132 lines
4.7 KiB
Go
132 lines
4.7 KiB
Go
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package uniseg
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import "unicode/utf8"
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// FirstLineSegment returns the prefix of the given byte slice after which a
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// decision to break the string over to the next line can or must be made,
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// according to the rules of Unicode Standard Annex #14. This is used to
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// implement line breaking.
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//
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// Line breaking, also known as word wrapping, is the process of breaking a
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// section of text into lines such that it will fit in the available width of a
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// page, window or other display area.
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//
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// The returned "segment" may not be broken into smaller parts, unless no other
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// breaking opportunities present themselves, in which case you may break by
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// grapheme clusters (using the [FirstGraphemeCluster] function to determine the
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// grapheme clusters).
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//
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// The "mustBreak" flag indicates whether you MUST break the line after the
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// given segment (true), for example after newline characters, or you MAY break
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// the line after the given segment (false).
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//
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// This function can be called continuously to extract all non-breaking sub-sets
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// from a byte slice, as illustrated in the example below.
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//
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// If you don't know the current state, for example when calling the function
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// for the first time, you must pass -1. For consecutive calls, pass the state
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// and rest slice returned by the previous call.
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//
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// The "rest" slice is the sub-slice of the original byte slice "b" starting
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// after the last byte of the identified line segment. If the length of the
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// "rest" slice is 0, the entire byte slice "b" has been processed. The
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// "segment" byte slice is the sub-slice of the input slice containing the
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// identified line segment.
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//
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// Given an empty byte slice "b", the function returns nil values.
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//
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// Note that in accordance with UAX #14 LB3, the final segment will end with
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// "mustBreak" set to true. You can choose to ignore this by checking if the
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// length of the "rest" slice is 0 and calling [HasTrailingLineBreak] or
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// [HasTrailingLineBreakInString] on the last rune.
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//
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// Note also that this algorithm may break within grapheme clusters. This is
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// addressed in Section 8.2 Example 6 of UAX #14. To avoid this, you can use
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// the [Step] function instead.
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func FirstLineSegment(b []byte, state int) (segment, rest []byte, mustBreak bool, newState int) {
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// An empty byte slice returns nothing.
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if len(b) == 0 {
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return
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}
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// Extract the first rune.
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r, length := utf8.DecodeRune(b)
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if len(b) <= length { // If we're already past the end, there is nothing else to parse.
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return b, nil, true, lbAny // LB3.
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}
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// If we don't know the state, determine it now.
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if state < 0 {
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state, _ = transitionLineBreakState(state, r, b[length:], "")
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}
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// Transition until we find a boundary.
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var boundary int
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for {
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r, l := utf8.DecodeRune(b[length:])
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state, boundary = transitionLineBreakState(state, r, b[length+l:], "")
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if boundary != LineDontBreak {
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return b[:length], b[length:], boundary == LineMustBreak, state
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}
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length += l
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if len(b) <= length {
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return b, nil, true, lbAny // LB3
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}
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}
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}
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// FirstLineSegmentInString is like FirstLineSegment() but its input and outputs
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// are strings.
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func FirstLineSegmentInString(str string, state int) (segment, rest string, mustBreak bool, newState int) {
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// An empty byte slice returns nothing.
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if len(str) == 0 {
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return
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}
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// Extract the first rune.
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r, length := utf8.DecodeRuneInString(str)
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if len(str) <= length { // If we're already past the end, there is nothing else to parse.
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return str, "", true, lbAny // LB3.
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}
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// If we don't know the state, determine it now.
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if state < 0 {
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state, _ = transitionLineBreakState(state, r, nil, str[length:])
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}
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// Transition until we find a boundary.
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var boundary int
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for {
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r, l := utf8.DecodeRuneInString(str[length:])
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state, boundary = transitionLineBreakState(state, r, nil, str[length+l:])
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if boundary != LineDontBreak {
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return str[:length], str[length:], boundary == LineMustBreak, state
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}
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length += l
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if len(str) <= length {
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return str, "", true, lbAny // LB3.
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}
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}
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}
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// HasTrailingLineBreak returns true if the last rune in the given byte slice is
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// one of the hard line break code points defined in LB4 and LB5 of [UAX #14].
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//
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// [UAX #14]: https://www.unicode.org/reports/tr14/#Algorithm
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func HasTrailingLineBreak(b []byte) bool {
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r, _ := utf8.DecodeLastRune(b)
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property, _ := propertyWithGenCat(lineBreakCodePoints, r)
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return property == lbBK || property == lbCR || property == lbLF || property == lbNL
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}
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// HasTrailingLineBreakInString is like [HasTrailingLineBreak] but for a string.
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func HasTrailingLineBreakInString(str string) bool {
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r, _ := utf8.DecodeLastRuneInString(str)
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property, _ := propertyWithGenCat(lineBreakCodePoints, r)
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return property == lbBK || property == lbCR || property == lbLF || property == lbNL
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}
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