platformer-game-test/src/Menu/GameOver.gd

35 lines
1.1 KiB
GDScript

extends Node2D
class_name GameOver
func _ready() -> void:
$CanvasLayer/VBoxContainer/NewGameBtn.grab_focus()
var run_data = GameState.get_run_data()
var score = run_data.score
$CanvasLayer/Scores/Coins/amount.text = str(run_data.coins)
$CanvasLayer/Scores/Lifes/amount.text = str(run_data.deaths)
$CanvasLayer/Scores/Orbs/amount.text = str(run_data.orbs)
var coin_score = run_data.coins * 10
var live_score = run_data.deaths * -2
var orbs_score = run_data.orbs * 100
$CanvasLayer/Scores/Coins/score.text = str(coin_score)
$CanvasLayer/Scores/Lifes/score.text = str(live_score)
$CanvasLayer/Scores/Orbs/score.text = str(orbs_score)
$CanvasLayer/Scores/Totals/total.text = str(score)
func _on_ExitToMainMenuBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
yield($AnimationPlayer, "animation_finished");
AudioManager.play_music(AudioManager.Music.Intro)
GameState.go_to_main_menu()
queue_free()
func _on_NewGameBtn_pressed() -> void:
$AnimationPlayer.play_backwards("fade")
yield($AnimationPlayer, "animation_finished");
GameState.start_new_game()
queue_free()
pass # Replace with function body.