71 lines
2.1 KiB
GDScript
71 lines
2.1 KiB
GDScript
extends CanvasLayer
|
|
class_name HUD
|
|
|
|
export var coins_amount:int = 0
|
|
export var PauseMenu: PackedScene;
|
|
export var GameOver: PackedScene;
|
|
onready var Lable = get_node("CoinsContainer/Label")
|
|
|
|
var _paused = false;
|
|
var _pause_ref;
|
|
var _data_ref = null;
|
|
var _can_pause_game:bool = true;
|
|
func _ready() -> void:
|
|
_data_ref = GameState.get_run_data()
|
|
var time_remaining = (GameState.GAME_TIMEOUT_MIN * 60) - _data_ref.time
|
|
$UI/TimeLabel.text = Utils.parse_seconds_to_display_str(time_remaining)
|
|
GameState.connect("on_new_game", self, "_on_new_game")
|
|
GameState.connect("on_game_over", self, "_on_game_over")
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
_handle_pause()
|
|
var fresh_data = GameState.get_run_data()
|
|
for key in fresh_data:
|
|
if not fresh_data[key] == _data_ref[key]:
|
|
match(str(key)):
|
|
"coins":
|
|
$UI/CoinLabel.text = str(fresh_data.coins)
|
|
_play_update_label_animation($UI/CoinLabel/AnimationPlayer)
|
|
"orbs":
|
|
$UI/OrbsLable.text = str(fresh_data.orbs)
|
|
_play_update_label_animation($UI/OrbsLable/AnimationPlayer)
|
|
"deaths":
|
|
$UI/DeathsLabel.text = str(fresh_data.deaths)
|
|
_play_update_label_animation($UI/DeathsLabel/AnimationPlayer)
|
|
"time":
|
|
var time_remaining = (GameState.GAME_TIMEOUT_MIN * 60) - fresh_data.time
|
|
$UI/TimeLabel.text = Utils.parse_seconds_to_display_str(time_remaining)
|
|
|
|
pass
|
|
_data_ref = fresh_data
|
|
|
|
func _play_update_label_animation(player:AnimationPlayer):
|
|
player.seek(0)
|
|
player.play("updated")
|
|
|
|
func _handle_pause():
|
|
if _can_pause_game and Input.is_action_just_pressed("pause"):
|
|
if _paused:
|
|
_pause_ref.dismiss()
|
|
else:
|
|
_pause_ref = PauseMenu.instance()
|
|
_pause_ref.connect("dismissed", self,"_on_pause_menu_dismissed")
|
|
add_child(_pause_ref)
|
|
get_tree().paused = true
|
|
_paused = true
|
|
|
|
func _on_pause_menu_dismissed():
|
|
_paused = false
|
|
get_tree().paused = false
|
|
|
|
func _on_new_game():
|
|
_can_pause_game = true
|
|
|
|
func _on_game_over(player_timed_out:bool) -> void:
|
|
_can_pause_game = false
|
|
print("Plyer Timed out: %s" % [player_timed_out])
|
|
var game_over:GameOver = GameOver.instance()
|
|
add_child(game_over)
|
|
get_tree().paused = true
|
|
|