subsonic-tui/vendor/github.com/ebitengine/oto/v3/context.go
Sagi Dayan 26e526f07e
initial commit
Signed-off-by: Sagi Dayan <sagidayan@gmail.com>
2024-02-20 19:10:14 +02:00

181 lines
5.5 KiB
Go

// Copyright 2021 The Oto Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package oto
import (
"fmt"
"io"
"sync"
"time"
"github.com/ebitengine/oto/v3/internal/mux"
)
var (
contextCreated bool
contextCreationMutex sync.Mutex
)
// Context is the main object in Oto. It interacts with the audio drivers.
//
// To play sound with Oto, first create a context. Then use the context to create
// an arbitrary number of players. Then use the players to play sound.
//
// Creating multiple contexts is NOT supported.
type Context struct {
context *context
}
// Format is the format of sources.
type Format int
const (
// FormatFloat32LE is the format of 32 bits floats little endian.
FormatFloat32LE Format = iota
// FormatUnsignedInt8 is the format of 8 bits integers.
FormatUnsignedInt8
//FormatSignedInt16LE is the format of 16 bits integers little endian.
FormatSignedInt16LE
)
// NewContextOptions represents options for NewContext.
type NewContextOptions struct {
// SampleRate specifies the number of samples that should be played during one second.
// Usual numbers are 44100 or 48000. One context has only one sample rate. You cannot play multiple audio
// sources with different sample rates at the same time.
SampleRate int
// ChannelCount specifies the number of channels. One channel is mono playback. Two
// channels are stereo playback. No other values are supported.
ChannelCount int
// Format specifies the format of sources.
Format Format
// BufferSize specifies a buffer size in the underlying device.
//
// If 0 is specified, the driver's default buffer size is used.
// Set BufferSize to adjust the buffer size if you want to adjust latency or reduce noises.
// Too big buffer size can increase the latency time.
// On the other hand, too small buffer size can cause glitch noises due to buffer shortage.
BufferSize time.Duration
}
// NewContext creates a new context with given options.
// A context creates and holds ready-to-use Player objects.
// NewContext returns a context, a channel that is closed when the context is ready, and an error if it exists.
//
// Creating multiple contexts is NOT supported.
func NewContext(options *NewContextOptions) (*Context, chan struct{}, error) {
contextCreationMutex.Lock()
defer contextCreationMutex.Unlock()
if contextCreated {
return nil, nil, fmt.Errorf("oto: context is already created")
}
contextCreated = true
var bufferSizeInBytes int
if options.BufferSize != 0 {
// The underying driver always uses 32bit floats.
bytesPerSample := options.ChannelCount * 4
bytesPerSecond := options.SampleRate * bytesPerSample
bufferSizeInBytes = int(int64(options.BufferSize) * int64(bytesPerSecond) / int64(time.Second))
bufferSizeInBytes = bufferSizeInBytes / bytesPerSample * bytesPerSample
}
ctx, ready, err := newContext(options.SampleRate, options.ChannelCount, mux.Format(options.Format), bufferSizeInBytes)
if err != nil {
return nil, nil, err
}
return &Context{context: ctx}, ready, nil
}
// NewPlayer creates a new, ready-to-use Player belonging to the Context.
// It is safe to create multiple players.
//
// The format of r is as follows:
//
// [data] = [sample 1] [sample 2] [sample 3] ...
// [sample *] = [channel 1] [channel 2] ...
// [channel *] = [byte 1] [byte 2] ...
//
// Byte ordering is little endian.
//
// A player has some amount of an underlying buffer.
// Read data from r is queued to the player's underlying buffer.
// The underlying buffer is consumed by its playing.
// Then, r's position and the current playing position don't necessarily match.
// If you want to clear the underlying buffer for some reasons e.g., you want to seek the position of r,
// call the player's Reset function.
//
// You cannot share r by multiple players.
//
// The returned player implements Player, BufferSizeSetter, and io.Seeker.
// You can modify the buffer size of a player by the SetBufferSize function.
// A small buffer size is useful if you want to play a real-time PCM for example.
// Note that the audio quality might be affected if you modify the buffer size.
//
// If r does not implement io.Seeker, the returned player's Seek returns an error.
//
// NewPlayer is concurrent-safe.
//
// All the functions of a Player returned by NewPlayer are concurrent-safe.
func (c *Context) NewPlayer(r io.Reader) *Player {
return &Player{
player: c.context.mux.NewPlayer(r),
}
}
// Suspend suspends the entire audio play.
//
// Suspend is concurrent-safe.
func (c *Context) Suspend() error {
return c.context.Suspend()
}
// Resume resumes the entire audio play, which was suspended by Suspend.
//
// Resume is concurrent-safe.
func (c *Context) Resume() error {
return c.context.Resume()
}
// Err returns the current error.
//
// Err is concurrent-safe.
func (c *Context) Err() error {
return c.context.Err()
}
type atomicError struct {
err error
m sync.Mutex
}
func (a *atomicError) TryStore(err error) {
a.m.Lock()
defer a.m.Unlock()
if a.err == nil {
a.err = err
}
}
func (a *atomicError) Load() error {
a.m.Lock()
defer a.m.Unlock()
return a.err
}