platformer-game-test/src/Scripts/CutScene.gd

21 lines
314 B
GDScript

extends Node2D
class_name CutScene
signal cutscene_finished
export var scene:PackedScene
var _main_camera_ref:CameraGame
var _camera:CameraGame
var _started := false
var allow_skip := false
func start_scene(camera:CameraGame = null):
pass
func end_scene():
emit_signal("cutscene_finished")
queue_free()