platformer-game-test/src/Scripts/WarpZone.gd

13 lines
269 B
GDScript

extends Area2D
class_name WarpZone
signal player_entered
export(int,-1, 3) var zone = -1;
export var is_exit:bool = true
func _on_body_entered(body:Node):
if body.name == "Player" and get_parent().is_active_level:
emit_signal("player_entered", is_exit, zone)