platformer-game-test/src/Items/BrakableVase.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/Items/breakable_vase.png" type="Texture" id=1]
[ext_resource path="res://src/Items/BrakableVase.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5, 5 )
[sub_resource type="Animation" id=2]
resource_name = "break"
length = 0.3
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="Animation" id=3]
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="BrakableVase" type="Node2D" groups=[
"Breakable",
]]
light_mask = 32
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 32
position = Vector2( 0, -8 )
texture = ExtResource( 1 )
hframes = 6
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 32
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, -5 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "idle"
playback_speed = 0.8
anims/break = SubResource( 2 )
anims/idle = SubResource( 3 )