Call {@link #refreshFinish} when done */
__refreshStart: null,
/** Zoom level */
__zoomLevel: 1,
/** Scroll position on x-axis */
__scrollLeft: 0,
/** Scroll position on y-axis */
__scrollTop: 0,
/** Maximum allowed scroll position on x-axis */
__maxScrollLeft: 0,
/** Maximum allowed scroll position on y-axis */
__maxScrollTop: 0,
/* Scheduled left position (final position when animating) */
__scheduledLeft: 0,
/* Scheduled top position (final position when animating) */
__scheduledTop: 0,
/* Scheduled zoom level (final scale when animating) */
__scheduledZoom: 0,
/*
---------------------------------------------------------------------------
INTERNAL FIELDS :: LAST POSITIONS
---------------------------------------------------------------------------
*/
/** Left position of finger at start */
__lastTouchLeft: null,
/** Top position of finger at start */
__lastTouchTop: null,
/** Timestamp of last move of finger. Used to limit tracking range for deceleration speed. */
__lastTouchMove: null,
/** List of positions, uses three indexes for each state: left, top, timestamp */
__positions: null,
/*
---------------------------------------------------------------------------
INTERNAL FIELDS :: DECELERATION SUPPORT
---------------------------------------------------------------------------
*/
/** Minimum left scroll position during deceleration */
__minDecelerationScrollLeft: null,
/** Minimum top scroll position during deceleration */
__minDecelerationScrollTop: null,
/** Maximum left scroll position during deceleration */
__maxDecelerationScrollLeft: null,
/** Maximum top scroll position during deceleration */
__maxDecelerationScrollTop: null,
/** Current factor to modify horizontal scroll position with on every step */
__decelerationVelocityX: null,
/** Current factor to modify vertical scroll position with on every step */
__decelerationVelocityY: null,
/** the browser-specific property to use for transforms */
__transformProperty: null,
__perspectiveProperty: null,
/** scrollbar indicators */
__indicatorX: null,
__indicatorY: null,
/** Timeout for scrollbar fading */
__scrollbarFadeTimeout: null,
/** whether we've tried to wait for size already */
__didWaitForSize: null,
__sizerTimeout: null,
__initEventHandlers: function() {
var self = this;
// Event Handler
var container = self.__container;
self.scrollChildIntoView = function(e) {
//distance from bottom of scrollview to top of viewport
var scrollBottomOffsetToTop;
if ( !self.isScrolledIntoView ) {
// shrink scrollview so we can actually scroll if the input is hidden
// if it isn't shrink so we can scroll to inputs under the keyboard
if ((ionic.Platform.isIOS() || ionic.Platform.isFullScreen)){
// if there are things below the scroll view account for them and
// subtract them from the keyboard height when resizing
scrollBottomOffsetToTop = container.getBoundingClientRect().bottom;
var scrollBottomOffsetToBottom = e.detail.viewportHeight - scrollBottomOffsetToTop;
var keyboardOffset = Math.max(0, e.detail.keyboardHeight - scrollBottomOffsetToBottom);
container.style.height = (container.clientHeight - keyboardOffset) + "px";
container.style.overflow = "visible";
//update scroll view
self.resize();
}
self.isScrolledIntoView = true;
}
//If the element is positioned under the keyboard...
if ( e.detail.isElementUnderKeyboard ) {
var delay;
// Wait on android for web view to resize
if ( ionic.Platform.isAndroid() && !ionic.Platform.isFullScreen ) {
// android y u resize so slow
if ( ionic.Platform.version() < 4.4) {
delay = 500;
} else {
// probably overkill for chrome
delay = 350;
}
} else {
delay = 80;
}
//Put element in middle of visible screen
//Wait for android to update view height and resize() to reset scroll position
ionic.scroll.isScrolling = true;
setTimeout(function(){
//middle of the scrollview, where we want to scroll to
var scrollMidpointOffset = container.clientHeight * 0.5;
scrollBottomOffsetToTop = container.getBoundingClientRect().bottom;
//distance from top of focused element to the bottom of the scroll view
var elementTopOffsetToScrollBottom = e.detail.elementTop - scrollBottomOffsetToTop;
var scrollTop = elementTopOffsetToScrollBottom + scrollMidpointOffset;
if (scrollTop > 0){
ionic.tap.cloneFocusedInput(container, self);
self.scrollBy(0, scrollTop, true);
self.onScroll();
}
}, delay);
}
//Only the first scrollView parent of the element that broadcasted this event
//(the active element that needs to be shown) should receive this event
e.stopPropagation();
};
self.resetScrollView = function(e) {
//return scrollview to original height once keyboard has hidden
if (self.isScrolledIntoView) {
self.isScrolledIntoView = false;
container.style.height = "";
container.style.overflow = "";
self.resize();
ionic.scroll.isScrolling = false;
}
};
//Broadcasted when keyboard is shown on some platforms.
//See js/utils/keyboard.js
container.addEventListener('scrollChildIntoView', self.scrollChildIntoView);
container.addEventListener('resetScrollView', self.resetScrollView);
function getEventTouches(e) {
return e.touches && e.touches.length ? e.touches : [{
pageX: e.pageX,
pageY: e.pageY
}];
}
self.touchStart = function(e) {
self.startCoordinates = ionic.tap.pointerCoord(e);
if ( ionic.tap.ignoreScrollStart(e) ) {
return;
}
self.__isDown = true;
if ( ionic.tap.containsOrIsTextInput(e.target) || e.target.tagName === 'SELECT' ) {
// do not start if the target is a text input
// if there is a touchmove on this input, then we can start the scroll
self.__hasStarted = false;
return;
}
self.__isSelectable = true;
self.__enableScrollY = true;
self.__hasStarted = true;
self.doTouchStart(getEventTouches(e), e.timeStamp);
e.preventDefault();
};
self.touchMove = function(e) {
if (!self.__isDown ||
(!self.__isDown && e.defaultPrevented) ||
(e.target.tagName === 'TEXTAREA' && e.target.parentElement.querySelector(':focus')) ) {
return;
}
if ( !self.__hasStarted && ( ionic.tap.containsOrIsTextInput(e.target) || e.target.tagName === 'SELECT' ) ) {
// the target is a text input and scroll has started
// since the text input doesn't start on touchStart, do it here
self.__hasStarted = true;
self.doTouchStart(getEventTouches(e), e.timeStamp);
e.preventDefault();
return;
}
if (self.startCoordinates) {
// we have start coordinates, so get this touch move's current coordinates
var currentCoordinates = ionic.tap.pointerCoord(e);
if ( self.__isSelectable &&
ionic.tap.isTextInput(e.target) &&
Math.abs(self.startCoordinates.x - currentCoordinates.x) > 20 ) {
// user slid the text input's caret on its x axis, disable any future y scrolling
self.__enableScrollY = false;
self.__isSelectable = true;
}
if ( self.__enableScrollY && Math.abs(self.startCoordinates.y - currentCoordinates.y) > 10 ) {
// user scrolled the entire view on the y axis
// disabled being able to select text on an input
// hide the input which has focus, and show a cloned one that doesn't have focus
self.__isSelectable = false;
ionic.tap.cloneFocusedInput(container, self);
}
}
self.doTouchMove(getEventTouches(e), e.timeStamp, e.scale);
self.__isDown = true;
};
self.touchMoveBubble = function(e) {
if(self.__isDown && self.options.preventDefault) {
e.preventDefault();
}
};
self.touchEnd = function(e) {
if (!self.__isDown) return;
self.doTouchEnd(e.timeStamp);
self.__isDown = false;
self.__hasStarted = false;
self.__isSelectable = true;
self.__enableScrollY = true;
if ( !self.__isDragging && !self.__isDecelerating && !self.__isAnimating ) {
ionic.tap.removeClonedInputs(container, self);
}
};
if ('ontouchstart' in window) {
// Touch Events
container.addEventListener("touchstart", self.touchStart, false);
if(self.options.preventDefault) container.addEventListener("touchmove", self.touchMoveBubble, false);
document.addEventListener("touchmove", self.touchMove, false);
document.addEventListener("touchend", self.touchEnd, false);
document.addEventListener("touchcancel", self.touchEnd, false);
} else if (window.navigator.pointerEnabled) {
// Pointer Events
container.addEventListener("pointerdown", self.touchStart, false);
if(self.options.preventDefault) container.addEventListener("pointermove", self.touchMoveBubble, false);
document.addEventListener("pointermove", self.touchMove, false);
document.addEventListener("pointerup", self.touchEnd, false);
document.addEventListener("pointercancel", self.touchEnd, false);
} else if (window.navigator.msPointerEnabled) {
// IE10, WP8 (Pointer Events)
container.addEventListener("MSPointerDown", self.touchStart, false);
if(self.options.preventDefault) container.addEventListener("MSPointerMove", self.touchMoveBubble, false);
document.addEventListener("MSPointerMove", self.touchMove, false);
document.addEventListener("MSPointerUp", self.touchEnd, false);
document.addEventListener("MSPointerCancel", self.touchEnd, false);
} else {
// Mouse Events
var mousedown = false;
self.mouseDown = function(e) {
if ( ionic.tap.ignoreScrollStart(e) || e.target.tagName === 'SELECT' ) {
return;
}
self.doTouchStart(getEventTouches(e), e.timeStamp);
if ( !ionic.tap.isTextInput(e.target) ) {
e.preventDefault();
}
mousedown = true;
};
self.mouseMove = function(e) {
if (!mousedown || (!mousedown && e.defaultPrevented)) {
return;
}
self.doTouchMove(getEventTouches(e), e.timeStamp);
mousedown = true;
};
self.mouseMoveBubble = function(e) {
if (mousedown && self.options.preventDefault) {
e.preventDefault();
}
};
self.mouseUp = function(e) {
if (!mousedown) {
return;
}
self.doTouchEnd(e.timeStamp);
mousedown = false;
};
self.mouseWheel = ionic.animationFrameThrottle(function(e) {
var scrollParent = ionic.DomUtil.getParentOrSelfWithClass(e.target, 'ionic-scroll');
if (scrollParent === self.__container) {
self.hintResize();
self.scrollBy(
(e.wheelDeltaX || e.deltaX || 0) / self.options.wheelDampen,
(-e.wheelDeltaY || e.deltaY || 0) / self.options.wheelDampen
);
self.__fadeScrollbars('in');
clearTimeout(self.__wheelHideBarTimeout);
self.__wheelHideBarTimeout = setTimeout(function() {
self.__fadeScrollbars('out');
}, 100);
}
});
container.addEventListener("mousedown", self.mouseDown, false);
if(self.options.preventDefault) container.addEventListener("mousemove", self.mouseMoveBubble, false);
document.addEventListener("mousemove", self.mouseMove, false);
document.addEventListener("mouseup", self.mouseUp, false);
document.addEventListener('mousewheel', self.mouseWheel, false);
document.addEventListener('wheel', self.mouseWheel, false);
}
},
__cleanup: function() {
var self = this;
var container = self.__container;
container.removeEventListener('touchstart', self.touchStart);
container.removeEventListener('touchmove', self.touchMoveBubble);
document.removeEventListener('touchmove', self.touchMove);
document.removeEventListener('touchend', self.touchEnd);
document.removeEventListener('touchcancel', self.touchCancel);
container.removeEventListener("pointerdown", self.touchStart);
container.removeEventListener("pointermove", self.touchMoveBubble);
document.removeEventListener("pointermove", self.touchMove);
document.removeEventListener("pointerup", self.touchEnd);
document.removeEventListener("pointercancel", self.touchEnd);
container.removeEventListener("MSPointerDown", self.touchStart);
