tron-terror-game/src/Game/Invisibility.java

102 lines
1.6 KiB
Java

package Game;
import java.awt.Color;
import java.awt.Graphics;
public class Invisibility {
private boolean goodPoint;
private static int SIZE = 5;
private int width, height, x, y;
private Color color;
private boolean show;
public Invisibility(int width, int height)
{
goodPoint = false;
this.width = width;
this.height = height;
color = Color.CYAN;
show = false;
}
public void draw(Graphics g)
{
g.setColor(color);
g.fillRect(x, y, SIZE, SIZE);
}
public boolean makePoint(Player p1, Player p2)
{
if(goodPoint)
if(showPowerUp() || show)
return true;
else
return false;
x = (int)(Math.random() * width);
if(x % Player.THIKNES != 0)
return false;
y = (int)(Math.random() * height);
if(y % Player.THIKNES != 0)
return false;
for(LengthNode p = p1.getHead(); p.getNext() != null ; p = p.getNext())
{
if(x == p.getX() && y == p.getY())
return false;
}
for(LengthNode p = p2.getHead(); p.getNext() != null ; p = p.getNext())
{
if(x == p.getX() && y == p.getY())
return false;
}
goodPoint = true;
return true;
}
public boolean isGoodPoint() {
return goodPoint;
}
public void setGoodPoint(boolean goodPoint) {
this.goodPoint = goodPoint;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public boolean showPowerUp()
{
int c = (int)(Math.random() * 10000);
if(c <= 10)
{
show = true;
System.out.println("POWER UP!!!!!");
return true;
}
return false;
}
}