58 lines
2.3 KiB
Go
58 lines
2.3 KiB
Go
package tview
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import "github.com/gdamore/tcell/v2"
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// Primitive is the top-most interface for all graphical primitives.
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type Primitive interface {
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// Draw draws this primitive onto the screen. Implementers can call the
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// screen's ShowCursor() function but should only do so when they have focus.
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// (They will need to keep track of this themselves.)
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Draw(screen tcell.Screen)
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// GetRect returns the current position of the primitive, x, y, width, and
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// height.
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GetRect() (int, int, int, int)
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// SetRect sets a new position of the primitive.
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SetRect(x, y, width, height int)
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// InputHandler returns a handler which receives key events when it has focus.
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// It is called by the Application class.
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//
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// A value of nil may also be returned, in which case this primitive cannot
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// receive focus and will not process any key events.
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//
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// The handler will receive the key event and a function that allows it to
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// set the focus to a different primitive, so that future key events are sent
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// to that primitive.
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//
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// The Application's Draw() function will be called automatically after the
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// handler returns.
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//
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// The Box class provides functionality to intercept keyboard input. If you
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// subclass from Box, it is recommended that you wrap your handler using
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// Box.WrapInputHandler() so you inherit that functionality.
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InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
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// Focus is called by the application when the primitive receives focus.
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// Implementers may call delegate() to pass the focus on to another primitive.
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Focus(delegate func(p Primitive))
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// HasFocus determines if the primitive has focus. This function must return
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// true also if one of this primitive's child elements has focus.
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HasFocus() bool
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// Blur is called by the application when the primitive loses focus.
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Blur()
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// MouseHandler returns a handler which receives mouse events.
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// It is called by the Application class.
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//
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// A value of nil may also be returned to stop the downward propagation of
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// mouse events.
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//
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// The Box class provides functionality to intercept mouse events. If you
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// subclass from Box, it is recommended that you wrap your handler using
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// Box.WrapMouseHandler() so you inherit that functionality.
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MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
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}
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