container.removeEventListener("MSPointerMove", self.touchMoveBubble);
document.removeEventListener("MSPointerMove", self.touchMove);
document.removeEventListener("MSPointerUp", self.touchEnd);
document.removeEventListener("MSPointerCancel", self.touchEnd);
container.removeEventListener("mousedown", self.mouseDown);
container.removeEventListener("mousemove", self.mouseMoveBubble);
document.removeEventListener("mousemove", self.mouseMove);
document.removeEventListener("mouseup", self.mouseUp);
document.removeEventListener('mousewheel', self.mouseWheel);
document.removeEventListener('wheel', self.mouseWheel);
container.removeEventListener('scrollChildIntoView', self.scrollChildIntoView);
container.removeEventListener('resetScrollView', self.resetScrollView);
ionic.tap.removeClonedInputs(container, self);
delete self.__container;
delete self.__content;
delete self.__indicatorX;
delete self.__indicatorY;
delete self.options.el;
self.__callback = self.scrollChildIntoView = self.resetScrollView = angular.noop;
self.mouseMove = self.mouseDown = self.mouseUp = self.mouseWheel =
self.touchStart = self.touchMove = self.touchEnd = self.touchCancel = angular.noop;
self.resize = self.scrollTo = self.zoomTo =
self.__scrollingComplete = angular.noop;
container = null;
},
/** Create a scroll bar div with the given direction **/
__createScrollbar: function(direction) {
var bar = document.createElement('div'),
indicator = document.createElement('div');
indicator.className = 'scroll-bar-indicator scroll-bar-fade-out';
if (direction == 'h') {
bar.className = 'scroll-bar scroll-bar-h';
} else {
bar.className = 'scroll-bar scroll-bar-v';
}
bar.appendChild(indicator);
return bar;
},
__createScrollbars: function() {
var self = this;
var indicatorX, indicatorY;
if (self.options.scrollingX) {
indicatorX = {
el: self.__createScrollbar('h'),
sizeRatio: 1
};
indicatorX.indicator = indicatorX.el.children[0];
if (self.options.scrollbarX) {
self.__container.appendChild(indicatorX.el);
}
self.__indicatorX = indicatorX;
}
if (self.options.scrollingY) {
indicatorY = {
el: self.__createScrollbar('v'),
sizeRatio: 1
};
indicatorY.indicator = indicatorY.el.children[0];
if (self.options.scrollbarY) {
self.__container.appendChild(indicatorY.el);
}
self.__indicatorY = indicatorY;
}
},
__resizeScrollbars: function() {
var self = this;
// Update horiz bar
if (self.__indicatorX) {
var width = Math.max(Math.round(self.__clientWidth * self.__clientWidth / (self.__contentWidth)), 20);
if (width > self.__contentWidth) {
width = 0;
}
if (width !== self.__indicatorX.size) {
ionic.requestAnimationFrame(function(){
self.__indicatorX.indicator.style.width = width + 'px';
});
}
self.__indicatorX.size = width;
self.__indicatorX.minScale = self.options.minScrollbarSizeX / width;
self.__indicatorX.maxPos = self.__clientWidth - width;
self.__indicatorX.sizeRatio = self.__maxScrollLeft ? self.__indicatorX.maxPos / self.__maxScrollLeft : 1;
}
// Update vert bar
if (self.__indicatorY) {
var height = Math.max(Math.round(self.__clientHeight * self.__clientHeight / (self.__contentHeight)), 20);
if (height > self.__contentHeight) {
height = 0;
}
if (height !== self.__indicatorY.size) {
ionic.requestAnimationFrame(function(){
self.__indicatorY && (self.__indicatorY.indicator.style.height = height + 'px');
});
}
self.__indicatorY.size = height;
self.__indicatorY.minScale = self.options.minScrollbarSizeY / height;
self.__indicatorY.maxPos = self.__clientHeight - height;
self.__indicatorY.sizeRatio = self.__maxScrollTop ? self.__indicatorY.maxPos / self.__maxScrollTop : 1;
}
},
/**
* Move and scale the scrollbars as the page scrolls.
*/
__repositionScrollbars: function() {
var self = this, width, heightScale,
widthDiff, heightDiff,
x, y,
xstop = 0, ystop = 0;
if (self.__indicatorX) {
// Handle the X scrollbar
// Don't go all the way to the right if we have a vertical scrollbar as well
if (self.__indicatorY) xstop = 10;
x = Math.round(self.__indicatorX.sizeRatio * self.__scrollLeft) || 0,
// The the difference between the last content X position, and our overscrolled one
widthDiff = self.__scrollLeft - (self.__maxScrollLeft - xstop);
if (self.__scrollLeft < 0) {
widthScale = Math.max(self.__indicatorX.minScale,
(self.__indicatorX.size - Math.abs(self.__scrollLeft)) / self.__indicatorX.size);
// Stay at left
x = 0;
// Make sure scale is transformed from the left/center origin point
self.__indicatorX.indicator.style[self.__transformOriginProperty] = 'left center';
} else if (widthDiff > 0) {
widthScale = Math.max(self.__indicatorX.minScale,
(self.__indicatorX.size - widthDiff) / self.__indicatorX.size);
// Stay at the furthest x for the scrollable viewport
x = self.__indicatorX.maxPos - xstop;
// Make sure scale is transformed from the right/center origin point
self.__indicatorX.indicator.style[self.__transformOriginProperty] = 'right center';
} else {
// Normal motion
x = Math.min(self.__maxScrollLeft, Math.max(0, x));
widthScale = 1;
}
var translate3dX = 'translate3d(' + x + 'px, 0, 0) scaleX(' + widthScale + ')';
if (self.__indicatorX.transformProp !== translate3dX) {
self.__indicatorX.indicator.style[self.__transformProperty] = translate3dX;
self.__indicatorX.transformProp = translate3dX;
}
}
if (self.__indicatorY) {
y = Math.round(self.__indicatorY.sizeRatio * self.__scrollTop) || 0;
// Don't go all the way to the right if we have a vertical scrollbar as well
if (self.__indicatorX) ystop = 10;
heightDiff = self.__scrollTop - (self.__maxScrollTop - ystop);
if (self.__scrollTop < 0) {
heightScale = Math.max(self.__indicatorY.minScale, (self.__indicatorY.size - Math.abs(self.__scrollTop)) / self.__indicatorY.size);
// Stay at top
y = 0;
// Make sure scale is transformed from the center/top origin point
if (self.__indicatorY.originProp !== 'center top') {
self.__indicatorY.indicator.style[self.__transformOriginProperty] = 'center top';
self.__indicatorY.originProp = 'center top';
}
} else if (heightDiff > 0) {
heightScale = Math.max(self.__indicatorY.minScale, (self.__indicatorY.size - heightDiff) / self.__indicatorY.size);
// Stay at bottom of scrollable viewport
y = self.__indicatorY.maxPos - ystop;
// Make sure scale is transformed from the center/bottom origin point
if (self.__indicatorY.originProp !== 'center bottom') {
self.__indicatorY.indicator.style[self.__transformOriginProperty] = 'center bottom';
self.__indicatorY.originProp = 'center bottom';
}
} else {
// Normal motion
y = Math.min(self.__maxScrollTop, Math.max(0, y));
heightScale = 1;
}
var translate3dY = 'translate3d(0,' + y + 'px, 0) scaleY(' + heightScale + ')';
if (self.__indicatorY.transformProp !== translate3dY) {
self.__indicatorY.indicator.style[self.__transformProperty] = translate3dY;
self.__indicatorY.transformProp = translate3dY;
}
}
},
__fadeScrollbars: function(direction, delay) {
var self = this;
if (!self.options.scrollbarsFade) {
return;
}
var className = 'scroll-bar-fade-out';
if (self.options.scrollbarsFade === true) {
clearTimeout(self.__scrollbarFadeTimeout);
if (direction == 'in') {
if (self.__indicatorX) { self.__indicatorX.indicator.classList.remove(className); }
if (self.__indicatorY) { self.__indicatorY.indicator.classList.remove(className); }
} else {
self.__scrollbarFadeTimeout = setTimeout(function() {
if (self.__indicatorX) { self.__indicatorX.indicator.classList.add(className); }
if (self.__indicatorY) { self.__indicatorY.indicator.classList.add(className); }
}, delay || self.options.scrollbarFadeDelay);
}
}
},
__scrollingComplete: function() {
this.options.scrollingComplete();
ionic.tap.removeClonedInputs(this.__container, this);
this.__fadeScrollbars('out');
},
resize: function() {
var self = this;
if (!self.__container || !self.options) return;
// Update Scroller dimensions for changed content
// Add padding to bottom of content
self.setDimensions(
self.__container.clientWidth,
self.__container.clientHeight,
self.options.getContentWidth(),
self.options.getContentHeight()
);
},
/*
---------------------------------------------------------------------------
PUBLIC API
---------------------------------------------------------------------------
*/
getRenderFn: function() {
var self = this;
var content = self.__content;
var docStyle = document.documentElement.style;
var engine;
if ('MozAppearance' in docStyle) {
engine = 'gecko';
} else if ('WebkitAppearance' in docStyle) {
engine = 'webkit';
} else if (typeof navigator.cpuClass === 'string') {
engine = 'trident';
}
var vendorPrefix = {
trident: 'ms',
gecko: 'Moz',
webkit: 'Webkit',
presto: 'O'
}[engine];
var helperElem = document.createElement("div");
var undef;
var perspectiveProperty = vendorPrefix + "Perspective";
var transformProperty = vendorPrefix + "Transform";
var transformOriginProperty = vendorPrefix + 'TransformOrigin';
self.__perspectiveProperty = transformProperty;
self.__transformProperty = transformProperty;
self.__transformOriginProperty = transformOriginProperty;
if (helperElem.style[perspectiveProperty] !== undef) {
return function(left, top, zoom, wasResize) {
var translate3d = 'translate3d(' + (-left) + 'px,' + (-top) + 'px,0) scale(' + zoom + ')';
if (translate3d !== self.contentTransform) {
content.style[transformProperty] = translate3d;
self.contentTransform = translate3d;
}
self.__repositionScrollbars();
if (!wasResize) {
self.triggerScrollEvent();
}
};
} else if (helperElem.style[transformProperty] !== undef) {
return function(left, top, zoom, wasResize) {
content.style[transformProperty] = 'translate(' + (-left) + 'px,' + (-top) + 'px) scale(' + zoom + ')';
self.__repositionScrollbars();
if (!wasResize) {
self.triggerScrollEvent();
}
};
} else {
return function(left, top, zoom, wasResize) {
content.style.marginLeft = left ? (-left/zoom) + 'px' : '';
content.style.marginTop = top ? (-top/zoom) + 'px' : '';
content.style.zoom = zoom || '';
self.__repositionScrollbars();
if (!wasResize) {
self.triggerScrollEvent();
}
};
}
},
/**
* Configures the dimensions of the client (outer) and content (inner) elements.
* Requires the available space for the outer element and the outer size of the inner element.
* All values which are falsy (null or zero etc.) are ignored and the old value is kept.
*
* @param clientWidth {Integer} Inner width of outer element
* @param clientHeight {Integer} Inner height of outer element
* @param contentWidth {Integer} Outer width of inner element
* @param contentHeight {Integer} Outer height of inner element
*/
setDimensions: function(clientWidth, clientHeight, contentWidth, contentHeight) {
var self = this;
if (!clientWidth && !clientHeight && !contentWidth && !contentHeight) {
// this scrollview isn't rendered, don't bother
return;
}
// Only update values which are defined
if (clientWidth === +clientWidth) {
self.__clientWidth = clientWidth;
}
if (clientHeight === +clientHeight) {
self.__clientHeight = clientHeight;
}
if (contentWidth === +contentWidth) {
self.__contentWidth = contentWidth;
}
if (contentHeight === +contentHeight) {
self.__contentHeight = contentHeight;
}
// Refresh maximums
self.__computeScrollMax();
self.__resizeScrollbars();
// Refresh scroll position
self.scrollTo(self.__scrollLeft, self.__scrollTop, true, null, true);
},
/**
* Sets the client coordinates in relation to the document.
