package com.sagi.dayan.Games.Stage; import com.sagi.dayan.Games.Elements.Wave; import com.sagi.dayan.Games.Engine.GameEngine; import com.sagi.dayan.Games.Utils.WaveConfig; import com.sagi.dayan.Games.Utils.WaveConfigs; /** * Created by sagi on 3/19/16. */ public class FirstStage extends Level{ protected final int NUM_OF_WAVES = 2; public FirstStage(int width, int height, int numOfPlayers, GameEngine engine, String stageTitle, int[] waveDelay) { super(width, height, numOfPlayers, engine, stageTitle, waveDelay); numOfWaves = NUM_OF_WAVES; } @Override protected void launchWave(long now) { lastWaveTime = now; System.out.println("New Wave!! " + currentWave + ", Time: " + now); WaveConfig wc; int numOfEnemies = 5, numOfHits = 1; double launchDelay = 0.5, fireDelay = 5; switch (currentWave){ case 0: numOfEnemies = 5; fireDelay = 1.1; launchDelay = 2; numOfHits = 1; wc = engine.getWaveConfigs().getWaveConfig(0); break; case 1: numOfEnemies = 5; fireDelay = 0.8; launchDelay = 2; numOfHits = 1; wc = engine.getWaveConfigs().getWaveConfig(1); break; case 2: numOfEnemies = 15; fireDelay = 0.7; launchDelay = 1.5; numOfHits = 1; wc = engine.getWaveConfigs().getWaveConfig(2); break; default: wc = engine.getWaveConfigs().getWaveConfig(WaveConfigs.DEMO); break; } waves.add(new Wave(numOfEnemies, wc.getMoveVector(), fireDelay, wc.getStepDelay(), launchDelay, wc.getAcc(), "L1-ES1.png", wc.getStartX(), wc.getStartY(), this, numOfHits)); currentWave++; } }