platformer-game-test/src/Items/CheckPoint.gd

30 lines
580 B
GDScript

extends Node2D
class_name CheckPoint
signal activated
export var activated:=false
func deactivate() -> void:
activated = false
$Particles2D.emitting = false
$AnimationPlayer.play("idle")
func activate() -> void:
if activated: return
activated = true
$AnimationPlayer.play("activated")
$Particles2D.amount = 200
$Particles2D.emitting = true
emit_signal("activated", self)
func _on_activated_animation_finished():
$Particles2D.amount = 5
$AnimationPlayer.play("active")
func _on_Area2D_body_entered(body: Node) -> void:
if body.name == "Player":
activate()