*
* @param left {Integer} Left position of outer element
* @param top {Integer} Top position of outer element
*/
setPosition: function(left, top) {
this.__clientLeft = left || 0;
this.__clientTop = top || 0;
},
/**
* Configures the snapping (when snapping is active)
*
* @param width {Integer} Snapping width
* @param height {Integer} Snapping height
*/
setSnapSize: function(width, height) {
this.__snapWidth = width;
this.__snapHeight = height;
},
/**
* Activates pull-to-refresh. A special zone on the top of the list to start a list refresh whenever
* the user event is released during visibility of this zone. This was introduced by some apps on iOS like
* the official Twitter client.
*
* @param height {Integer} Height of pull-to-refresh zone on top of rendered list
* @param activateCallback {Function} Callback to execute on activation. This is for signalling the user about a refresh is about to happen when he release.
* @param deactivateCallback {Function} Callback to execute on deactivation. This is for signalling the user about the refresh being cancelled.
* @param startCallback {Function} Callback to execute to start the real async refresh action. Call {@link #finishPullToRefresh} after finish of refresh.
* @param showCallback {Function} Callback to execute when the refresher should be shown. This is for showing the refresher during a negative scrollTop.
* @param hideCallback {Function} Callback to execute when the refresher should be hidden. This is for hiding the refresher when it's behind the nav bar.
* @param tailCallback {Function} Callback to execute just before the refresher returns to it's original state. This is for zooming out the refresher.
*/
activatePullToRefresh: function(height, activateCallback, deactivateCallback, startCallback, showCallback, hideCallback, tailCallback) {
var self = this;
self.__refreshHeight = height;
self.__refreshActivate = function(){ionic.requestAnimationFrame(activateCallback);};
self.__refreshDeactivate = function(){ionic.requestAnimationFrame(deactivateCallback);};
self.__refreshStart = function(){ionic.requestAnimationFrame(startCallback);};
self.__refreshShow = function(){ionic.requestAnimationFrame(showCallback);};
self.__refreshHide = function(){ionic.requestAnimationFrame(hideCallback);};
self.__refreshTail = function(){ionic.requestAnimationFrame(tailCallback);};
self.__refreshTailTime = 100;
self.__minSpinTime = 600;
},
/**
* Starts pull-to-refresh manually.
*/
triggerPullToRefresh: function() {
// Use publish instead of scrollTo to allow scrolling to out of boundary position
// We don't need to normalize scrollLeft, zoomLevel, etc. here because we only y-scrolling when pull-to-refresh is enabled
this.__publish(this.__scrollLeft, -this.__refreshHeight, this.__zoomLevel, true);
var d = new Date();
this.refreshStartTime = d.getTime();
if (this.__refreshStart) {
this.__refreshStart();
}
},
/**
* Signalizes that pull-to-refresh is finished.
*/
finishPullToRefresh: function() {
var self = this;
// delay to make sure the spinner has a chance to spin for a split second before it's dismissed
var d = new Date();
var delay = 0;
if (self.refreshStartTime + self.__minSpinTime > d.getTime()){
delay = self.refreshStartTime + self.__minSpinTime - d.getTime();
}
setTimeout(function(){
if (self.__refreshTail){
self.__refreshTail();
}
setTimeout(function(){
self.__refreshActive = false;
if (self.__refreshDeactivate) {
self.__refreshDeactivate();
}
if (self.__refreshHide){
self.__refreshHide();
}
self.scrollTo(self.__scrollLeft, self.__scrollTop, true);
},self.__refreshTailTime);
},delay);
},
/**
* Returns the scroll position and zooming values
*
* @return {Map} `left` and `top` scroll position and `zoom` level
*/
getValues: function() {
return {
left: this.__scrollLeft,
top: this.__scrollTop,
zoom: this.__zoomLevel
};
},
/**
* Returns the maximum scroll values
*
* @return {Map} `left` and `top` maximum scroll values
*/
getScrollMax: function() {
return {
left: this.__maxScrollLeft,
top: this.__maxScrollTop
};
},
/**
* Zooms to the given level. Supports optional animation. Zooms
* the center when no coordinates are given.
*
* @param level {Number} Level to zoom to
* @param animate {Boolean} Whether to use animation
* @param originLeft {Number} Zoom in at given left coordinate
* @param originTop {Number} Zoom in at given top coordinate
*/
zoomTo: function(level, animate, originLeft, originTop) {
var self = this;
if (!self.options.zooming) {
throw new Error("Zooming is not enabled!");
}
// Stop deceleration
if (self.__isDecelerating) {
zyngaCore.effect.Animate.stop(self.__isDecelerating);
self.__isDecelerating = false;
}
var oldLevel = self.__zoomLevel;
// Normalize input origin to center of viewport if not defined
if (originLeft == null) {
originLeft = self.__clientWidth / 2;
}
if (originTop == null) {
originTop = self.__clientHeight / 2;
}
// Limit level according to configuration
level = Math.max(Math.min(level, self.options.maxZoom), self.options.minZoom);
// Recompute maximum values while temporary tweaking maximum scroll ranges
self.__computeScrollMax(level);
// Recompute left and top coordinates based on new zoom level
var left = ((originLeft + self.__scrollLeft) * level / oldLevel) - originLeft;
var top = ((originTop + self.__scrollTop) * level / oldLevel) - originTop;
// Limit x-axis
if (left > self.__maxScrollLeft) {
left = self.__maxScrollLeft;
} else if (left < 0) {
left = 0;
}
// Limit y-axis
if (top > self.__maxScrollTop) {
top = self.__maxScrollTop;
} else if (top < 0) {
top = 0;
}
// Push values out
self.__publish(left, top, level, animate);
},
/**
* Zooms the content by the given factor.
*
* @param factor {Number} Zoom by given factor
* @param animate {Boolean} Whether to use animation
* @param originLeft {Number} Zoom in at given left coordinate
* @param originTop {Number} Zoom in at given top coordinate
*/
zoomBy: function(factor, animate, originLeft, originTop) {
this.zoomTo(this.__zoomLevel * factor, animate, originLeft, originTop);
},
/**
* Scrolls to the given position. Respect limitations and snapping automatically.
*
* @param left {Number} Horizontal scroll position, keeps current if value is <code>null</code>
* @param top {Number} Vertical scroll position, keeps current if value is <code>null</code>
* @param animate {Boolean} Whether the scrolling should happen using an animation
* @param zoom {Number} Zoom level to go to
*/
scrollTo: function(left, top, animate, zoom, wasResize) {
var self = this;
// Stop deceleration
if (self.__isDecelerating) {
zyngaCore.effect.Animate.stop(self.__isDecelerating);
self.__isDecelerating = false;
}
// Correct coordinates based on new zoom level
if (zoom != null && zoom !== self.__zoomLevel) {
if (!self.options.zooming) {
throw new Error("Zooming is not enabled!");
}
left *= zoom;
top *= zoom;
// Recompute maximum values while temporary tweaking maximum scroll ranges
self.__computeScrollMax(zoom);
} else {
// Keep zoom when not defined
zoom = self.__zoomLevel;
}
if (!self.options.scrollingX) {
left = self.__scrollLeft;
} else {
if (self.options.paging) {
left = Math.round(left / self.__clientWidth) * self.__clientWidth;
} else if (self.options.snapping) {
left = Math.round(left / self.__snapWidth) * self.__snapWidth;
}
}
if (!self.options.scrollingY) {
top = self.__scrollTop;
} else {
if (self.options.paging) {
top = Math.round(top / self.__clientHeight) * self.__clientHeight;
} else if (self.options.snapping) {
top = Math.round(top / self.__snapHeight) * self.__snapHeight;
}
}
// Limit for allowed ranges
left = Math.max(Math.min(self.__maxScrollLeft, left), 0);
top = Math.max(Math.min(self.__maxScrollTop, top), 0);
// Don't animate when no change detected, still call publish to make sure
// that rendered position is really in-sync with internal data
if (left === self.__scrollLeft && top === self.__scrollTop) {
animate = false;
}
// Publish new values
self.__publish(left, top, zoom, animate, wasResize);
},
/**
* Scroll by the given offset
*
* @param left {Number} Scroll x-axis by given offset
* @param top {Number} Scroll y-axis by given offset
* @param animate {Boolean} Whether to animate the given change
*/
scrollBy: function(left, top, animate) {
var self = this;
var startLeft = self.__isAnimating ? self.__scheduledLeft : self.__scrollLeft;
var startTop = self.__isAnimating ? self.__scheduledTop : self.__scrollTop;
self.scrollTo(startLeft + (left || 0), startTop + (top || 0), animate);
},
/*
---------------------------------------------------------------------------
EVENT CALLBACKS
---------------------------------------------------------------------------
*/
/**
* Mouse wheel handler for zooming support
*/
doMouseZoom: function(wheelDelta, timeStamp, pageX, pageY) {
var change = wheelDelta > 0 ? 0.97 : 1.03;
return this.zoomTo(this.__zoomLevel * change, false, pageX - this.__clientLeft, pageY - this.__clientTop);
},
/**
* Touch start handler for scrolling support
*/
doTouchStart: function(touches, timeStamp) {
var self = this;
self.hintResize();
if (timeStamp instanceof Date) {
timeStamp = timeStamp.valueOf();
}
if (typeof timeStamp !== "number") {
timeStamp = Date.now();
}
// Reset interruptedAnimation flag
self.__interruptedAnimation = true;
// Stop deceleration
if (self.__isDecelerating) {
zyngaCore.effect.Animate.stop(self.__isDecelerating);
self.__isDecelerating = false;
self.__interruptedAnimation = true;
}
// Stop animation
if (self.__isAnimating) {
zyngaCore.effect.Animate.stop(self.__isAnimating);
self.__isAnimating = false;
self.__interruptedAnimation = true;
}
// Use center point when dealing with two fingers
var currentTouchLeft, currentTouchTop;
var isSingleTouch = touches.length === 1;
if (isSingleTouch) {
currentTouchLeft = touches[0].pageX;
currentTouchTop = touches[0].pageY;
} else {
currentTouchLeft = Math.abs(touches[0].pageX + touches[1].pageX) / 2;
currentTouchTop = Math.abs(touches[0].pageY + touches[1].pageY) / 2;
}
// Store initial positions
self.__initialTouchLeft = currentTouchLeft;
self.__initialTouchTop = currentTouchTop;
// Store initial touchList for scale calculation
self.__initialTouches = touches;
// Store current zoom level
self.__zoomLevelStart = self.__zoomLevel;
// Store initial touch positions
self.__lastTouchLeft = currentTouchLeft;
self.__lastTouchTop = currentTouchTop;
// Store initial move time stamp
self.__lastTouchMove = timeStamp;
// Reset initial scale
self.__lastScale = 1;
// Reset locking flags
self.__enableScrollX = !isSingleTouch && self.options.scrollingX;
self.__enableScrollY = !isSingleTouch && self.options.scrollingY;
// Reset tracking flag
self.__isTracking = true;
// Reset deceleration complete flag
self.__didDecelerationComplete = false;
// Dragging starts directly with two fingers, otherwise lazy with an offset
self.__isDragging = !isSingleTouch;
// Some features are disabled in multi touch scenarios
self.__isSingleTouch = isSingleTouch;
// Clearing data structure
self.__positions = [];
},
/**
* Touch move handler for scrolling support
*/
doTouchMove: function(touches, timeStamp, scale) {
if (timeStamp instanceof Date) {
timeStamp = timeStamp.valueOf();
}
if (typeof timeStamp !== "number") {
timeStamp = Date.now();
}
var self = this;
// Ignore event when tracking is not enabled (event might be outside of element)
if (!self.__isTracking) {
return;
}
var currentTouchLeft, currentTouchTop;
// Compute move based around of center of fingers
if (touches.length === 2) {
currentTouchLeft = Math.abs(touches[0].pageX + touches[1].pageX) / 2;
currentTouchTop = Math.abs(touches[0].pageY + touches[1].pageY) / 2;
// Calculate scale when not present and only when touches are used
if (!scale && self.options.zooming) {
scale = self.__getScale(self.__initialTouches, touches);
}
} else {
currentTouchLeft = touches[0].pageX;
currentTouchTop = touches[0].pageY;
}
var positions = self.__positions;
// Are we already is dragging mode?
