Far-Out/src/com/sagi/dayan/Games/Stage/FirstStage.java

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package com.sagi.dayan.Games.Stage;
import com.sagi.dayan.Games.Elements.Wave;
import com.sagi.dayan.Games.Engine.GameEngine;
import com.sagi.dayan.Games.Utils.WaveConfig;
import com.sagi.dayan.Games.Utils.WaveConfigs;
/**
* Created by sagi on 3/19/16.
*/
public class FirstStage extends Level{
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protected final int NUM_OF_WAVES = 2;
public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) {
super(width, height, numOfPlayers, engine, stageTitle, waveDelay);
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numOfWaves = NUM_OF_WAVES;
}
@Override
protected void launchWave(long now) {
lastWaveTime = now;
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System.out.println("New Wave!! " + currentWave + ", Time: " + now);
WaveConfig wc;
int numOfEnemies = 5, numOfHits = 1;
double launchDelay = 0.5, fireDelay = 5;
switch (currentWave){
case 0:
numOfEnemies = 5;
fireDelay = 1.1;
launchDelay = 2;
numOfHits = 1;
wc = engine.getWaveConfigs().getWaveConfig(0);
break;
case 1:
numOfEnemies = 5;
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fireDelay = 0.8;
launchDelay = 2;
numOfHits = 1;
wc = engine.getWaveConfigs().getWaveConfig(1);
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break;
case 2:
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numOfEnemies = 15;
fireDelay = 0.7;
launchDelay = 1.5;
numOfHits = 1;
wc = engine.getWaveConfigs().getWaveConfig(2);
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break;
default:
wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO);
break;
}
waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits));
currentWave++;
}
}