platformer-game-test/src/Levels/LevelTemplate/LevelScreenTemplate.tscn

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[gd_scene load_steps=48 format=2]
[ext_resource path="res://assets/Tiles/tileset.png" type="Texture" id=1]
[ext_resource path="res://assets/Tiles/root_props.png" type="Texture" id=2]
[ext_resource path="res://assets/Tiles/bigflowers_props.png" type="Texture" id=3]
[ext_resource path="res://assets/Tiles/drygrass_props.png" type="Texture" id=4]
[ext_resource path="res://assets/Tiles/grass_props.png" type="Texture" id=5]
[ext_resource path="res://assets/Tiles/flowers_props.png" type="Texture" id=6]
[ext_resource path="res://assets/Tiles/SolidsTileMap.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/Tiles/SemiSolidsTileMap.tscn" type="PackedScene" id=8]
[ext_resource path="res://src/Hazards/Spike.tscn" type="PackedScene" id=9]
[ext_resource path="res://src/Actors/Player.tscn" type="PackedScene" id=10]
[sub_resource type="TileSet" id=1]
0/name = "tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 96, 0, 96, 48 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1, Vector2( 3, 0 ), 69, Vector2( 3, 1 ), 65, Vector2( 3, 2 ), 321, Vector2( 4, 0 ), 5, Vector2( 4, 2 ), 320, Vector2( 5, 0 ), 261, Vector2( 5, 1 ), 260, Vector2( 5, 2 ), 324 ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "tileset.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 48, 48, 48 )
1/tile_mode = 1
1/autotile/bitmask_mode = 0
1/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1 ]
1/autotile/icon_coordinate = Vector2( 0, 0 )
1/autotile/tile_size = Vector2( 16, 16 )
1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
1/autotile/priority_map = [ ]
1/autotile/z_index_map = [ ]
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
[sub_resource type="OccluderPolygon2D" id=2]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=3]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=4]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=5]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=6]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=7]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=8]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=9]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=10]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=11]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=12]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=13]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=14]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=15]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=16]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=17]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=18]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="TileSet" id=36]
0/name = "tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 96, 48 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 256, Vector2( 0, 1 ), 260, Vector2( 0, 2 ), 4, Vector2( 1, 0 ), 320, Vector2( 1, 1 ), 325, Vector2( 1, 2 ), 5, Vector2( 2, 0 ), 64, Vector2( 2, 1 ), 65, Vector2( 2, 2 ), 1, Vector2( 3, 0 ), 69, Vector2( 3, 1 ), 65, Vector2( 3, 2 ), 321, Vector2( 4, 0 ), 5, Vector2( 4, 2 ), 320, Vector2( 5, 0 ), 261, Vector2( 5, 1 ), 260, Vector2( 5, 2 ), 324 ]
0/autotile/icon_coordinate = Vector2( 1, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 2 ), Vector2( 0, 1 ), SubResource( 3 ), Vector2( 0, 2 ), SubResource( 4 ), Vector2( 1, 0 ), SubResource( 5 ), Vector2( 1, 1 ), SubResource( 6 ), Vector2( 1, 2 ), SubResource( 7 ), Vector2( 2, 0 ), SubResource( 8 ), Vector2( 2, 1 ), SubResource( 9 ), Vector2( 2, 2 ), SubResource( 10 ), Vector2( 3, 0 ), SubResource( 11 ), Vector2( 3, 1 ), SubResource( 12 ), Vector2( 3, 2 ), SubResource( 13 ), Vector2( 4, 0 ), SubResource( 14 ), Vector2( 4, 2 ), SubResource( 15 ), Vector2( 5, 0 ), SubResource( 16 ), Vector2( 5, 1 ), SubResource( 17 ), Vector2( 5, 2 ), SubResource( 18 ) ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 19 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 19 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 20 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 21 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 22 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 23 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 24 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 25 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 26 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 27 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 28 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 29 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 31 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 4, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 33 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 34 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 5, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 35 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
[sub_resource type="TileSet" id=37]
0/name = "root_props.png 0"
0/texture = ExtResource( 2 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 8 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "grass_props.png 1"
1/texture = ExtResource( 5 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 16, 8 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "flowers_props.png 2"
2/texture = ExtResource( 6 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 16, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "drygrass_props.png 3"
3/texture = ExtResource( 4 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 16, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 0
4/name = "bigflowers_props.png 4"
4/texture = ExtResource( 3 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 16, 8 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0
[node name="LevelScreenTemplate" type="Node2D"]
[node name="Coins" type="Node2D" parent="."]
[node name="Checkpoints" type="Node2D" parent="."]
position = Vector2( 945.375, 396 )
[node name="Enemies" type="Node2D" parent="."]
[node name="Hazards" type="Node2D" parent="."]
[node name="Spike" parent="Hazards" instance=ExtResource( 9 )]
position = Vector2( 344, 256 )
[node name="World" type="Node2D" parent="."]
[node name="SemiSolidsTileMap" parent="World" instance=ExtResource( 8 )]
tile_set = SubResource( 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="World/SemiSolidsTileMap"]
collision_layer = 8
[node name="SolidsTileMap" parent="World" instance=ExtResource( 7 )]
position = Vector2( -1, 0 )
tile_set = SubResource( 36 )
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[node name="Decorations" type="TileMap" parent="World"]
tile_set = SubResource( 37 )
cell_size = Vector2( 16, 8 )
format = 1
[node name="WatterfallesBG" type="Node2D" parent="World"]
position = Vector2( 1.37535, 6 )
[node name="WaterfallsFG" type="Node2D" parent="World"]
[node name="Torches" type="Node2D" parent="World"]
[node name="Player" parent="." instance=ExtResource( 10 )]
position = Vector2( 83, 19 )