if (self.__isDragging) {
// Compute move distance
var moveX = currentTouchLeft - self.__lastTouchLeft;
var moveY = currentTouchTop - self.__lastTouchTop;
// Read previous scroll position and zooming
var scrollLeft = self.__scrollLeft;
var scrollTop = self.__scrollTop;
var level = self.__zoomLevel;
// Work with scaling
if (scale != null && self.options.zooming) {
var oldLevel = level;
// Recompute level based on previous scale and new scale
level = level / self.__lastScale * scale;
// Limit level according to configuration
level = Math.max(Math.min(level, self.options.maxZoom), self.options.minZoom);
// Only do further compution when change happened
if (oldLevel !== level) {
// Compute relative event position to container
var currentTouchLeftRel = currentTouchLeft - self.__clientLeft;
var currentTouchTopRel = currentTouchTop - self.__clientTop;
// Recompute left and top coordinates based on new zoom level
scrollLeft = ((currentTouchLeftRel + scrollLeft) * level / oldLevel) - currentTouchLeftRel;
scrollTop = ((currentTouchTopRel + scrollTop) * level / oldLevel) - currentTouchTopRel;
// Recompute max scroll values
self.__computeScrollMax(level);
}
}
if (self.__enableScrollX) {
scrollLeft -= moveX * self.options.speedMultiplier;
var maxScrollLeft = self.__maxScrollLeft;
if (scrollLeft > maxScrollLeft || scrollLeft < 0) {
// Slow down on the edges
if (self.options.bouncing) {
scrollLeft += (moveX / 2 * self.options.speedMultiplier);
} else if (scrollLeft > maxScrollLeft) {
scrollLeft = maxScrollLeft;
} else {
scrollLeft = 0;
}
}
}
// Compute new vertical scroll position
if (self.__enableScrollY) {
scrollTop -= moveY * self.options.speedMultiplier;
var maxScrollTop = self.__maxScrollTop;
if (scrollTop > maxScrollTop || scrollTop < 0) {
// Slow down on the edges
if (self.options.bouncing || (self.__refreshHeight && scrollTop < 0)) {
scrollTop += (moveY / 2 * self.options.speedMultiplier);
// Support pull-to-refresh (only when only y is scrollable)
if (!self.__enableScrollX && self.__refreshHeight != null) {
// hide the refresher when it's behind the header bar in case of header transparency
if (scrollTop < 0){
self.__refreshHidden = false;
self.__refreshShow();
} else {
self.__refreshHide();
self.__refreshHidden = true;
}
if (!self.__refreshActive && scrollTop <= -self.__refreshHeight) {
self.__refreshActive = true;
if (self.__refreshActivate) {
self.__refreshActivate();
}
} else if (self.__refreshActive && scrollTop > -self.__refreshHeight) {
self.__refreshActive = false;
if (self.__refreshDeactivate) {
self.__refreshDeactivate();
}
}
}
} else if (scrollTop > maxScrollTop) {
scrollTop = maxScrollTop;
} else {
scrollTop = 0;
}
} else if (self.__refreshHeight && !self.__refreshHidden){
// if a positive scroll value and the refresher is still not hidden, hide it
self.__refreshHide();
self.__refreshHidden = true;
}
}
// Keep list from growing infinitely (holding min 10, max 20 measure points)
if (positions.length > 60) {
positions.splice(0, 30);
}
// Track scroll movement for decleration
positions.push(scrollLeft, scrollTop, timeStamp);
// Sync scroll position
self.__publish(scrollLeft, scrollTop, level);
// Otherwise figure out whether we are switching into dragging mode now.
} else {
var minimumTrackingForScroll = self.options.locking ? 3 : 0;
var minimumTrackingForDrag = 5;
var distanceX = Math.abs(currentTouchLeft - self.__initialTouchLeft);
var distanceY = Math.abs(currentTouchTop - self.__initialTouchTop);
self.__enableScrollX = self.options.scrollingX && distanceX >= minimumTrackingForScroll;
self.__enableScrollY = self.options.scrollingY && distanceY >= minimumTrackingForScroll;
positions.push(self.__scrollLeft, self.__scrollTop, timeStamp);
self.__isDragging = (self.__enableScrollX || self.__enableScrollY) && (distanceX >= minimumTrackingForDrag || distanceY >= minimumTrackingForDrag);
if (self.__isDragging) {
self.__interruptedAnimation = false;
self.__fadeScrollbars('in');
}
}
// Update last touch positions and time stamp for next event
self.__lastTouchLeft = currentTouchLeft;
self.__lastTouchTop = currentTouchTop;
self.__lastTouchMove = timeStamp;
self.__lastScale = scale;
},
/**
* Touch end handler for scrolling support
*/
doTouchEnd: function(timeStamp) {
if (timeStamp instanceof Date) {
timeStamp = timeStamp.valueOf();
}
if (typeof timeStamp !== "number") {
timeStamp = Date.now();
}
var self = this;
// Ignore event when tracking is not enabled (no touchstart event on element)
// This is required as this listener ('touchmove') sits on the document and not on the element itself.
if (!self.__isTracking) {
return;
}
// Not touching anymore (when two finger hit the screen there are two touch end events)
self.__isTracking = false;
// Be sure to reset the dragging flag now. Here we also detect whether
// the finger has moved fast enough to switch into a deceleration animation.
if (self.__isDragging) {
// Reset dragging flag
self.__isDragging = false;
// Start deceleration
// Verify that the last move detected was in some relevant time frame
if (self.__isSingleTouch && self.options.animating && (timeStamp - self.__lastTouchMove) <= 100) {
// Then figure out what the scroll position was about 100ms ago
var positions = self.__positions;
var endPos = positions.length - 1;
var startPos = endPos;
// Move pointer to position measured 100ms ago
for (var i = endPos; i > 0 && positions[i] > (self.__lastTouchMove - 100); i -= 3) {
startPos = i;
}
// If start and stop position is identical in a 100ms timeframe,
// we cannot compute any useful deceleration.
if (startPos !== endPos) {
// Compute relative movement between these two points
var timeOffset = positions[endPos] - positions[startPos];
var movedLeft = self.__scrollLeft - positions[startPos - 2];
var movedTop = self.__scrollTop - positions[startPos - 1];
// Based on 50ms compute the movement to apply for each render step
self.__decelerationVelocityX = movedLeft / timeOffset * (1000 / 60);
self.__decelerationVelocityY = movedTop / timeOffset * (1000 / 60);
// How much velocity is required to start the deceleration
var minVelocityToStartDeceleration = self.options.paging || self.options.snapping ? 4 : 1;
// Verify that we have enough velocity to start deceleration
if (Math.abs(self.__decelerationVelocityX) > minVelocityToStartDeceleration || Math.abs(self.__decelerationVelocityY) > minVelocityToStartDeceleration) {
// Deactivate pull-to-refresh when decelerating
if (!self.__refreshActive) {
self.__startDeceleration(timeStamp);
}
}
} else {
self.__scrollingComplete();
}
} else if ((timeStamp - self.__lastTouchMove) > 100) {
self.__scrollingComplete();
}
}
// If this was a slower move it is per default non decelerated, but this
// still means that we want snap back to the bounds which is done here.
// This is placed outside the condition above to improve edge case stability
// e.g. touchend fired without enabled dragging. This should normally do not
// have modified the scroll positions or even showed the scrollbars though.
if (!self.__isDecelerating) {
if (self.__refreshActive && self.__refreshStart) {
// Use publish instead of scrollTo to allow scrolling to out of boundary position
// We don't need to normalize scrollLeft, zoomLevel, etc. here because we only y-scrolling when pull-to-refresh is enabled
self.__publish(self.__scrollLeft, -self.__refreshHeight, self.__zoomLevel, true);
var d = new Date();
self.refreshStartTime = d.getTime();
if (self.__refreshStart) {
self.__refreshStart();
}
// for iOS-ey style scrolling
if (!ionic.Platform.isAndroid())self.__startDeceleration();
} else {
if (self.__interruptedAnimation || self.__isDragging) {
self.__scrollingComplete();
}
self.scrollTo(self.__scrollLeft, self.__scrollTop, true, self.__zoomLevel);
// Directly signalize deactivation (nothing todo on refresh?)
if (self.__refreshActive) {
self.__refreshActive = false;
if (self.__refreshDeactivate) {
self.__refreshDeactivate();
}
}
}
}
// Fully cleanup list
self.__positions.length = 0;
},
/*
---------------------------------------------------------------------------
PRIVATE API
---------------------------------------------------------------------------
*/
/**
* Applies the scroll position to the content element
*
* @param left {Number} Left scroll position
* @param top {Number} Top scroll position
* @param animate {Boolean} Whether animation should be used to move to the new coordinates
*/
__publish: function(left, top, zoom, animate, wasResize) {
var self = this;
// Remember whether we had an animation, then we try to continue based on the current "drive" of the animation
var wasAnimating = self.__isAnimating;
if (wasAnimating) {
zyngaCore.effect.Animate.stop(wasAnimating);
self.__isAnimating = false;
}
if (animate && self.options.animating) {
// Keep scheduled positions for scrollBy/zoomBy functionality
self.__scheduledLeft = left;
self.__scheduledTop = top;
self.__scheduledZoom = zoom;
var oldLeft = self.__scrollLeft;
var oldTop = self.__scrollTop;
var oldZoom = self.__zoomLevel;
var diffLeft = left - oldLeft;
var diffTop = top - oldTop;
var diffZoom = zoom - oldZoom;
var step = function(percent, now, render) {
if (render) {
self.__scrollLeft = oldLeft + (diffLeft * percent);
self.__scrollTop = oldTop + (diffTop * percent);
self.__zoomLevel = oldZoom + (diffZoom * percent);
// Push values out
if (self.__callback) {
self.__callback(self.__scrollLeft, self.__scrollTop, self.__zoomLevel, wasResize);
}
}
};
var verify = function(id) {
return self.__isAnimating === id;
};
var completed = function(renderedFramesPerSecond, animationId, wasFinished) {
if (animationId === self.__isAnimating) {
self.__isAnimating = false;
}
if (self.__didDecelerationComplete || wasFinished) {
self.__scrollingComplete();
}
if (self.options.zooming) {
self.__computeScrollMax();
}
};
// When continuing based on previous animation we choose an ease-out animation instead of ease-in-out
self.__isAnimating = zyngaCore.effect.Animate.start(step, verify, completed, self.options.animationDuration, wasAnimating ? easeOutCubic : easeInOutCubic);
} else {
self.__scheduledLeft = self.__scrollLeft = left;
self.__scheduledTop = self.__scrollTop = top;
self.__scheduledZoom = self.__zoomLevel = zoom;
// Push values out
if (self.__callback) {
self.__callback(left, top, zoom, wasResize);
}
// Fix max scroll ranges
if (self.options.zooming) {
self.__computeScrollMax();
}
}
},
/**
* Recomputes scroll minimum values based on client dimensions and content dimensions.
