223 lines
4.8 KiB
Go
223 lines
4.8 KiB
Go
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package playback
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import (
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"io"
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"time"
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"git.dayanhub.com/sagi/subsonic-tui/internal/client"
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"github.com/delucks/go-subsonic"
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"github.com/gopxl/beep"
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"github.com/gopxl/beep/mp3"
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"github.com/gopxl/beep/speaker"
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)
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type PlaybackState int
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const (
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PlaybackStateStopped = iota
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PlaybackStatePaused
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PlaybackStatePlaying
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)
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type Controller struct {
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client *client.Client
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stream beep.StreamSeekCloser
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song *subsonic.Child
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songElapsedFunc func(song *subsonic.Child, elapsed time.Duration)
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initialFormat *beep.Format
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currentFormat *beep.Format
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position float64
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closeChan chan bool
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songEndedChan chan bool
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songEndedFunc func(song *subsonic.Child)
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ctrl *beep.Ctrl
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desktopPlayback DesktopPlayback
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queue *queue
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playbackState PlaybackState
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}
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func NewController(client *client.Client) *Controller {
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controller := &Controller{
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client: client,
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closeChan: make(chan bool),
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songEndedChan: make(chan bool),
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playbackState: PlaybackStateStopped,
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queue: newQueue(),
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}
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controller.desktopPlayback = desktopPlayer(controller)
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controller.desktopPlayback.Start()
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go controller.playbackTicker()
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return controller
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}
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func (c *Controller) State() PlaybackState {
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return c.playbackState
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}
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func (c *Controller) Play(song *subsonic.Child) {
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if song == nil {
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return
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}
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r, err := c.client.Stream(song.ID)
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if err != nil {
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//Log error
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c.Stop()
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return
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}
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c.Stream(r, song)
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}
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func (c *Controller) Next() {
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song := c.queue.Next()
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if song != nil {
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c.Play(song)
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}
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}
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func (c *Controller) AddToQueue(songs []*subsonic.Child) {
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shouldPlay := c.queue.Add(songs...)
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if shouldPlay {
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c.Play(c.queue.GetCurrentSong())
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}
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c.desktopPlayback.OnPlaylistChanged()
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}
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func (c *Controller) GetQueuePosition() int {
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return c.queue.GetPosition()
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}
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func (c *Controller) GetCurrentSong() *subsonic.Child {
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return c.queue.GetCurrentSong()
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}
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func (c *Controller) SetQueue(songs []*subsonic.Child) {
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c.queue.Clear()
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c.Stop()
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c.queue.Set(songs)
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c.Play(c.queue.GetCurrentSong())
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c.desktopPlayback.OnPlaylistChanged()
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}
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func (c *Controller) SetQueuePosition(position int) {
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s := c.queue.SetPosition(position)
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c.Play(s)
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}
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func (c *Controller) Prev() {
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song := c.queue.Prev()
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if song != nil {
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c.Play(song)
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}
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}
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func (c *Controller) GetQueue() []*subsonic.Child {
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return c.queue.Get()
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}
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func (c *Controller) ClearQueue() {
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c.Stop()
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c.queue.Clear()
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c.desktopPlayback.OnPlayPause()
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c.desktopPlayback.OnSongChanged()
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c.desktopPlayback.OnPlaylistChanged()
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}
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func (c *Controller) SetSongElapsedFunc(f func(sing *subsonic.Child, elapsed time.Duration)) {
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c.songElapsedFunc = f
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}
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func (c *Controller) SetSongEndedFunc(f func(song *subsonic.Child)) {
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c.songEndedFunc = f
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}
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func (c *Controller) Close() error {
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c.Stop()
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c.closeChan <- true
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return nil
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}
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func (c *Controller) TogglePlayPause() {
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if c.playbackState != PlaybackStateStopped {
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c.ctrl.Paused = !c.ctrl.Paused
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if c.ctrl.Paused {
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c.playbackState = PlaybackStatePaused
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} else {
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c.playbackState = PlaybackStatePlaying
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}
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}
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c.desktopPlayback.OnPlayPause()
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}
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func (c *Controller) Stop() {
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if c.ctrl == nil {
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return
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}
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speaker.Clear()
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c.ctrl.Paused = true
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c.playbackState = PlaybackStateStopped
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c.ctrl = nil
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c.stream = nil
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c.songElapsedFunc(c.song, time.Duration(0))
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c.song = nil
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c.position = 0
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c.desktopPlayback.OnPlayPause()
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}
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func (c *Controller) playbackTicker() {
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for {
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select {
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case <-c.closeChan:
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return
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case <-c.songEndedChan:
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c.Stop()
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c.Next()
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default:
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if c.playbackState == PlaybackStatePlaying && c.song != nil {
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if c.stream != nil {
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pos := c.stream.Position()
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elapsed := c.currentFormat.SampleRate.D(pos).Round(time.Second)
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c.position = elapsed.Seconds()
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c.songElapsedFunc(c.song, elapsed)
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c.desktopPlayback.OnPositionChanged(int(c.position))
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}
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}
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}
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time.Sleep(time.Second)
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}
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}
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func (c *Controller) Stream(reader io.Reader, song *subsonic.Child) {
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c.Stop()
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// Ensure artwork cache...
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_, _ = c.client.GetCoverArt(song.CoverArt)
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readerCloser := io.NopCloser(reader)
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decodedMp3, format, err := mp3.Decode(readerCloser)
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decodedMp3.Position()
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if err != nil {
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panic("mp3.NewDecoder failed: " + err.Error())
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}
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if c.initialFormat == nil {
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c.initialFormat = &format
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}
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c.currentFormat = &format
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var stream beep.Streamer = decodedMp3
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if err = speaker.Init(format.SampleRate, format.SampleRate.N(time.Second/10)); err != nil {
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stream = beep.Resample(3, format.SampleRate, c.initialFormat.SampleRate, decodedMp3)
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}
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c.stream = decodedMp3
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c.song = song
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ctrl := &beep.Ctrl{Streamer: stream}
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c.ctrl = ctrl
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c.playbackState = PlaybackStatePlaying
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speaker.Play(beep.Seq(ctrl, beep.Callback(func() {
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c.songEndedFunc(song)
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c.songEndedChan <- true
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})))
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c.desktopPlayback.OnSongChanged()
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c.desktopPlayback.OnPlayPause()
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}
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