45 lines
1.2 KiB
GDScript
45 lines
1.2 KiB
GDScript
extends CanvasLayer
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class_name HUD
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export var coins_amount:int = 0
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export var PauseMenu: PackedScene;
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onready var Lable = get_node("CoinsContainer/Label")
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var _paused = false;
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var _pause_ref;
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var _data_ref = null;
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func _ready() -> void:
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_data_ref = GameState.get_run_data()
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func _physics_process(delta: float) -> void:
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_handle_pause()
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var fresh_data = GameState.get_run_data()
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for key in fresh_data:
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if not fresh_data[key] == _data_ref[key]:
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print("[%s]: %s -> %s" % [str(key), str(_data_ref[key]), str(fresh_data[key])])
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match(str(key)):
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"coins":
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$UI/CoinLabel.text = str(fresh_data.coins)
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$UI/CoinLabel/AnimationPlayer.seek(0)
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$UI/CoinLabel/AnimationPlayer.play("updated")
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"deaths":
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$UI/DeathsLabel.text = str(fresh_data.deaths)
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pass
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_data_ref = fresh_data
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func _handle_pause():
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if Input.is_action_just_pressed("pause"):
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if _paused:
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_pause_ref.dismiss()
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else:
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_pause_ref = PauseMenu.instance()
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_pause_ref.connect("dismissed", self,"_on_pause_menu_dismissed")
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add_child(_pause_ref)
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get_tree().paused = true
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_paused = true
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func _on_pause_menu_dismissed():
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_paused = false
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get_tree().paused = false
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