*/
__computeScrollMax: function(zoomLevel) {
var self = this;
if (zoomLevel == null) {
zoomLevel = self.__zoomLevel;
}
self.__maxScrollLeft = Math.max((self.__contentWidth * zoomLevel) - self.__clientWidth, 0);
self.__maxScrollTop = Math.max((self.__contentHeight * zoomLevel) - self.__clientHeight, 0);
if (!self.__didWaitForSize && !self.__maxScrollLeft && !self.__maxScrollTop) {
self.__didWaitForSize = true;
self.__waitForSize();
}
},
/**
* If the scroll view isn't sized correctly on start, wait until we have at least some size
*/
__waitForSize: function() {
var self = this;
clearTimeout(self.__sizerTimeout);
var sizer = function() {
self.resize();
// if ((self.options.scrollingX && !self.__maxScrollLeft) || (self.options.scrollingY && !self.__maxScrollTop)) {
// //self.__sizerTimeout = setTimeout(sizer, 1000);
// }
};
sizer();
self.__sizerTimeout = setTimeout(sizer, 1000);
},
/*
---------------------------------------------------------------------------
ANIMATION (DECELERATION) SUPPORT
---------------------------------------------------------------------------
*/
/**
* Called when a touch sequence end and the speed of the finger was high enough
* to switch into deceleration mode.
*/
__startDeceleration: function(timeStamp) {
var self = this;
if (self.options.paging) {
var scrollLeft = Math.max(Math.min(self.__scrollLeft, self.__maxScrollLeft), 0);
var scrollTop = Math.max(Math.min(self.__scrollTop, self.__maxScrollTop), 0);
var clientWidth = self.__clientWidth;
var clientHeight = self.__clientHeight;
// We limit deceleration not to the min/max values of the allowed range, but to the size of the visible client area.
// Each page should have exactly the size of the client area.
self.__minDecelerationScrollLeft = Math.floor(scrollLeft / clientWidth) * clientWidth;
self.__minDecelerationScrollTop = Math.floor(scrollTop / clientHeight) * clientHeight;
self.__maxDecelerationScrollLeft = Math.ceil(scrollLeft / clientWidth) * clientWidth;
self.__maxDecelerationScrollTop = Math.ceil(scrollTop / clientHeight) * clientHeight;
} else {
self.__minDecelerationScrollLeft = 0;
self.__minDecelerationScrollTop = 0;
self.__maxDecelerationScrollLeft = self.__maxScrollLeft;
self.__maxDecelerationScrollTop = self.__maxScrollTop;
if (self.__refreshActive) self.__minDecelerationScrollTop = self.__refreshHeight *-1;
}
// Wrap class method
var step = function(percent, now, render) {
self.__stepThroughDeceleration(render);
};
// How much velocity is required to keep the deceleration running
self.__minVelocityToKeepDecelerating = self.options.snapping ? 4 : 0.1;
// Detect whether it's still worth to continue animating steps
// If we are already slow enough to not being user perceivable anymore, we stop the whole process here.
var verify = function() {
var shouldContinue = Math.abs(self.__decelerationVelocityX) >= self.__minVelocityToKeepDecelerating ||
Math.abs(self.__decelerationVelocityY) >= self.__minVelocityToKeepDecelerating;
if (!shouldContinue) {
self.__didDecelerationComplete = true;
//Make sure the scroll values are within the boundaries after a bounce,
//not below 0 or above maximum
if (self.options.bouncing && !self.__refreshActive) {
self.scrollTo(
Math.min( Math.max(self.__scrollLeft, 0), self.__maxScrollLeft ),
Math.min( Math.max(self.__scrollTop, 0), self.__maxScrollTop ),
self.__refreshActive
);
}
}
return shouldContinue;
};
var completed = function(renderedFramesPerSecond, animationId, wasFinished) {
self.__isDecelerating = false;
if (self.__didDecelerationComplete) {
self.__scrollingComplete();
}
// Animate to grid when snapping is active, otherwise just fix out-of-boundary positions
if (self.options.paging) {
self.scrollTo(self.__scrollLeft, self.__scrollTop, self.options.snapping);
}
};
// Start animation and switch on flag
self.__isDecelerating = zyngaCore.effect.Animate.start(step, verify, completed);
},
/**
* Called on every step of the animation
*
* @param inMemory {Boolean} Whether to not render the current step, but keep it in memory only. Used internally only!
*/
__stepThroughDeceleration: function(render) {
var self = this;
//
// COMPUTE NEXT SCROLL POSITION
//
// Add deceleration to scroll position
var scrollLeft = self.__scrollLeft + self.__decelerationVelocityX;// * self.options.deceleration);
var scrollTop = self.__scrollTop + self.__decelerationVelocityY;// * self.options.deceleration);
//
// HARD LIMIT SCROLL POSITION FOR NON BOUNCING MODE
//
if (!self.options.bouncing) {
var scrollLeftFixed = Math.max(Math.min(self.__maxDecelerationScrollLeft, scrollLeft), self.__minDecelerationScrollLeft);
if (scrollLeftFixed !== scrollLeft) {
scrollLeft = scrollLeftFixed;
self.__decelerationVelocityX = 0;
}
var scrollTopFixed = Math.max(Math.min(self.__maxDecelerationScrollTop, scrollTop), self.__minDecelerationScrollTop);
if (scrollTopFixed !== scrollTop) {
scrollTop = scrollTopFixed;
self.__decelerationVelocityY = 0;
}
}
//
// UPDATE SCROLL POSITION
//
if (render) {
self.__publish(scrollLeft, scrollTop, self.__zoomLevel);
} else {
self.__scrollLeft = scrollLeft;
self.__scrollTop = scrollTop;
}
//
// SLOW DOWN
//
// Slow down velocity on every iteration
if (!self.options.paging) {
// This is the factor applied to every iteration of the animation
// to slow down the process. This should emulate natural behavior where
// objects slow down when the initiator of the movement is removed
var frictionFactor = self.options.deceleration;
self.__decelerationVelocityX *= frictionFactor;
self.__decelerationVelocityY *= frictionFactor;
}
//
// BOUNCING SUPPORT
//
if (self.options.bouncing) {
var scrollOutsideX = 0;
var scrollOutsideY = 0;
// This configures the amount of change applied to deceleration/acceleration when reaching boundaries
var penetrationDeceleration = self.options.penetrationDeceleration;
var penetrationAcceleration = self.options.penetrationAcceleration;
// Check limits
if (scrollLeft < self.__minDecelerationScrollLeft) {
scrollOutsideX = self.__minDecelerationScrollLeft - scrollLeft;
} else if (scrollLeft > self.__maxDecelerationScrollLeft) {
scrollOutsideX = self.__maxDecelerationScrollLeft - scrollLeft;
}
if (scrollTop < self.__minDecelerationScrollTop) {
scrollOutsideY = self.__minDecelerationScrollTop - scrollTop;
} else if (scrollTop > self.__maxDecelerationScrollTop) {
scrollOutsideY = self.__maxDecelerationScrollTop - scrollTop;
}
// Slow down until slow enough, then flip back to snap position
if (scrollOutsideX !== 0) {
var isHeadingOutwardsX = scrollOutsideX * self.__decelerationVelocityX <= self.__minDecelerationScrollLeft;
if (isHeadingOutwardsX) {
self.__decelerationVelocityX += scrollOutsideX * penetrationDeceleration;
}
var isStoppedX = Math.abs(self.__decelerationVelocityX) <= self.__minVelocityToKeepDecelerating;
//If we're not heading outwards, or if the above statement got us below minDeceleration, go back towards bounds
if (!isHeadingOutwardsX || isStoppedX) {
self.__decelerationVelocityX = scrollOutsideX * penetrationAcceleration;
}
}
if (scrollOutsideY !== 0) {
var isHeadingOutwardsY = scrollOutsideY * self.__decelerationVelocityY <= self.__minDecelerationScrollTop;
if (isHeadingOutwardsY) {
self.__decelerationVelocityY += scrollOutsideY * penetrationDeceleration;
}
var isStoppedY = Math.abs(self.__decelerationVelocityY) <= self.__minVelocityToKeepDecelerating;
//If we're not heading outwards, or if the above statement got us below minDeceleration, go back towards bounds
if (!isHeadingOutwardsY || isStoppedY) {
self.__decelerationVelocityY = scrollOutsideY * penetrationAcceleration;
}
}
}
},
/**
* calculate the distance between two touches
* @param {Touch} touch1
* @param {Touch} touch2
* @returns {Number} distance
*/
__getDistance: function getDistance(touch1, touch2) {
var x = touch2.pageX - touch1.pageX,
y = touch2.pageY - touch1.pageY;
return Math.sqrt((x*x) + (y*y));
},
/**
* calculate the scale factor between two touchLists (fingers)
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @param {Array} start
* @param {Array} end
* @returns {Number} scale
*/
__getScale: function getScale(start, end) {
// need two fingers...
if (start.length >= 2 && end.length >= 2) {
return this.__getDistance(end[0], end[1]) /
this.__getDistance(start[0], start[1]);
}
return 1;
}
});
ionic.scroll = {
isScrolling: false,
lastTop: 0
};
})(ionic);
(function(ionic) {
'use strict';
var ITEM_CLASS = 'item';
var ITEM_CONTENT_CLASS = 'item-content';
var ITEM_SLIDING_CLASS = 'item-sliding';
var ITEM_OPTIONS_CLASS = 'item-options';
var ITEM_PLACEHOLDER_CLASS = 'item-placeholder';
var ITEM_REORDERING_CLASS = 'item-reordering';
var ITEM_REORDER_BTN_CLASS = 'item-reorder';
var DragOp = function() {};
DragOp.prototype = {
start: function(e) {
},
drag: function(e) {
},
end: function(e) {
},
isSameItem: function(item) {
return false;
}
};
var SlideDrag = function(opts) {
this.dragThresholdX = opts.dragThresholdX || 10;
this.el = opts.el;
this.canSwipe = opts.canSwipe;
};
SlideDrag.prototype = new DragOp();
SlideDrag.prototype.start = function(e) {
var content, buttons, offsetX, buttonsWidth;
if (!this.canSwipe()) {
return;
}
if (e.target.classList.contains(ITEM_CONTENT_CLASS)) {
content = e.target;
} else if (e.target.classList.contains(ITEM_CLASS)) {
content = e.target.querySelector('.' + ITEM_CONTENT_CLASS);
} else {
content = ionic.DomUtil.getParentWithClass(e.target, ITEM_CONTENT_CLASS);
}
// If we don't have a content area as one of our children (or ourselves), skip
if (!content) {
return;
}
// Make sure we aren't animating as we slide
content.classList.remove(ITEM_SLIDING_CLASS);
// Grab the starting X point for the item (for example, so we can tell whether it is open or closed to start)
offsetX = parseFloat(content.style[ionic.CSS.TRANSFORM].replace('translate3d(', '').split(',')[0]) || 0;
// Grab the buttons
buttons = content.parentNode.querySelector('.' + ITEM_OPTIONS_CLASS);
if (!buttons) {
return;
}
buttons.classList.remove('invisible');
buttonsWidth = buttons.offsetWidth;
this._currentDrag = {
buttons: buttons,
buttonsWidth: buttonsWidth,
content: content,
startOffsetX: offsetX
};
};
/**
* Check if this is the same item that was previously dragged.
