platformer-game-test/src/GameWorld/Levels/WorldHub.gd

13 lines
259 B
GDScript

extends Level
func _ready() -> void:
$AmbiantLighting.change_light("NIGHT")
func _enter_tree() -> void:
AudioManager.play_music(AudioManager.Music.PreGame)
func _on_WarpZone_player_entered(is_exit, zone):
emit_signal("level_exited", is_exit, zone)