10 lines
177 B
GDScript
10 lines
177 B
GDScript
extends Node2D
|
|
class_name Spike
|
|
|
|
signal make_damage
|
|
|
|
|
|
func _on_DangerZone_body_entered(body: Node) -> void:
|
|
if body.name == "Player":
|
|
var player:Player = body
|
|
player.die()
|