*/
SlideDrag.prototype.isSameItem = function(op) {
if (op._lastDrag && this._currentDrag) {
return this._currentDrag.content == op._lastDrag.content;
}
return false;
};
SlideDrag.prototype.clean = function(e) {
var lastDrag = this._lastDrag;
if (!lastDrag || !lastDrag.content) return;
lastDrag.content.style[ionic.CSS.TRANSITION] = '';
lastDrag.content.style[ionic.CSS.TRANSFORM] = '';
ionic.requestAnimationFrame(function() {
setTimeout(function() {
lastDrag.buttons && lastDrag.buttons.classList.add('invisible');
}, 250);
});
};
SlideDrag.prototype.drag = ionic.animationFrameThrottle(function(e) {
var buttonsWidth;
// We really aren't dragging
if (!this._currentDrag) {
return;
}
// Check if we should start dragging. Check if we've dragged past the threshold,
// or we are starting from the open state.
if (!this._isDragging &&
((Math.abs(e.gesture.deltaX) > this.dragThresholdX) ||
(Math.abs(this._currentDrag.startOffsetX) > 0))) {
this._isDragging = true;
}
if (this._isDragging) {
buttonsWidth = this._currentDrag.buttonsWidth;
// Grab the new X point, capping it at zero
var newX = Math.min(0, this._currentDrag.startOffsetX + e.gesture.deltaX);
// If the new X position is past the buttons, we need to slow down the drag (rubber band style)
if (newX < -buttonsWidth) {
// Calculate the new X position, capped at the top of the buttons
newX = Math.min(-buttonsWidth, -buttonsWidth + (((e.gesture.deltaX + buttonsWidth) * 0.4)));
}
this._currentDrag.content.style[ionic.CSS.TRANSFORM] = 'translate3d(' + newX + 'px, 0, 0)';
this._currentDrag.content.style[ionic.CSS.TRANSITION] = 'none';
}
});
SlideDrag.prototype.end = function(e, doneCallback) {
var _this = this;
// There is no drag, just end immediately
if (!this._currentDrag) {
doneCallback && doneCallback();
return;
}
// If we are currently dragging, we want to snap back into place
// The final resting point X will be the width of the exposed buttons
var restingPoint = -this._currentDrag.buttonsWidth;
// Check if the drag didn't clear the buttons mid-point
// and we aren't moving fast enough to swipe open
if (e.gesture.deltaX > -(this._currentDrag.buttonsWidth / 2)) {
// If we are going left but too slow, or going right, go back to resting
if (e.gesture.direction == "left" && Math.abs(e.gesture.velocityX) < 0.3) {
restingPoint = 0;
} else if (e.gesture.direction == "right") {
restingPoint = 0;
}
}
ionic.requestAnimationFrame(function() {
if (restingPoint === 0) {
_this._currentDrag.content.style[ionic.CSS.TRANSFORM] = '';
var buttons = _this._currentDrag.buttons;
setTimeout(function() {
buttons && buttons.classList.add('invisible');
}, 250);
} else {
_this._currentDrag.content.style[ionic.CSS.TRANSFORM] = 'translate3d(' + restingPoint + 'px, 0, 0)';
}
_this._currentDrag.content.style[ionic.CSS.TRANSITION] = '';
// Kill the current drag
if (!_this._lastDrag) {
_this._lastDrag = {};
}
angular.extend(_this._lastDrag, _this._currentDrag);
if (_this._currentDrag) {
_this._currentDrag.buttons = null;
_this._currentDrag.content = null;
}
_this._currentDrag = null;
// We are done, notify caller
doneCallback && doneCallback();
});
};
var ReorderDrag = function(opts) {
this.dragThresholdY = opts.dragThresholdY || 0;
this.onReorder = opts.onReorder;
this.listEl = opts.listEl;
this.el = opts.el;
this.scrollEl = opts.scrollEl;
this.scrollView = opts.scrollView;
// Get the True Top of the list el http://www.quirksmode.org/js/findpos.html
this.listElTrueTop = 0;
if (this.listEl.offsetParent) {
var obj = this.listEl;
do {
this.listElTrueTop += obj.offsetTop;
obj = obj.offsetParent;
} while (obj);
}
};
ReorderDrag.prototype = new DragOp();
ReorderDrag.prototype._moveElement = function(e) {
var y = e.gesture.center.pageY +
this.scrollView.getValues().top -
(this._currentDrag.elementHeight / 2) -
this.listElTrueTop;
this.el.style[ionic.CSS.TRANSFORM] = 'translate3d(0, ' + y + 'px, 0)';
};
ReorderDrag.prototype.deregister = function() {
this.listEl = null;
this.el = null;
this.scrollEl = null;
this.scrollView = null;
};
ReorderDrag.prototype.start = function(e) {
var content;
var startIndex = ionic.DomUtil.getChildIndex(this.el, this.el.nodeName.toLowerCase());
var elementHeight = this.el.scrollHeight;
var placeholder = this.el.cloneNode(true);
placeholder.classList.add(ITEM_PLACEHOLDER_CLASS);
this.el.parentNode.insertBefore(placeholder, this.el);
this.el.classList.add(ITEM_REORDERING_CLASS);
this._currentDrag = {
elementHeight: elementHeight,
startIndex: startIndex,
placeholder: placeholder,
scrollHeight: scroll,
list: placeholder.parentNode
};
this._moveElement(e);
};
ReorderDrag.prototype.drag = ionic.animationFrameThrottle(function(e) {
// We really aren't dragging
var self = this;
if (!this._currentDrag) {
return;
}
var scrollY = 0;
var pageY = e.gesture.center.pageY;
var offset = this.listElTrueTop;
//If we have a scrollView, check scroll boundaries for dragged element and scroll if necessary
if (this.scrollView) {
var container = this.scrollView.__container;
scrollY = this.scrollView.getValues().top;
var containerTop = container.offsetTop;
var pixelsPastTop = containerTop - pageY + this._currentDrag.elementHeight / 2;
var pixelsPastBottom = pageY + this._currentDrag.elementHeight / 2 - containerTop - container.offsetHeight;
if (e.gesture.deltaY < 0 && pixelsPastTop > 0 && scrollY > 0) {
this.scrollView.scrollBy(null, -pixelsPastTop);
//Trigger another drag so the scrolling keeps going
ionic.requestAnimationFrame(function() {
self.drag(e);
});
}
if (e.gesture.deltaY > 0 && pixelsPastBottom > 0) {
if (scrollY < this.scrollView.getScrollMax().top) {
this.scrollView.scrollBy(null, pixelsPastBottom);
//Trigger another drag so the scrolling keeps going
ionic.requestAnimationFrame(function() {
self.drag(e);
});
}
}
}
// Check if we should start dragging. Check if we've dragged past the threshold,
// or we are starting from the open state.
if (!this._isDragging && Math.abs(e.gesture.deltaY) > this.dragThresholdY) {
this._isDragging = true;
}
if (this._isDragging) {
this._moveElement(e);
this._currentDrag.currentY = scrollY + pageY - offset;
// this._reorderItems();
}
});
// When an item is dragged, we need to reorder any items for sorting purposes
ReorderDrag.prototype._getReorderIndex = function() {
var self = this;
var placeholder = this._currentDrag.placeholder;
var siblings = Array.prototype.slice.call(this._currentDrag.placeholder.parentNode.children)
.filter(function(el) {
return el.nodeName === self.el.nodeName && el !== self.el;
});
var dragOffsetTop = this._currentDrag.currentY;
var el;
for (var i = 0, len = siblings.length; i < len; i++) {
el = siblings[i];
if (i === len - 1) {
if (dragOffsetTop > el.offsetTop) {
return i;
}
} else if (i === 0) {
if (dragOffsetTop < el.offsetTop + el.offsetHeight) {
return i;
}
} else if (dragOffsetTop > el.offsetTop - el.offsetHeight / 2 &&
dragOffsetTop < el.offsetTop + el.offsetHeight) {
return i;
}
}
return this._currentDrag.startIndex;
};
ReorderDrag.prototype.end = function(e, doneCallback) {
if (!this._currentDrag) {
doneCallback && doneCallback();
return;
}
var placeholder = this._currentDrag.placeholder;
var finalIndex = this._getReorderIndex();
// Reposition the element
this.el.classList.remove(ITEM_REORDERING_CLASS);
this.el.style[ionic.CSS.TRANSFORM] = '';
placeholder.parentNode.insertBefore(this.el, placeholder);
placeholder.parentNode.removeChild(placeholder);
this.onReorder && this.onReorder(this.el, this._currentDrag.startIndex, finalIndex);
this._currentDrag = {
placeholder: null,
content: null
};
this._currentDrag = null;
doneCallback && doneCallback();
};
/**
* The ListView handles a list of items. It will process drag animations, edit mode,
* and other operations that are common on mobile lists or table views.
*/
ionic.views.ListView = ionic.views.View.inherit({
initialize: function(opts) {
var _this = this;
opts = ionic.extend({
onReorder: function(el, oldIndex, newIndex) {},
virtualRemoveThreshold: -200,
virtualAddThreshold: 200,
canSwipe: function() {
return true;
}
}, opts);
ionic.extend(this, opts);
if (!this.itemHeight && this.listEl) {
this.itemHeight = this.listEl.children[0] && parseInt(this.listEl.children[0].style.height, 10);
}
//ionic.views.ListView.__super__.initialize.call(this, opts);
this.onRefresh = opts.onRefresh || function() {};
this.onRefreshOpening = opts.onRefreshOpening || function() {};
this.onRefreshHolding = opts.onRefreshHolding || function() {};
window.ionic.onGesture('release', function(e) {
_this._handleEndDrag(e);
}, this.el);
window.ionic.onGesture('drag', function(e) {
_this._handleDrag(e);
}, this.el);
// Start the drag states
this._initDrag();
},
/**
* Be sure to cleanup references.
*/
deregister: function() {
this.el = null;
this.listEl = null;
this.scrollEl = null;
this.scrollView = null;
},
/**
* Called to tell the list to stop refreshing. This is useful
* if you are refreshing the list and are done with refreshing.
*/
stopRefreshing: function() {
var refresher = this.el.querySelector('.list-refresher');
refresher.style.height = '0';
},
/**
* If we scrolled and have virtual mode enabled, compute the window
* of active elements in order to figure out the viewport to render.
*/
didScroll: function(e) {
if (this.isVirtual) {
var itemHeight = this.itemHeight;
// TODO: This would be inaccurate if we are windowed
var totalItems = this.listEl.children.length;
// Grab the total height of the list
var scrollHeight = e.target.scrollHeight;
// Get the viewport height
var viewportHeight = this.el.parentNode.offsetHeight;
// scrollTop is the current scroll position
var scrollTop = e.scrollTop;
// High water is the pixel position of the first element to include (everything before
// that will be removed)
var highWater = Math.max(0, e.scrollTop + this.virtualRemoveThreshold);
// Low water is the pixel position of the last element to include (everything after
// that will be removed)
var lowWater = Math.min(scrollHeight, Math.abs(e.scrollTop) + viewportHeight + this.virtualAddThreshold);
// Compute how many items per viewport size can show
var itemsPerViewport = Math.floor((lowWater - highWater) / itemHeight);
// Get the first and last elements in the list based on how many can fit
// between the pixel range of lowWater and highWater
var first = parseInt(Math.abs(highWater / itemHeight), 10);
var last = parseInt(Math.abs(lowWater / itemHeight), 10);
// Get the items we need to remove
this._virtualItemsToRemove = Array.prototype.slice.call(this.listEl.children, 0, first);
// Grab the nodes we will be showing
var nodes = Array.prototype.slice.call(this.listEl.children, first, first + itemsPerViewport);
this.renderViewport && this.renderViewport(highWater, lowWater, first, last);
}
},
didStopScrolling: function(e) {
if (this.isVirtual) {
for (var i = 0; i < this._virtualItemsToRemove.length; i++) {
var el = this._virtualItemsToRemove[i];
//el.parentNode.removeChild(el);
this.didHideItem && this.didHideItem(i);
}
// Once scrolling stops, check if we need to remove old items
}
},
/**
* Clear any active drag effects on the list.
*/
clearDragEffects: function() {
if (this._lastDragOp) {
this._lastDragOp.clean && this._lastDragOp.clean();
this._lastDragOp.deregister && this._lastDragOp.deregister();
this._lastDragOp = null;
}
},
_initDrag: function() {
//ionic.views.ListView.__super__._initDrag.call(this);
// Store the last one
if (this._lastDragOp) {
this._lastDragOp.deregister && this._lastDragOp.deregister();
}
this._lastDragOp = this._dragOp;
this._dragOp = null;
},
// Return the list item from the given target
_getItem: function(target) {
while (target) {
if (target.classList && target.classList.contains(ITEM_CLASS)) {
return target;
}
target = target.parentNode;
}
return null;
},
_startDrag: function(e) {
var _this = this;
var didStart = false;
this._isDragging = false;
var lastDragOp = this._lastDragOp;
var item;
// If we have an open SlideDrag and we're scrolling the list. Clear it.
if (this._didDragUpOrDown && lastDragOp instanceof SlideDrag) {
lastDragOp.clean && lastDragOp.clean();
}
// Check if this is a reorder drag
if (ionic.DomUtil.getParentOrSelfWithClass(e.target, ITEM_REORDER_BTN_CLASS) && (e.gesture.direction == 'up' || e.gesture.direction == 'down')) {
item = this._getItem(e.target);
if (item) {
this._dragOp = new ReorderDrag({
listEl: this.el,
el: item,
scrollEl: this.scrollEl,
scrollView: this.scrollView,
onReorder: function(el, start, end) {
_this.onReorder && _this.onReorder(el, start, end);
}
});
this._dragOp.start(e);
e.preventDefault();
}
}
// Or check if this is a swipe to the side drag
else if (!this._didDragUpOrDown && (e.gesture.direction == 'left' || e.gesture.direction == 'right') && Math.abs(e.gesture.deltaX) > 5) {
// Make sure this is an item with buttons
item = this._getItem(e.target);
if (item && item.querySelector('.item-options')) {
this._dragOp = new SlideDrag({ el: this.el, canSwipe: this.canSwipe });
this._dragOp.start(e);
e.preventDefault();
}
}
// If we had a last drag operation and this is a new one on a different item, clean that last one
if (lastDragOp && this._dragOp && !this._dragOp.isSameItem(lastDragOp) && e.defaultPrevented) {
lastDragOp.clean && lastDragOp.clean();
}
},
_handleEndDrag: function(e) {
var _this = this;
this._didDragUpOrDown = false;
if (!this._dragOp) {
//ionic.views.ListView.__super__._handleEndDrag.call(this, e);
return;
}
this._dragOp.end(e, function() {
_this._initDrag();
});
},
/**
* Process the drag event to move the item to the left or right.
*/
_handleDrag: function(e) {
var _this = this, content, buttons;
if (Math.abs(e.gesture.deltaY) > 5) {
this._didDragUpOrDown = true;
}
// If we get a drag event, make sure we aren't in another drag, then check if we should
// start one
if (!this.isDragging && !this._dragOp) {
this._startDrag(e);
}
// No drag still, pass it up
if (!this._dragOp) {
//ionic.views.ListView.__super__._handleDrag.call(this, e);
return;
}
e.gesture.srcEvent.preventDefault();
this._dragOp.drag(e);
}
});
})(ionic);
(function(ionic) {
'use strict';
ionic.views.Modal = ionic.views.View.inherit({
initialize: function(opts) {
opts = ionic.extend({
focusFirstInput: false,
unfocusOnHide: true,
focusFirstDelay: 600,
backdropClickToClose: true,
hardwareBackButtonClose: true,
}, opts);
ionic.extend(this, opts);
this.el = opts.el;
},
show: function() {
var self = this;
if(self.focusFirstInput) {
// Let any animations run first
window.setTimeout(function() {
var input = self.el.querySelector('input, textarea');
input && input.focus && input.focus();
}, self.focusFirstDelay);
}
},
hide: function() {
// Unfocus all elements
if(this.unfocusOnHide) {
var inputs = this.el.querySelectorAll('input, textarea');
// Let any animations run first
window.setTimeout(function() {
for(var i = 0; i < inputs.length; i++) {
inputs[i].blur && inputs[i].blur();
}
});
}
}
});
})(ionic);
(function(ionic) {
'use strict';
/**
* The side menu view handles one of the side menu's in a Side Menu Controller
* configuration.
* It takes a DOM reference to that side menu element.
*/
ionic.views.SideMenu = ionic.views.View.inherit({
initialize: function(opts) {
this.el = opts.el;
this.isEnabled = (typeof opts.isEnabled === 'undefined') ? true : opts.isEnabled;
this.setWidth(opts.width);
},
getFullWidth: function() {
return this.width;
},
setWidth: function(width) {
this.width = width;
this.el.style.width = width + 'px';
},
setIsEnabled: function(isEnabled) {
this.isEnabled = isEnabled;
},
bringUp: function() {
if(this.el.style.zIndex !== '0') {
this.el.style.zIndex = '0';
}
},
pushDown: function() {
if(this.el.style.zIndex !== '-1') {
this.el.style.zIndex = '-1';
}
}
});
ionic.views.SideMenuContent = ionic.views.View.inherit({
initialize: function(opts) {
ionic.extend(this, {
animationClass: 'menu-animated',
onDrag: function(e) {},
onEndDrag: function(e) {}
}, opts);
ionic.onGesture('drag', ionic.proxy(this._onDrag, this), this.el);
ionic.onGesture('release', ionic.proxy(this._onEndDrag, this), this.el);
},
_onDrag: function(e) {
this.onDrag && this.onDrag(e);
},
_onEndDrag: function(e) {
this.onEndDrag && this.onEndDrag(e);
},
disableAnimation: function() {
this.el.classList.remove(this.animationClass);
},
enableAnimation: function() {
this.el.classList.add(this.animationClass);
},
getTranslateX: function() {
return parseFloat(this.el.style[ionic.CSS.TRANSFORM].replace('translate3d(', '').split(',')[0]);
},
setTranslateX: ionic.animationFrameThrottle(function(x) {
this.el.style[ionic.CSS.TRANSFORM] = 'translate3d(' + x + 'px, 0, 0)';
})
});
})(ionic);
/*
* Adapted from Swipe.js 2.0
*
* Brad Birdsall
* Copyright 2013, MIT License
*
*/
(function(ionic) {
'use strict';
ionic.views.Slider = ionic.views.View.inherit({
initialize: function (options) {
var slider = this;
// utilities
var noop = function() {}; // simple no operation function
var offloadFn = function(fn) { setTimeout(fn || noop, 0); }; // offload a functions execution
// check browser capabilities
var browser = {
addEventListener: !!window.addEventListener,
touch: ('ontouchstart' in window) || window.DocumentTouch && document instanceof DocumentTouch,
transitions: (function(temp) {
var props = ['transitionProperty', 'WebkitTransition', 'MozTransition', 'OTransition', 'msTransition'];
for ( var i in props ) if (temp.style[ props[i] ] !== undefined) return true;
return false;
})(document.createElement('swipe'))
};
var container = options.el;
// quit if no root element
if (!container) return;
var element = container.children[0];
var slides, slidePos, width, length;
options = options || {};
var index = parseInt(options.startSlide, 10) || 0;
var speed = options.speed || 300;
options.continuous = options.continuous !== undefined ? options.continuous : true;
function setup() {
// cache slides
slides = element.children;
length = slides.length;
// set continuous to false if only one slide
if (slides.length < 2) options.continuous = false;
//special case if two slides
if (browser.transitions && options.continuous && slides.length < 3) {
element.appendChild(slides[0].cloneNode(true));
element.appendChild(element.children[1].cloneNode(true));
slides = element.children;
}
// create an array to store current positions of each slide
slidePos = new Array(slides.length);
// determine width of each slide
width = container.offsetWidth || container.getBoundingClientRect().width;
element.style.width = (slides.length * width) + 'px';
// stack elements
var pos = slides.length;
while(pos--) {
var slide = slides[pos];
slide.style.width = width + 'px';
slide.setAttribute('data-index', pos);
if (browser.transitions) {
slide.style.left = (pos * -width) + 'px';
move(pos, index > pos ? -width : (index < pos ? width : 0), 0);
}
}
// reposition elements before and after index
if (options.continuous && browser.transitions) {
move(circle(index-1), -width, 0);
move(circle(index+1), width, 0);
}
if (!browser.transitions) element.style.left = (index * -width) + 'px';
container.style.visibility = 'visible';
options.slidesChanged && options.slidesChanged();
}
function prev() {
if (options.continuous) slide(index-1);
else if (index) slide(index-1);
}
function next() {
if (options.continuous) slide(index+1);
else if (index < slides.length - 1) slide(index+1);
}
function circle(index) {
// a simple positive modulo using slides.length
return (slides.length + (index % slides.length)) % slides.length;
}
function slide(to, slideSpeed) {
// do nothing if already on requested slide
if (index == to) return;
if (browser.transitions) {
var direction = Math.abs(index-to) / (index-to); // 1: backward, -1: forward
// get the actual position of the slide
if (options.continuous) {
var natural_direction = direction;
direction = -slidePos[circle(to)] / width;
// if going forward but to < index, use to = slides.length + to
// if going backward but to > index, use to = -slides.length + to
if (direction !== natural_direction) to = -direction * slides.length + to;
}
var diff = Math.abs(index-to) - 1;
// move all the slides between index and to in the right direction
while (diff--) move( circle((to > index ? to : index) - diff - 1), width * direction, 0);
to = circle(to);
move(index, width * direction, slideSpeed || speed);
move(to, 0, slideSpeed || speed);
if (options.continuous) move(circle(to - direction), -(width * direction), 0); // we need to get the next in place
} else {
to = circle(to);
animate(index * -width, to * -width, slideSpeed || speed);
//no fallback for a circular continuous if the browser does not accept transitions
}
index = to;
offloadFn(options.callback && options.callback(index, slides[index]));
}
function move(index, dist, speed) {
translate(index, dist, speed);
slidePos[index] = dist;
}
function translate(index, dist, speed) {
var slide = slides[index];
var style = slide && slide.style;
if (!style) return;
style.webkitTransitionDuration =
style.MozTransitionDuration =
style.msTransitionDuration =
style.OTransitionDuration =
style.transitionDuration = speed + 'ms';
style.webkitTransform = 'translate(' + dist + 'px,0)' + 'translateZ(0)';
style.msTransform =
style.MozTransform =
style.OTransform = 'translateX(' + dist + 'px)';
}
function animate(from, to, speed) {
// if not an animation, just reposition
if (!speed) {
element.style.left = to + 'px';
return;
}
var start = +new Date();
var timer = setInterval(function() {
var timeElap = +new Date() - start;
if (timeElap > speed) {
element.style.left = to + 'px';
if (delay) begin();
options.transitionEnd && options.transitionEnd.call(event, index, slides[index]);
clearInterval(timer);
return;
}
element.style.left = (( (to - from) * (Math.floor((timeElap / speed) * 100) / 100) ) + from) + 'px';
}, 4);
}
// setup auto slideshow
var delay = options.auto || 0;
var interval;
function begin() {
interval = setTimeout(next, delay);
}
function stop() {
delay = options.auto || 0;
clearTimeout(interval);
}
// setup initial vars
var start = {};
var delta = {};
var isScrolling;
// setup event capturing
var events = {
handleEvent: function(event) {
if(event.type == 'mousedown' || event.type == 'mouseup' || event.type == 'mousemove') {
event.touches = [{
pageX: event.pageX,
pageY: event.pageY
}];
}
switch (event.type) {
case 'mousedown': this.start(event); break;
case 'touchstart': this.start(event); break;
case 'touchmove': this.touchmove(event); break;
case 'mousemove': this.touchmove(event); break;
case 'touchend': offloadFn(this.end(event)); break;
case 'mouseup': offloadFn(this.end(event)); break;
case 'webkitTransitionEnd':
case 'msTransitionEnd':
case 'oTransitionEnd':
case 'otransitionend':
case 'transitionend': offloadFn(this.transitionEnd(event)); break;
case 'resize': offloadFn(setup); break;
}
if (options.stopPropagation) event.stopPropagation();
},
start: function(event) {
var touches = event.touches[0];
// measure start values
start = {
// get initial touch coords
x: touches.pageX,
y: touches.pageY,
// store time to determine touch duration
time: +new Date()
};
// used for testing first move event
isScrolling = undefined;
// reset delta and end measurements
delta = {};
// attach touchmove and touchend listeners
if(browser.touch) {
element.addEventListener('touchmove', this, false);
element.addEventListener('touchend', this, false);
} else {
element.addEventListener('mousemove', this, false);
element.addEventListener('mouseup', this, false);
document.addEventListener('mouseup', this, false);
}
},
touchmove: function(event) {
// ensure swiping with one touch and not pinching
// ensure sliding is enabled
if (event.touches.length > 1 ||
event.scale && event.scale !== 1 ||
slider.slideIsDisabled) {
return;
}
if (options.disableScroll) event.preventDefault();
var touches = event.touches[0];
// measure change in x and y
delta = {
x: touches.pageX - start.x,
y: touches.pageY - start.y
};
// determine if scrolling test has run - one time test
if ( typeof isScrolling == 'undefined') {
isScrolling = !!( isScrolling || Math.abs(delta.x) < Math.abs(delta.y) );
}
// if user is not trying to scroll vertically
if (!isScrolling) {
// prevent native scrolling
event.preventDefault();
// stop slideshow
stop();
// increase resistance if first or last slide
if (options.continuous) { // we don't add resistance at the end
translate(circle(index-1), delta.x + slidePos[circle(index-1)], 0);
translate(index, delta.x + slidePos[index], 0);
translate(circle(index+1), delta.x + slidePos[circle(index+1)], 0);
} else {
delta.x =
delta.x /
( (!index && delta.x > 0 || // if first slide and sliding left
index == slides.length - 1 && // or if last slide and sliding right
delta.x < 0 // and if sliding at all
) ?
( Math.abs(delta.x) / width + 1 ) // determine resistance level
: 1 ); // no resistance if false
// translate 1:1
translate(index-1, delta.x + slidePos[index-1], 0);
translate(index, delta.x + slidePos[index], 0);
translate(index+1, delta.x + slidePos[index+1], 0);
}
}
},
end: function(event) {
// measure duration
var duration = +new Date() - start.time;
// determine if slide attempt triggers next/prev slide
var isValidSlide =
Number(duration) < 250 && // if slide duration is less than 250ms
Math.abs(delta.x) > 20 || // and if slide amt is greater than 20px
Math.abs(delta.x) > width/2; // or if slide amt is greater than half the width
// determine if slide attempt is past start and end
var isPastBounds = (!index && delta.x > 0) || // if first slide and slide amt is greater than 0
(index == slides.length - 1 && delta.x < 0); // or if last slide and slide amt is less than 0
if (options.continuous) isPastBounds = false;
// determine direction of swipe (true:right, false:left)
var direction = delta.x < 0;
// if not scrolling vertically
if (!isScrolling) {
if (isValidSlide && !isPastBounds) {
if (direction) {
if (options.continuous) { // we need to get the next in this direction in place
move(circle(index-1), -width, 0);
move(circle(index+2), width, 0);
} else {
move(index-1, -width, 0);
}
move(index, slidePos[index]-width, speed);
move(circle(index+1), slidePos[circle(index+1)]-width, speed);
index = circle(index+1);
} else {
if (options.continuous) { // we need to get the next in this direction in place
move(circle(index+1), width, 0);
move(circle(index-2), -width, 0);
} else {
move(index+1, width, 0);
}
move(index, slidePos[index]+width, speed);
move(circle(index-1), slidePos[circle(index-1)]+width, speed);
index = circle(index-1);
}
options.callback && options.callback(index, slides[index]);
} else {
if (options.continuous) {
move(circle(index-1), -width, speed);
move(index, 0, speed);
move(circle(index+1), width, speed);
} else {
move(index-1, -width, speed);
move(index, 0, speed);
move(index+1, width, speed);
}
}
}
// kill touchmove and touchend event listeners until touchstart called again
if(browser.touch) {
element.removeEventListener('touchmove', events, false);
element.removeEventListener('touchend', events, false);
} else {
element.removeEventListener('mousemove', events, false);
element.removeEventListener('mouseup', events, false);
document.removeEventListener('mouseup', events, false);
}
},
transitionEnd: function(event) {
if (parseInt(event.target.getAttribute('data-index'), 10) == index) {
if (delay) begin();
options.transitionEnd && options.transitionEnd.call(event, index, slides[index]);
}
}
};
// Public API
this.update = function() {
setTimeout(setup);
};
this.setup = function() {
setup();
};
this.loop = function(value) {
if (arguments.length) options.continuous = !!value;
return options.continuous;
};
this.enableSlide = function(shouldEnable) {
if (arguments.length) {
this.slideIsDisabled = !shouldEnable;
}
return !this.slideIsDisabled;
},
this.slide = this.select = function(to, speed) {
// cancel slideshow
stop();
slide(to, speed);
};
this.prev = this.previous = function() {
// cancel slideshow
stop();
prev();
};
this.next = function() {
// cancel slideshow
stop();
next();
};
this.stop = function() {
// cancel slideshow
stop();
};
this.start = function() {
begin();
};
this.autoPlay = function(newDelay) {
if (!delay || delay < 0) {
stop();
} else {
delay = newDelay;
begin();
}
};
this.currentIndex = this.selected = function() {
// return current index position
return index;
};
this.slidesCount = this.count = function() {
// return total number of slides
return length;
};
this.kill = function() {
// cancel slideshow
stop();
// reset element
element.style.width = '';
element.style.left = '';
// reset slides
var pos = slides.length;
while(pos--) {
var slide = slides[pos];
slide.style.width = '';
slide.style.left = '';
if (browser.transitions) translate(pos, 0, 0);
}
// removed event listeners
if (browser.addEventListener) {
// remove current event listeners
element.removeEventListener('touchstart', events, false);
element.removeEventListener('webkitTransitionEnd', events, false);
element.removeEventListener('msTransitionEnd', events, false);
element.removeEventListener('oTransitionEnd', events, false);
element.removeEventListener('otransitionend', events, false);
element.removeEventListener('transitionend', events, false);
window.removeEventListener('resize', events, false);
}
else {
window.onresize = null;
}
};
this.load = function() {
// trigger setup
setup();
// start auto slideshow if applicable
if (delay) begin();
// add event listeners
if (browser.addEventListener) {
// set touchstart event on element
if (browser.touch) {
element.addEventListener('touchstart', events, false);
} else {
element.addEventListener('mousedown', events, false);
}
if (browser.transitions) {
element.addEventListener('webkitTransitionEnd', events, false);
element.addEventListener('msTransitionEnd', events, false);
element.addEventListener('oTransitionEnd', events, false);
element.addEventListener('otransitionend', events, false);
element.addEventListener('transitionend', events, false);
}
// set resize event on window
window.addEventListener('resize', events, false);
} else {
window.onresize = function () { setup(); }; // to play nice with old IE
}
};
}
});
})(ionic);
(function(ionic) {
'use strict';
ionic.views.Toggle = ionic.views.View.inherit({
initialize: function(opts) {
var self = this;
this.el = opts.el;
this.checkbox = opts.checkbox;
this.track = opts.track;
this.handle = opts.handle;
this.openPercent = -1;
this.onChange = opts.onChange || function() {};
this.triggerThreshold = opts.triggerThreshold || 20;
this.dragStartHandler = function(e) {
self.dragStart(e);
};
this.dragHandler = function(e) {
self.drag(e);
};
this.holdHandler = function(e) {
self.hold(e);
};
this.releaseHandler = function(e) {
self.release(e);
};
this.dragStartGesture = ionic.onGesture('dragstart', this.dragStartHandler, this.el);
this.dragGesture = ionic.onGesture('drag', this.dragHandler, this.el);
this.dragHoldGesture = ionic.onGesture('hold', this.holdHandler, this.el);
this.dragReleaseGesture = ionic.onGesture('release', this.releaseHandler, this.el);
},
destroy: function() {
ionic.offGesture(this.dragStartGesture, 'dragstart', this.dragStartGesture);
ionic.offGesture(this.dragGesture, 'drag', this.dragGesture);
ionic.offGesture(this.dragHoldGesture, 'hold', this.holdHandler);
ionic.offGesture(this.dragReleaseGesture, 'release', this.releaseHandler);
},
tap: function(e) {
if(this.el.getAttribute('disabled') !== 'disabled') {
this.val( !this.checkbox.checked );
}
},
dragStart: function(e) {
if(this.checkbox.disabled) return;
this._dragInfo = {
width: this.el.offsetWidth,
left: this.el.offsetLeft,
right: this.el.offsetLeft + this.el.offsetWidth,
triggerX: this.el.offsetWidth / 2,
initialState: this.checkbox.checked
};
// Stop any parent dragging
e.gesture.srcEvent.preventDefault();
// Trigger hold styles
this.hold(e);
},
drag: function(e) {
var self = this;
if(!this._dragInfo) { return; }
// Stop any parent dragging
e.gesture.srcEvent.preventDefault();
ionic.requestAnimationFrame(function(amount) {
if (!self._dragInfo) { return; }
var slidePageLeft = self.track.offsetLeft + (self.handle.offsetWidth / 2);
var slidePageRight = self.track.offsetLeft + self.track.offsetWidth - (self.handle.offsetWidth / 2);
var dx = e.gesture.deltaX;
var px = e.gesture.touches[0].pageX - self._dragInfo.left;
var mx = self._dragInfo.width - self.triggerThreshold;
// The initial state was on, so "tend towards" on
if(self._dragInfo.initialState) {
if(px < self.triggerThreshold) {
self.setOpenPercent(0);
} else if(px > self._dragInfo.triggerX) {
self.setOpenPercent(100);
}
} else {
// The initial state was off, so "tend towards" off
if(px < self._dragInfo.triggerX) {
self.setOpenPercent(0);
} else if(px > mx) {
self.setOpenPercent(100);
}
}
});
},
endDrag: function(e) {
this._dragInfo = null;
},
hold: function(e) {
this.el.classList.add('dragging');
},
release: function(e) {
this.el.classList.remove('dragging');
this.endDrag(e);
},
setOpenPercent: function(openPercent) {
// only make a change if the new open percent has changed
if(this.openPercent < 0 || (openPercent < (this.openPercent - 3) || openPercent > (this.openPercent + 3) ) ) {
this.openPercent = openPercent;
if(openPercent === 0) {
this.val(false);
} else if(openPercent === 100) {
this.val(true);
} else {
var openPixel = Math.round( (openPercent / 100) * this.track.offsetWidth - (this.handle.offsetWidth) );
openPixel = (openPixel < 1 ? 0 : openPixel);
this.handle.style[ionic.CSS.TRANSFORM] = 'translate3d(' + openPixel + 'px,0,0)';
}
}
},
val: function(value) {
if(value === true || value === false) {
if(this.handle.style[ionic.CSS.TRANSFORM] !== "") {
this.handle.style[ionic.CSS.TRANSFORM] = "";
}
this.checkbox.checked = value;
this.openPercent = (value ? 100 : 0);
this.onChange && this.onChange();
}
return this.checkbox.checked;
}
});
})(ionic);
})();